Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
windbot
Commits
217ca75b
Commit
217ca75b
authored
Sep 16, 2021
by
苍蓝
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
111
parent
ab90d3d9
Pipeline
#5615
passed with stage
in 54 seconds
Changes
12
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
465 additions
and
639 deletions
+465
-639
BotWrapper/bot.conf
BotWrapper/bot.conf
+2
-2
Decks/AI_BusterBlader.ydk
Decks/AI_BusterBlader.ydk
+0
-44
Decks/AI_DinocarriageDynarmix.ydk
Decks/AI_DinocarriageDynarmix.ydk
+2
-2
Decks/AI_MokeyMokey.ydk
Decks/AI_MokeyMokey.ydk
+41
-40
Decks/AI_MokeyMokeyKing.ydk
Decks/AI_MokeyMokeyKing.ydk
+40
-49
Decks/AI_RushDragonDragears.ydk
Decks/AI_RushDragonDragears.ydk
+0
-45
Game/AI/Decks/BusterBladerExecutor.cs
Game/AI/Decks/BusterBladerExecutor.cs
+0
-211
Game/AI/Decks/MokeyMokeyExecutor.cs
Game/AI/Decks/MokeyMokeyExecutor.cs
+192
-14
Game/AI/Decks/MokeyMokeyKingExecutor.cs
Game/AI/Decks/MokeyMokeyKingExecutor.cs
+185
-12
Game/AI/Decks/RushDragonDragearsExecutor.cs
Game/AI/Decks/RushDragonDragearsExecutor.cs
+0
-215
WindBot.csproj
WindBot.csproj
+1
-3
bots.json
bots.json
+2
-2
No files found.
BotWrapper/bot.conf
View file @
217ca75b
...
...
@@ -5,12 +5,12 @@
# flags (avail flags: SUPPORT_MASTER_RULE_3, SUPPORT_NEW_MASTER_RULE, SUPPORT_MASTER_RULE_2020)
!齿车戒龙
Name
=齿车戒龙
Deck
=
RushDragonDragears
Dialog
=
zh
-
CN
Name
=齿车戒龙
Deck
=
MokeyMokey
Dialog
=
zh
-
CN
龙法卡组。
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!破坏剑士
Name
=破坏剑士
Deck
=
BusterBlader
Dialog
=
zh
-
CN
Name
=破坏剑士
Deck
=
MokeyMokeyKing
Dialog
=
zh
-
CN
加强版龙法卡组。需勾选不检查卡组才能对战。
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
...
...
Decks/AI_BusterBlader.ydk
deleted
100644 → 0
View file @
ab90d3d9
#created by ...
#main
120170000
120170000
120170000
120110001
120110001
120110001
120145000
120145000
120105005
120105005
120105005
120145001
120145001
120145001
120105006
120105006
120105006
120145014
120145014
120120018
120120018
120120018
120130016
120130016
120130016
120110009
120110009
120151023
120105012
120105012
120105012
120110012
120110012
120105013
120105013
120105013
120105014
120150019
120150019
120150019
#extra
!side
Decks/AI_DinocarriageDynarmix.ydk
View file @
217ca75b
#created by
...
#created by
ygomobile
#main
120151006
120151006
...
...
@@ -41,4 +41,4 @@
120151020
120151019
#extra
!side
!side
\ No newline at end of file
Decks/AI_MokeyMokey.ydk
View file @
217ca75b
#created by ...
#main
39552864
39552864
39552864
12482652
12482652
12482652
42941100
42941100
42941100
79335209
79335209
79335209
487395
487395
487395
99171160
99171160
99171160
53776525
53776525
53776525
32274490
32274490
32274490
27288416
27288416
27288416
80825553
80825553
80825553
7902349
8124921
44519536
70903634
69380702
69380702
69380702
3557275
3557275
3557275
120151023
120170000
120110001
120110001
120110001
120105001
120105001
120105001
120110005
120110005
120105005
120105005
120145001
120145001
120145001
120105006
120105006
120105006
120145014
120145014
120120018
120120018
120120018
120130016
120130016
120130016
120110009
120110009
120110009
120105012
120105012
120105012
120110012
120110012
120105013
120105013
120105013
120105014
120170065
120150019
#extra
!side
Decks/AI_MokeyMokeyKing.ydk
View file @
217ca75b
#created by ...
#main
5464695
5464695
5464695
39256679
39256679
39256679
1
1549357
1
1549357
1
1549357
9978593
5
9978593
5
99785935
91152256
91152256
9115225
6
76812113
76812113
76812113
85639257
85639257
85639257
74093656
7409365
6
7409365
6
68505803
68505803
68505803
27288416
27288416
27288416
1
9384334
22702055
23424603
35956022
45778932
50913601
56594520
8299962
9
86318356
87430998
120170000
120170000
120170000
120110001
120110001
120110001
1
20145000
1
20145000
1
20105005
12010500
5
12010500
5
120145001
120145001
120145001
12010500
6
120105006
120105006
120145014
120145014
120120018
120120018
120120018
12013001
6
12013001
6
120130016
120110009
120110009
120151023
120105012
120105012
1
20105012
120110012
120110012
120105013
120105013
120105013
120105014
12015001
9
120150019
120150019
#extra
45815891
45815891
45815891
71594310
71594310
71594310
67598234
67598234
67598234
!side
Decks/AI_RushDragonDragears.ydk
deleted
100644 → 0
View file @
ab90d3d9
#created by ...
#main
120151023
120170000
120110001
120110001
120110001
120105001
120105001
120105001
120110005
120110005
120105005
120105005
120145001
120145001
120145001
120105006
120105006
120105006
120145014
120145014
120120018
120120018
120120018
120130016
120130016
120130016
120110009
120110009
120110009
120105012
120105012
120105012
120110012
120110012
120105013
120105013
120105013
120105014
120170065
120150019
#extra
!side
Game/AI/Decks/BusterBladerExecutor.cs
deleted
100644 → 0
View file @
ab90d3d9
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
System
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"BusterBlader"
,
"AI_BusterBlader"
)]
public
class
BusterBladerExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
青眼白龙
=
120120000
;
public
const
int
破坏之剑士
=
120170000
;
public
const
int
黑魔术师
=
120130000
;
public
const
int
真红眼黑龙
=
120125001
;
public
const
int
恶魔召唤
=
120145000
;
public
const
int
人造人
=
120155000
;
public
const
int
连击龙
=
120110001
;
public
const
int
七星道魔术师
=
120105001
;
public
const
int
雅灭鲁拉
=
120120029
;
public
const
int
耳语妖精
=
120120018
;
public
const
int
神秘庄家
=
120105006
;
public
const
int
火星心少女
=
120145014
;
public
const
int
斗牛士
=
120170035
;
public
const
int
凤凰龙
=
120110009
;
public
const
int
七星道法师
=
120130016
;
public
const
int
sionmax
=
120150007
;
public
const
int
对死者的供奉
=
120151023
;
public
const
int
落穴
=
120150019
;
public
const
int
暗黑释放
=
120105013
;
}
public
BusterBladerExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
七星道法师
,
七星道法师
Effect
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
青眼白龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
破坏之剑士
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
恶魔召唤
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
连击龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
雅灭鲁拉
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
黑魔术师
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
真红眼黑龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道魔术师
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
人造人
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
暗黑释放
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
落穴
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
落穴
,
落穴
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
火星心少女
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
七星道法师
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
耳语妖精
,
monsterset
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道法师
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
SpellSet
);
//AddExecutor(ExecutorType.Activate, CardId.sionmax, sionmaxEffect);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
耳语妖精
,
耳语妖精
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
火星心少女
,
火星心少女
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
连击龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
七星道魔术师
);
//AddExecutor(ExecutorType.Activate, CardId.斗牛士, 斗牛士Effect);
AddExecutor
(
ExecutorType
.
Activate
,
DefaultDontChainMyself
);
}
private
List
<
int
>
HintMsgForEnemy
=
new
List
<
int
>
{
HintMsg
.
Release
,
HintMsg
.
Destroy
,
HintMsg
.
Remove
,
HintMsg
.
ToGrave
,
HintMsg
.
ReturnToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
FusionMaterial
,
HintMsg
.
SynchroMaterial
,
HintMsg
.
XyzMaterial
,
HintMsg
.
LinkMaterial
,
HintMsg
.
Disable
};
private
List
<
int
>
HintMsgForMaxSelect
=
new
List
<
int
>
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
Destroy
};
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
// select enemy's card first
while
(
enemyCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
enemyCards
[
Program
.
Rand
.
Next
(
enemyCards
.
Count
)];
selected
.
Add
(
card
);
enemyCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForMaxSelect
.
Contains
(
hint
))
{
// select max cards
while
(
selected
.
Count
<
max
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
}
return
selected
;
}
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
bool
monsterset
()
{
if
(
Duel
.
Turn
==
1
)
{
return
true
;
}
else
if
(
Bot
.
HasInHand
(
new
[]
{
CardId
.
七星道魔术师
,
CardId
.
连击龙
,
CardId
.
青眼白龙
,
CardId
.
人造人
,
CardId
.
恶魔召唤
,
CardId
.
雅灭鲁拉
,
CardId
.
破坏之剑士
,
CardId
.
真红眼黑龙
,
CardId
.
黑魔术师
}))
return
false
;
return
true
;
}
private
bool
耳语妖精
Effect
()
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
Enemy
.
GetGraveyardMonsters
())
{
if
(
card
.
Level
<=
4
)
targets
.
Add
(
card
);
}
return
true
;
}
private
bool
七星道法师
Effect
()
{
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
}
private
bool
落穴
Effect
()
{
foreach
(
ClientCard
n
in
Duel
.
LastSummonedCards
)
{
if
(
n
.
Attack
>=
1900
)
return
true
;
}
return
false
;
}
private
bool
死供
Effect
()
{
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
true
))
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
AI
.
SelectNextCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
}
return
false
;
}
private
bool
火星心少女
Effect
()
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
AI
.
SelectNextCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
AI
.
SelectYesNo
(
true
);
return
true
;
}
}
}
\ No newline at end of file
Game/AI/Decks/MokeyMokeyExecutor.cs
View file @
217ca75b
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
System
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"MokeyMokey"
,
"AI_MokeyMokey"
,
"Easy"
)]
[
Deck
(
"MokeyMokey"
,
"AI_MokeyMokey"
)]
public
class
MokeyMokeyExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
LeoWizard
=
4392470
;
public
const
int
Bunilla
=
69380702
;
public
const
int
青眼白龙
=
120120000
;
public
const
int
破坏之剑士
=
120170000
;
public
const
int
黑魔术师
=
120130000
;
public
const
int
真红眼黑龙
=
120125001
;
public
const
int
恶魔召唤
=
120145000
;
public
const
int
人造人
=
120155000
;
public
const
int
连击龙
=
120110001
;
public
const
int
七星道魔术师
=
120105001
;
public
const
int
雅灭鲁拉
=
120120029
;
public
const
int
耳语妖精
=
120120018
;
public
const
int
神秘庄家
=
120105006
;
public
const
int
火星心少女
=
120145014
;
public
const
int
斗牛士
=
120170035
;
public
const
int
凤凰龙
=
120110009
;
public
const
int
七星道法师
=
120130016
;
public
const
int
sionmax
=
120150007
;
public
const
int
对死者的供奉
=
120151023
;
public
const
int
落穴
=
120150019
;
public
const
int
暗黑释放
=
120105013
;
}
private
int
RockCount
=
0
;
public
MokeyMokeyExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Summon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
七星道法师
,
七星道法师
Effect
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
青眼白龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
破坏之剑士
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
恶魔召唤
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
连击龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
雅灭鲁拉
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
黑魔术师
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
真红眼黑龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道魔术师
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
人造人
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
暗黑释放
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
落穴
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
落穴
,
落穴
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
火星心少女
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
七星道法师
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
耳语妖精
,
monsterset
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道法师
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
SpellSet
);
//AddExecutor(ExecutorType.Activate, CardId.sionmax, sionmaxEffect);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
耳语妖精
,
耳语妖精
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
火星心少女
,
火星心少女
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
连击龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
七星道魔术师
);
//AddExecutor(ExecutorType.Activate, CardId.斗牛士, 斗牛士Effect);
AddExecutor
(
ExecutorType
.
Activate
,
DefaultDontChainMyself
);
}
private
List
<
int
>
HintMsgForEnemy
=
new
List
<
int
>
{
HintMsg
.
Release
,
HintMsg
.
Destroy
,
HintMsg
.
Remove
,
HintMsg
.
ToGrave
,
HintMsg
.
ReturnToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
FusionMaterial
,
HintMsg
.
SynchroMaterial
,
HintMsg
.
XyzMaterial
,
HintMsg
.
LinkMaterial
,
HintMsg
.
Disable
};
private
List
<
int
>
HintMsgForMaxSelect
=
new
List
<
int
>
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
Destroy
};
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
// select enemy's card first
while
(
enemyCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
enemyCards
[
Program
.
Rand
.
Next
(
enemyCards
.
Count
)];
selected
.
Add
(
card
);
enemyCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForMaxSelect
.
Contains
(
hint
))
{
// select max cards
while
(
selected
.
Count
<
max
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
}
return
selected
;
}
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
bool
monsterset
()
{
if
(
Duel
.
Turn
==
1
)
{
return
true
;
}
else
if
(
Bot
.
HasInHand
(
new
[]
{
CardId
.
七星道魔术师
,
CardId
.
连击龙
,
CardId
.
青眼白龙
,
CardId
.
人造人
,
CardId
.
恶魔召唤
,
CardId
.
雅灭鲁拉
,
CardId
.
破坏之剑士
,
CardId
.
真红眼黑龙
,
CardId
.
黑魔术师
}))
return
false
;
return
true
;
}
private
bool
耳语妖精
Effect
()
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
Enemy
.
GetGraveyardMonsters
())
{
if
(
card
.
Level
<=
4
)
targets
.
Add
(
card
);
}
return
true
;
public
override
int
OnRockPaperScissors
()
}
private
bool
落穴
Effect
()
{
foreach
(
ClientCard
n
in
Duel
.
LastSummonedCards
)
{
if
(
n
.
Attack
>=
1900
)
return
true
;
}
return
false
;
}
private
bool
火星心少女
Effect
()
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
AI
.
SelectNextCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
AI
.
SelectYesNo
(
true
);
return
true
;
}
private
bool
死供
Effect
()
{
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
false
))
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
if
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
()
==
null
)
{
AI
.
SelectNextCard
(
Enemy
.
MonsterZone
.
GetHighestDefenseMonster
());
}
AI
.
SelectNextCard
(
Enemy
.
MonsterZone
.
GetHighestAttackMonster
());
return
true
;
}
return
false
;
}
private
bool
七星道法师
Effect
()
{
RockCount
++;
if
(
RockCount
<=
3
)
return
2
;
else
return
base
.
OnRockPaperScissors
();
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
}
}
}
\ No newline at end of file
}
Game/AI/Decks/MokeyMokeyKingExecutor.cs
View file @
217ca75b
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
System
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"MokeyMokeyKing"
,
"AI_MokeyMokeyKing"
,
"Easy"
)]
[
Deck
(
"MokeyMokeyKing"
,
"AI_MokeyMokeyKing"
)]
public
class
MokeyMokeyKingExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
LeoWizard
=
4392470
;
public
const
int
Bunilla
=
69380702
;
public
const
int
青眼白龙
=
120120000
;
public
const
int
破坏之剑士
=
120170000
;
public
const
int
黑魔术师
=
120130000
;
public
const
int
真红眼黑龙
=
120125001
;
public
const
int
恶魔召唤
=
120145000
;
public
const
int
人造人
=
120155000
;
public
const
int
连击龙
=
120110001
;
public
const
int
七星道魔术师
=
120105001
;
public
const
int
雅灭鲁拉
=
120120029
;
public
const
int
耳语妖精
=
120120018
;
public
const
int
神秘庄家
=
120105006
;
public
const
int
火星心少女
=
120145014
;
public
const
int
斗牛士
=
120170035
;
public
const
int
凤凰龙
=
120110009
;
public
const
int
七星道法师
=
120130016
;
public
const
int
sionmax
=
120150007
;
public
const
int
对死者的供奉
=
120151023
;
public
const
int
落穴
=
120150019
;
public
const
int
暗黑释放
=
120105013
;
}
private
int
RockCount
=
0
;
public
MokeyMokeyKingExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
SummonOrSet
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
七星道法师
,
七星道法师
Effect
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
青眼白龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
破坏之剑士
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
恶魔召唤
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
连击龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
雅灭鲁拉
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
黑魔术师
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
真红眼黑龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道魔术师
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
人造人
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
暗黑释放
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
落穴
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
落穴
,
落穴
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
火星心少女
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
七星道法师
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
耳语妖精
,
monsterset
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道法师
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
Activate
,
DefaultField
);
AddExecutor
(
ExecutorType
.
SpellSet
);
//AddExecutor(ExecutorType.Activate, CardId.sionmax, sionmaxEffect);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
耳语妖精
,
耳语妖精
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
火星心少女
,
火星心少女
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
连击龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
七星道魔术师
);
//AddExecutor(ExecutorType.Activate, CardId.斗牛士, 斗牛士Effect);
AddExecutor
(
ExecutorType
.
Activate
,
DefaultDontChainMyself
);
}
private
List
<
int
>
HintMsgForEnemy
=
new
List
<
int
>
{
HintMsg
.
Release
,
HintMsg
.
Destroy
,
HintMsg
.
Remove
,
HintMsg
.
ToGrave
,
HintMsg
.
ReturnToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
FusionMaterial
,
HintMsg
.
SynchroMaterial
,
HintMsg
.
XyzMaterial
,
HintMsg
.
LinkMaterial
,
HintMsg
.
Disable
};
private
List
<
int
>
HintMsgForMaxSelect
=
new
List
<
int
>
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
Destroy
};
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
// select enemy's card first
while
(
enemyCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
enemyCards
[
Program
.
Rand
.
Next
(
enemyCards
.
Count
)];
selected
.
Add
(
card
);
enemyCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForMaxSelect
.
Contains
(
hint
))
{
// select max cards
while
(
selected
.
Count
<
max
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
}
return
selected
;
}
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
bool
monsterset
()
{
if
(
Duel
.
Turn
==
1
)
{
return
true
;
}
else
if
(
Bot
.
HasInHand
(
new
[]
{
CardId
.
七星道魔术师
,
CardId
.
连击龙
,
CardId
.
青眼白龙
,
CardId
.
人造人
,
CardId
.
恶魔召唤
,
CardId
.
雅灭鲁拉
,
CardId
.
破坏之剑士
,
CardId
.
真红眼黑龙
,
CardId
.
黑魔术师
}))
return
false
;
return
true
;
}
private
bool
耳语妖精
Effect
()
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
Enemy
.
GetGraveyardMonsters
())
{
if
(
card
.
Level
<=
4
)
targets
.
Add
(
card
);
}
return
true
;
}
private
bool
七星道法师
Effect
()
{
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
}
private
bool
落穴
Effect
()
{
foreach
(
ClientCard
n
in
Duel
.
LastSummonedCards
)
{
if
(
n
.
Attack
>=
1900
)
return
true
;
}
return
false
;
}
private
bool
死供
Effect
()
{
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
true
))
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
AI
.
SelectNextCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
}
return
false
;
}
p
ublic
override
int
OnRockPaperScissors
()
p
rivate
bool
火星心少女
Effect
()
{
RockCount
++;
if
(
RockCount
<=
3
)
return
2
;
else
return
base
.
OnRockPaperScissors
()
;
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
AI
.
SelectNextCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
())
;
AI
.
SelectYesNo
(
true
);
return
true
;
}
}
}
\ No newline at end of file
Game/AI/Decks/RushDragonDragearsExecutor.cs
deleted
100644 → 0
View file @
ab90d3d9
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
System
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"RushDragonDragears"
,
"AI_RushDragonDragears"
)]
public
class
RushDragonDragearsExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
青眼白龙
=
120120000
;
public
const
int
破坏之剑士
=
120170000
;
public
const
int
黑魔术师
=
120130000
;
public
const
int
真红眼黑龙
=
120125001
;
public
const
int
恶魔召唤
=
120145000
;
public
const
int
人造人
=
120155000
;
public
const
int
连击龙
=
120110001
;
public
const
int
七星道魔术师
=
120105001
;
public
const
int
雅灭鲁拉
=
120120029
;
public
const
int
耳语妖精
=
120120018
;
public
const
int
神秘庄家
=
120105006
;
public
const
int
火星心少女
=
120145014
;
public
const
int
斗牛士
=
120170035
;
public
const
int
凤凰龙
=
120110009
;
public
const
int
七星道法师
=
120130016
;
public
const
int
sionmax
=
120150007
;
public
const
int
对死者的供奉
=
120151023
;
public
const
int
落穴
=
120150019
;
public
const
int
暗黑释放
=
120105013
;
}
public
RushDragonDragearsExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
七星道法师
,
七星道法师
Effect
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
青眼白龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
破坏之剑士
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
恶魔召唤
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
连击龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
雅灭鲁拉
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
黑魔术师
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
真红眼黑龙
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道魔术师
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
人造人
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
暗黑释放
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
落穴
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
落穴
,
落穴
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
火星心少女
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
七星道法师
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
耳语妖精
,
monsterset
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道法师
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
SpellSet
);
//AddExecutor(ExecutorType.Activate, CardId.sionmax, sionmaxEffect);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
耳语妖精
,
耳语妖精
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
火星心少女
,
火星心少女
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
连击龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
七星道魔术师
);
//AddExecutor(ExecutorType.Activate, CardId.斗牛士, 斗牛士Effect);
AddExecutor
(
ExecutorType
.
Activate
,
DefaultDontChainMyself
);
}
private
List
<
int
>
HintMsgForEnemy
=
new
List
<
int
>
{
HintMsg
.
Release
,
HintMsg
.
Destroy
,
HintMsg
.
Remove
,
HintMsg
.
ToGrave
,
HintMsg
.
ReturnToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
FusionMaterial
,
HintMsg
.
SynchroMaterial
,
HintMsg
.
XyzMaterial
,
HintMsg
.
LinkMaterial
,
HintMsg
.
Disable
};
private
List
<
int
>
HintMsgForMaxSelect
=
new
List
<
int
>
{
HintMsg
.
SpSummon
,
HintMsg
.
ToGrave
,
HintMsg
.
AddToHand
,
HintMsg
.
ToDeck
,
HintMsg
.
Destroy
};
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
_cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
if
(
AI
.
HaveSelectedCards
())
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
_cards
);
if
(
max
>
cards
.
Count
)
max
=
cards
.
Count
;
if
(
HintMsgForEnemy
.
Contains
(
hint
))
{
IList
<
ClientCard
>
enemyCards
=
cards
.
Where
(
card
=>
card
.
Controller
==
1
).
ToList
();
// select enemy's card first
while
(
enemyCards
.
Count
>
0
&&
selected
.
Count
<
max
)
{
ClientCard
card
=
enemyCards
[
Program
.
Rand
.
Next
(
enemyCards
.
Count
)];
selected
.
Add
(
card
);
enemyCards
.
Remove
(
card
);
cards
.
Remove
(
card
);
}
}
if
(
HintMsgForMaxSelect
.
Contains
(
hint
))
{
// select max cards
while
(
selected
.
Count
<
max
)
{
ClientCard
card
=
cards
[
Program
.
Rand
.
Next
(
cards
.
Count
)];
selected
.
Add
(
card
);
cards
.
Remove
(
card
);
}
}
return
selected
;
}
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
bool
monsterset
()
{
if
(
Duel
.
Turn
==
1
)
{
return
true
;
}
else
if
(
Bot
.
HasInHand
(
new
[]
{
CardId
.
七星道魔术师
,
CardId
.
连击龙
,
CardId
.
青眼白龙
,
CardId
.
人造人
,
CardId
.
恶魔召唤
,
CardId
.
雅灭鲁拉
,
CardId
.
破坏之剑士
,
CardId
.
真红眼黑龙
,
CardId
.
黑魔术师
}))
return
false
;
return
true
;
}
private
bool
耳语妖精
Effect
()
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
Enemy
.
GetGraveyardMonsters
())
{
if
(
card
.
Level
<=
4
)
targets
.
Add
(
card
);
}
return
true
;
}
private
bool
落穴
Effect
()
{
foreach
(
ClientCard
n
in
Duel
.
LastSummonedCards
)
{
if
(
n
.
Attack
>=
1900
)
return
true
;
}
return
false
;
}
private
bool
火星心少女
Effect
()
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
AI
.
SelectNextCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
AI
.
SelectYesNo
(
true
);
return
true
;
}
private
bool
死供
Effect
()
{
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
false
))
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
if
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
()
==
null
)
{
AI
.
SelectNextCard
(
Enemy
.
MonsterZone
.
GetHighestDefenseMonster
());
}
AI
.
SelectNextCard
(
Enemy
.
MonsterZone
.
GetHighestAttackMonster
());
return
true
;
}
return
false
;
}
private
bool
七星道法师
Effect
()
{
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
}
}
}
WindBot.csproj
View file @
217ca75b
...
...
@@ -70,6 +70,7 @@
<Compile
Include=
"Game\AI\DeckAttribute.cs"
/>
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\DinocarriageDynarmixExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FamiliarPossessedExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BlackwingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LuckyExecutor.cs"
/>
...
...
@@ -154,9 +155,6 @@
</None>
</ItemGroup>
<ItemGroup>
<None
Include=
"bots.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Decks\*.ydk"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
...
...
bots.json
View file @
217ca75b
...
...
@@ -3,12 +3,12 @@
{
"name"
:
"齿车戒龙"
,
"deck"
:
"
RushDragonDragears
"
,
"deck"
:
"
MokeyMokey
"
,
"dialog"
:
"zh-CN"
},
{
"name"
:
"破坏剑士"
,
"deck"
:
"
BusterBlader
"
,
"deck"
:
"
MokeyMokeyKing
"
,
"dialog"
:
"zh-CN"
},
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment