Commit 77dd48f2 authored by mercury233's avatar mercury233

update ChainBurn deck by handsomekiwi

parent 8438970f
......@@ -217,12 +217,16 @@ namespace WindBot.Game.AI.Decks
);
}
bool pot_used = false;
bool one_turn_kill = false;
int expected_blood = 0;
bool prevent_used = false;
int preventcount = 0;
bool battleprevent = false;
bool OjamaTrioused = false;
bool HasAccuulatedFortune = false;
int blast_count = 0;
int barrel_count = 0;
int just_count = 0;
public override bool OnSelectHand()
{
return true;
......@@ -230,10 +234,13 @@ namespace WindBot.Game.AI.Decks
public override void OnNewTurn()
{
pot_used = false;
prevent_used = false;
battleprevent = false;
OjamaTrioused = false;
}
public override void OnNewPhase()
{
......@@ -264,6 +271,33 @@ namespace WindBot.Game.AI.Decks
}
}
expected_blood = 0;
one_turn_kill = false;
blast_count = 0;
barrel_count = 0;
just_count = 0;
IList<ClientCard> check = Bot.SpellZone;
foreach (ClientCard card in check)
{
if (card.Id == CardId.SecretBlast)
blast_count++;
break;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.SectetBarrel)
barrel_count++;
break;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.JustDesserts)
just_count++;
break;
}
expected_blood = (Enemy.GetMonsterCount() * 500 * just_count + Enemy.GetFieldHandCount() * 200 * barrel_count + Enemy.GetFieldCount() * 300 * blast_count);
if (Enemy.LifePoints <= expected_blood)
one_turn_kill = true;
}
......@@ -319,7 +353,8 @@ namespace WindBot.Game.AI.Decks
{
list.Add(monster);
}
if (GetTotalATK(list) <= 3000) return false;
//if (GetTotalATK(list) / 2 >= Bot.LifePoints) return false;
if (GetTotalATK(list) < 3000) return false;
return Enemy.HasAttackingMonster() && DefaultUniqueTrap();
}
private bool ThreateningRoareff()
......@@ -374,12 +409,22 @@ namespace WindBot.Game.AI.Decks
}
private bool RecklessGreedeff()
{
int count = 0;
IList<ClientCard> check = Bot.SpellZone;
foreach (ClientCard card in check)
{
if (card.Id == CardId.RecklessGreed)
count++;
break;
}
if (count > 1) return true;
if (Bot.LifePoints <= 2000) return true;
if (Bot.GetHandCount() <1 && Duel.Player==0 && Duel.Phase!=DuelPhase.Standby) return true;
return false;
}
private bool SectetBarreleff()
{
if (one_turn_kill) return true;
if (must_chain()) return true;
int count = Enemy.GetFieldHandCount();
if (Enemy.LifePoints < count * 200) return true;
......@@ -388,6 +433,7 @@ namespace WindBot.Game.AI.Decks
}
private bool SecretBlasteff()
{
if (one_turn_kill) return true;
if (must_chain()) return true;
int count = Enemy.GetFieldCount();
if (Enemy.LifePoints < count * 300) return true;
......@@ -401,6 +447,7 @@ namespace WindBot.Game.AI.Decks
}
private bool JustDessertseff()
{
if (one_turn_kill) return true;
if (must_chain()) return true;
int count = Enemy.GetMonsterCount();
if (Enemy.LifePoints <= count * 500) return true;
......@@ -417,15 +464,7 @@ namespace WindBot.Game.AI.Decks
if (must_chain()) return true;
int chain = Duel.CurrentChain.Count;
if (Enemy.LifePoints <= (chain + 1) * 400) return true;
if (Duel.CurrentChain.Count == 4) return true;
return false;
}
private bool Ceasefireeff()
{
if (must_chain()) return true;
int count = Bot.GetMonsterCount() + Enemy.GetMonsterCount();
if (Enemy.LifePoints <= count * 500) return true;
if (count >= 3) return true;
if (Duel.CurrentChain.Count >= 3) return true;
return false;
}
......@@ -460,19 +499,20 @@ namespace WindBot.Game.AI.Decks
{
if (card.Id == CardId.DiceJar && card.IsFacedown())
return true;
break;
}
return false;
}
private bool Ceasefire()
private bool Ceasefireeff()
{
if (Bot.GetMonsterCount() >= 3) return true;
if (Enemy.GetMonsterCount() >= 3) return true;
if (DiceJarfacedown()) return false;
if ((Bot.GetMonsterCount() + Enemy.GetMonsterCount()) >= 4) return true;
return false;
}
private bool Linkuriboheff()
{
return true;
{
return DefaultDontChainMyself();
}
/*private bool SwordsOfRevealingLight()
{
......
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