Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
windbot
Commits
727c2a44
Commit
727c2a44
authored
Mar 13, 2026
by
wind2009
Committed by
GitHub
Mar 13, 2026
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
AI_Apophis (#224)
parent
d70c30ec
Changes
12
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
3404 additions
and
6 deletions
+3404
-6
.gitignore
.gitignore
+1
-0
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Decks/AI_Apophis.ydk
Decks/AI_Apophis.ydk
+59
-0
Game/AI/Decks/ApophisExecutor.cs
Game/AI/Decks/ApophisExecutor.cs
+3076
-0
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+173
-2
Game/AI/Executor.cs
Game/AI/Executor.cs
+22
-1
Game/ChainInfo.cs
Game/ChainInfo.cs
+7
-0
Game/ClientField.cs
Game/ClientField.cs
+3
-0
Game/GameAI.cs
Game/GameAI.cs
+22
-1
Game/GameBehavior.cs
Game/GameBehavior.cs
+20
-1
WindBot.csproj
WindBot.csproj
+3
-1
YGOSharp.OCGWrapper.Enums/PlayerHintType.cs
YGOSharp.OCGWrapper.Enums/PlayerHintType.cs
+13
-0
No files found.
.gitignore
View file @
727c2a44
...
@@ -6,6 +6,7 @@
...
@@ -6,6 +6,7 @@
*.user
*.user
*.sln.docstates
*.sln.docstates
.vs/
.vs/
.vscode/
# Build results
# Build results
...
...
BotWrapper/bot.conf
View file @
727c2a44
...
@@ -272,4 +272,9 @@ AI_LV4 SUPPORT_MASTER_RULE_2020
...
@@ -272,4 +272,9 @@ AI_LV4 SUPPORT_MASTER_RULE_2020
!今晚有宵夜吗-码丽丝
!今晚有宵夜吗-码丽丝
Name
=今晚有宵夜吗
Deck
=
MalissOCG
Dialog
=
Xiaoye
.
zh
-
CN
Name
=今晚有宵夜吗
Deck
=
MalissOCG
Dialog
=
Xiaoye
.
zh
-
CN
码丽丝卡组。
码丽丝卡组。
AI_LV4
SUPPORT_MASTER_RULE_2020
!尼亚-王家的神殿
Name
=尼亚
Deck
=
Apophis
Dialog
=
near
.
zh
-
CN
王家的神殿卡组。
AI_LV4
SUPPORT_MASTER_RULE_2020
AI_LV4
SUPPORT_MASTER_RULE_2020
\ No newline at end of file
Decks/AI_Apophis.ydk
0 → 100644
View file @
727c2a44
#created by ...
#main
62514770
60411677
60411677
63198739
63198739
97522863
97522863
97522863
49238328
49238328
73628505
29095457
56506740
56506740
56506740
69299029
69299029
69299029
6325660
6325660
6325660
10045474
10045474
10045474
40366667
40366667
58053438
58053438
58053438
97045737
97045737
97045737
85888377
85888377
95561146
95561146
95561146
59576447
78114463
78114463
#extra
97800311
97800311
97800311
96633955
96633955
84815190
84815190
26096328
38354018
46772449
29301450
1528054
1528054
98978921
98978921
!side
Game/AI/Decks/ApophisExecutor.cs
0 → 100644
View file @
727c2a44
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Game/AI/DefaultExecutor.cs
View file @
727c2a44
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
...
@@ -143,6 +143,12 @@ namespace WindBot.Game.AI
...
@@ -143,6 +143,12 @@ namespace WindBot.Game.AI
public
const
int
VaylantzWorld_KonigWissen
=
75952542
;
public
const
int
VaylantzWorld_KonigWissen
=
75952542
;
public
const
int
DivineArsenalAAZEUS_SkyThunder
=
90448279
;
public
const
int
DivineArsenalAAZEUS_SkyThunder
=
90448279
;
public
const
int
LightningStorm
=
14532163
;
public
const
int
LightningStorm
=
14532163
;
public
const
int
MistakenArrest
=
4227096
;
public
const
int
ThunderKingRaiOh
=
71564252
;
public
const
int
ThunderDragonColossus
=
15291624
;
public
const
int
DeckLockdown
=
1149109
;
public
const
int
DoomZDestruction
=
80320877
;
public
const
int
Mistake
=
59305593
;
public
const
int
BelialMarquisOfDarkness
=
33655493
;
public
const
int
BelialMarquisOfDarkness
=
33655493
;
public
const
int
Chirubim
é
PrincessOfAutumnLeaves
=
87294988
;
public
const
int
Chirubim
é
PrincessOfAutumnLeaves
=
87294988
;
...
@@ -224,6 +230,8 @@ namespace WindBot.Game.AI
...
@@ -224,6 +230,8 @@ namespace WindBot.Game.AI
public
const
int
EarthboundImmortal
=
0x1021
;
public
const
int
EarthboundImmortal
=
0x1021
;
public
const
int
Naturia
=
0x2a
;
public
const
int
Naturia
=
0x2a
;
public
const
int
Nordic
=
0x42
;
public
const
int
Nordic
=
0x42
;
public
const
int
TimeLord
=
0x4a
;
public
const
int
Harpie
=
0x64
;
public
const
int
Harpie
=
0x64
;
public
const
int
Madolche
=
0x71
;
public
const
int
Madolche
=
0x71
;
public
const
int
Ghostrick
=
0x8d
;
public
const
int
Ghostrick
=
0x8d
;
...
@@ -255,6 +263,18 @@ namespace WindBot.Game.AI
...
@@ -255,6 +263,18 @@ namespace WindBot.Game.AI
protected
int
lightningStormOption
=
-
1
;
protected
int
lightningStormOption
=
-
1
;
Dictionary
<
int
,
int
>
calledbytheGraveIdCountMap
=
new
Dictionary
<
int
,
int
>();
Dictionary
<
int
,
int
>
calledbytheGraveIdCountMap
=
new
Dictionary
<
int
,
int
>();
List
<
int
>
crossoutDesignatorIdList
=
new
List
<
int
>();
List
<
int
>
crossoutDesignatorIdList
=
new
List
<
int
>();
int
mistakenArrestAffectedCount
=
0
;
/// <summary>
/// List of effect IDs that have been resolved this turn.
/// </summary>
protected
List
<
int
>
resolvedEffectIdList
=
new
List
<
int
>();
/// <summary>
/// List of effect IDs that have been resolved by enemy this turn.
/// </summary>
protected
List
<
int
>
enemyResolvedEffectIdList
=
new
List
<
int
>();
/// <summary>Columns 0-4 on Bot's field negated by Infinite Impermanence (enemy's col converted to ours: 4-col). Cleared at turn start.</summary>
protected
List
<
int
>
infiniteImpermanenceNegatedColumns
=
new
List
<
int
>();
/// <summary>
/// <summary>
/// Defined:
/// Defined:
...
@@ -578,6 +598,42 @@ namespace WindBot.Game.AI
...
@@ -578,6 +598,42 @@ namespace WindBot.Game.AI
return
null
;
return
null
;
}
}
public
override
void
OnPlayerHint
(
int
player
,
int
hintType
,
int
description
)
{
base
.
OnPlayerHint
(
player
,
hintType
,
description
);
if
(
player
!=
0
&&
player
!=
1
)
return
;
ClientField
field
=
(
player
==
0
)
?
Bot
:
Enemy
;
if
(
hintType
==
(
int
)
PlayerHintType
.
DescAdd
)
field
.
HintDescriptions
.
Add
(
description
);
else
if
(
hintType
==
(
int
)
PlayerHintType
.
DescRemove
)
field
.
HintDescriptions
.
Remove
(
description
);
}
public
override
void
OnHintZone
(
int
player
,
int
zone
)
{
base
.
OnHintZone
(
player
,
zone
);
ChainInfo
currentChainInfo
=
Duel
.
GetCurrentSolvingChainInfo
();
if
(
currentChainInfo
!=
null
)
{
if
(
currentChainInfo
.
IsCode
(
_CardId
.
InfiniteImpermanence
))
{
// Zone bit mapping: 0x100=col0, 0x200=col1, 0x400=col2, 0x800=col3, 0x1000=col4.
for
(
int
i
=
0
;
i
<=
4
;
i
++)
{
if
((
zone
&
(
0x100
<<
i
))
==
0
)
continue
;
if
(
currentChainInfo
.
ActivatePlayer
==
0
)
{
infiniteImpermanenceNegatedColumns
.
Add
(
i
);
}
else
{
infiniteImpermanenceNegatedColumns
.
Add
(
4
-
i
);
}
}
}
}
}
public
override
void
OnReceivingAnnouce
(
int
player
,
int
data
)
public
override
void
OnReceivingAnnouce
(
int
player
,
int
data
)
{
{
if
(
player
==
1
&&
data
==
Util
.
GetStringId
(
_CardId
.
LightningStorm
,
0
)
||
data
==
Util
.
GetStringId
(
_CardId
.
LightningStorm
,
1
))
if
(
player
==
1
&&
data
==
Util
.
GetStringId
(
_CardId
.
LightningStorm
,
0
)
||
data
==
Util
.
GetStringId
(
_CardId
.
LightningStorm
,
1
))
...
@@ -588,6 +644,39 @@ namespace WindBot.Game.AI
...
@@ -588,6 +644,39 @@ namespace WindBot.Game.AI
base
.
OnReceivingAnnouce
(
player
,
data
);
base
.
OnReceivingAnnouce
(
player
,
data
);
}
}
public
override
void
OnChainSolved
(
int
chainIndex
)
{
ChainInfo
currentChain
=
Duel
.
GetCurrentSolvingChainInfo
();
if
(
currentChain
!=
null
&&
!
Duel
.
IsCurrentSolvingChainNegated
())
{
if
(
currentChain
.
IsActivateCode
(
_CardId
.
LockBird
))
{
resolvedEffectIdList
.
Add
(
_CardId
.
LockBird
);
}
if
(
currentChain
.
ActivatePlayer
==
1
)
{
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MaxxC
))
enemyResolvedEffectIdList
.
Add
(
_CardId
.
MaxxC
);
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MulcharmyPurulia
))
enemyResolvedEffectIdList
.
Add
(
_CardId
.
MulcharmyPurulia
);
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MulcharmyFuwalos
))
enemyResolvedEffectIdList
.
Add
(
_CardId
.
MulcharmyFuwalos
);
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MulcharmyNyalus
))
enemyResolvedEffectIdList
.
Add
(
_CardId
.
MulcharmyNyalus
);
if
(
currentChain
.
IsActivateCode
(
_CardId
.
MistakenArrest
))
{
if
(
Duel
.
Player
==
1
)
{
mistakenArrestAffectedCount
=
Math
.
Max
(
mistakenArrestAffectedCount
,
3
);
}
else
{
mistakenArrestAffectedCount
=
Math
.
Max
(
mistakenArrestAffectedCount
,
2
);
}
}
}
}
}
public
override
void
OnChainEnd
()
public
override
void
OnChainEnd
()
{
{
lightningStormOption
=
-
1
;
lightningStormOption
=
-
1
;
...
@@ -599,7 +688,15 @@ namespace WindBot.Game.AI
...
@@ -599,7 +688,15 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
public
override
void
OnNewTurn
()
public
override
void
OnNewTurn
()
{
{
if
(
Duel
.
Turn
<=
1
)
calledbytheGraveIdCountMap
.
Clear
();
infiniteImpermanenceNegatedColumns
.
Clear
();
resolvedEffectIdList
.
Clear
();
enemyResolvedEffectIdList
.
Clear
();
if
(
Duel
.
Turn
<=
1
)
{
calledbytheGraveIdCountMap
.
Clear
();
mistakenArrestAffectedCount
=
0
;
}
mistakenArrestAffectedCount
=
Math
.
Max
(
mistakenArrestAffectedCount
-
1
,
0
);
List
<
int
>
keyList
=
calledbytheGraveIdCountMap
.
Keys
.
ToList
();
List
<
int
>
keyList
=
calledbytheGraveIdCountMap
.
Keys
.
ToList
();
foreach
(
int
dic
in
keyList
)
foreach
(
int
dic
in
keyList
)
{
{
...
@@ -1653,5 +1750,79 @@ namespace WindBot.Game.AI
...
@@ -1653,5 +1750,79 @@ namespace WindBot.Game.AI
}
}
return
false
;
return
false
;
}
}
/// <summary>
/// Check whether all available spell columns are negated.
/// </summary>
/// <returns></returns>
protected
bool
DefaultCheckAllAvailableSpellColumnNegated
()
{
for
(
int
i
=
0
;
i
<
5
;
i
++)
{
// occupied
if
(
Bot
.
SpellZone
[
i
]
!=
null
)
{
continue
;
}
// negated
if
(
infiniteImpermanenceNegatedColumns
.
Contains
(
i
))
{
continue
;
}
// have empty column that's not negated
return
false
;
}
// all columns are negated
return
true
;
}
/// <summary>
/// Check whether the spells will be negated.
/// </summary>
/// <param name="card"></param>
/// <returns></returns>
protected
bool
DefaultCheckWhetherSpellActivateWillBeNegated
(
ClientCard
card
)
{
if
(
card
==
null
)
return
false
;
if
(
card
.
Location
==
CardLocation
.
SpellZone
)
{
return
infiniteImpermanenceNegatedColumns
.
Contains
(
card
.
Sequence
);
}
// check whether will be negated by Infinite Impermanence
return
DefaultCheckAllAvailableSpellColumnNegated
();
}
/// <summary>
/// Check whether bot can search cards from deck.
/// </summary>
/// <returns></returns>
protected
bool
DefaultCheckWhetherBotCanSearch
()
{
if
(
resolvedEffectIdList
.
Contains
(
_CardId
.
LockBird
))
return
false
;
if
(
mistakenArrestAffectedCount
>
0
)
return
false
;
if
(
Bot
.
HasInMonstersZone
(
_CardId
.
ThunderKingRaiOh
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
ThunderKingRaiOh
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
ThunderDragonColossus
))
return
false
;
if
(
Bot
.
HasInSpellZone
(
_CardId
.
DeckLockdown
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
DeckLockdown
,
notDisabled
:
true
,
faceUp
:
true
)
||
Bot
.
HasInSpellZone
(
_CardId
.
Mistake
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
Mistake
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
DoomZDestruction
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
return
true
;
}
/// <summary>
/// Check whether enemy can draw cards.
/// </summary>
/// <returns></returns>
protected
bool
DefaultCheckWhetherEnemyCanDraw
()
{
if
(
resolvedEffectIdList
.
Contains
(
_CardId
.
LockBird
))
return
false
;
return
true
;
}
}
}
}
}
Game/AI/Executor.cs
View file @
727c2a44
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
...
@@ -121,6 +121,27 @@ namespace WindBot.Game.AI
...
@@ -121,6 +121,27 @@ namespace WindBot.Game.AI
// Some AI need do something on draw
// Some AI need do something on draw
}
}
/// <summary>
/// Called when a PlayerHint is received (e.g. effect description add/remove; can be used to track "once per turn" usage).
/// </summary>
/// <param name="player">Player index</param>
/// <param name="hintType">Hint type, see PlayerHintType (DescAdd=6, DescRemove=7)</param>
/// <param name="description">Effect description id (peffect->description)</param>
public
virtual
void
OnPlayerHint
(
int
player
,
int
hintType
,
int
description
)
{
// For overriding
}
/// <summary>
/// Called when a zone hint is received.
/// </summary>
/// <param name="player">Player index.</param>
/// <param name="zone">Zone data (hinted zones, bit field).</param>
public
virtual
void
OnHintZone
(
int
player
,
int
zone
)
{
// For overriding
}
public
virtual
void
OnMove
(
ClientCard
card
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
public
virtual
void
OnMove
(
ClientCard
card
,
int
previousControler
,
int
previousLocation
,
int
currentControler
,
int
currentLocation
)
{
{
// Some AI need do something on card's moving
// Some AI need do something on card's moving
...
...
Game/ChainInfo.cs
View file @
727c2a44
...
@@ -12,6 +12,7 @@ namespace WindBot.Game
...
@@ -12,6 +12,7 @@ namespace WindBot.Game
public
ClientCard
RelatedCard
{
get
;
private
set
;
}
public
ClientCard
RelatedCard
{
get
;
private
set
;
}
public
int
ActivatePlayer
{
get
;
private
set
;
}
public
int
ActivatePlayer
{
get
;
private
set
;
}
public
int
ActivateId
{
get
;
private
set
;
}
public
int
ActivateId
{
get
;
private
set
;
}
public
int
ActivateAlias
{
get
;
private
set
;
}
public
int
ActivateController
{
get
;
private
set
;
}
public
int
ActivateController
{
get
;
private
set
;
}
public
int
ActivatePosition
{
get
;
private
set
;
}
public
int
ActivatePosition
{
get
;
private
set
;
}
public
int
ActivateSequence
{
get
;
private
set
;
}
public
int
ActivateSequence
{
get
;
private
set
;
}
...
@@ -35,6 +36,7 @@ namespace WindBot.Game
...
@@ -35,6 +36,7 @@ namespace WindBot.Game
RelatedCard
=
card
;
RelatedCard
=
card
;
ActivatePlayer
=
player
;
ActivatePlayer
=
player
;
ActivateId
=
card
.
Id
;
ActivateId
=
card
.
Id
;
ActivateAlias
=
card
.
Alias
;
ActivateController
=
card
.
Controller
;
ActivateController
=
card
.
Controller
;
ActivatePosition
=
card
.
Position
;
ActivatePosition
=
card
.
Position
;
ActivateSequence
=
card
.
Sequence
;
ActivateSequence
=
card
.
Sequence
;
...
@@ -61,6 +63,11 @@ namespace WindBot.Game
...
@@ -61,6 +63,11 @@ namespace WindBot.Game
return
((
int
)
ActivateLocation
&
(
int
)
location
)
!=
0
;
return
((
int
)
ActivateLocation
&
(
int
)
location
)
!=
0
;
}
}
public
bool
IsActivateCode
(
int
id
)
{
return
ActivateId
==
id
||
Math
.
Abs
(
ActivateAlias
-
ActivateId
)
<=
20
&&
ActivateAlias
==
id
;
}
public
bool
IsCode
(
int
id
)
public
bool
IsCode
(
int
id
)
{
{
return
RelatedCard
!=
null
&&
RelatedCard
.
IsCode
(
id
);
return
RelatedCard
!=
null
&&
RelatedCard
.
IsCode
(
id
);
...
...
Game/ClientField.cs
View file @
727c2a44
...
@@ -19,6 +19,8 @@ namespace WindBot.Game
...
@@ -19,6 +19,8 @@ namespace WindBot.Game
public
ClientCard
BattlingMonster
;
public
ClientCard
BattlingMonster
;
public
bool
UnderAttack
;
public
bool
UnderAttack
;
public
HashSet
<
int
>
HintDescriptions
{
get
;
private
set
;
}
public
ClientField
()
public
ClientField
()
{
{
}
}
...
@@ -32,6 +34,7 @@ namespace WindBot.Game
...
@@ -32,6 +34,7 @@ namespace WindBot.Game
Banished
=
new
List
<
ClientCard
>();
Banished
=
new
List
<
ClientCard
>();
Deck
=
new
List
<
ClientCard
>();
Deck
=
new
List
<
ClientCard
>();
ExtraDeck
=
new
List
<
ClientCard
>();
ExtraDeck
=
new
List
<
ClientCard
>();
HintDescriptions
=
new
HashSet
<
int
>();
for
(
int
i
=
0
;
i
<
deck
;
++
i
)
for
(
int
i
=
0
;
i
<
deck
;
++
i
)
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
,
-
1
));
Deck
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Deck
,
-
1
));
...
...
Game/GameAI.cs
View file @
727c2a44
using
System.Linq
;
using
System.Linq
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Threading
;
using
System.Threading
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
...
@@ -185,6 +185,27 @@ namespace WindBot.Game
...
@@ -185,6 +185,27 @@ namespace WindBot.Game
CheckSurrender
();
CheckSurrender
();
}
}
/// <summary>
/// Called when a PlayerHint message is received (e.g. effect description add/remove hints).
/// </summary>
/// <param name="player">Player index</param>
/// <param name="hintType">Hint type, see PlayerHintType (DescAdd=6, DescRemove=7)</param>
/// <param name="description">Effect description id (peffect->description)</param>
public
void
OnPlayerHint
(
int
player
,
int
hintType
,
int
description
)
{
Executor
.
OnPlayerHint
(
player
,
hintType
,
description
);
}
/// <summary>
/// Called when a zone hint is received.
/// </summary>
/// <param name="player">Player index.</param>
/// <param name="zone">Zone data (hinted zones, bit field).</param>
public
void
OnHintZone
(
int
player
,
int
zone
)
{
Executor
.
OnHintZone
(
player
,
zone
);
}
/// <summary>
/// <summary>
/// Called when receiving annouce
/// Called when receiving annouce
/// </summary>
/// </summary>
...
...
Game/GameBehavior.cs
View file @
727c2a44
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.IO
;
using
System.Linq
;
using
System.Linq
;
...
@@ -151,6 +151,7 @@ namespace WindBot.Game
...
@@ -151,6 +151,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
FlipSummoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
FlipSummoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
FlipSummoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
FlipSummoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
ConfirmCards
,
OnConfirmCards
);
_messages
.
Add
(
GameMessage
.
ConfirmCards
,
OnConfirmCards
);
_messages
.
Add
(
GameMessage
.
PlayerHint
,
OnPlayerHint
);
}
}
private
void
OnJoinGame
(
BinaryReader
packet
)
private
void
OnJoinGame
(
BinaryReader
packet
)
...
@@ -363,6 +364,11 @@ namespace WindBot.Game
...
@@ -363,6 +364,11 @@ namespace WindBot.Game
{
{
_ai
.
OnReceivingAnnouce
(
player
,
data
);
_ai
.
OnReceivingAnnouce
(
player
,
data
);
}
}
if
(
type
==
11
)
// HINT_ZONE
{
Logger
.
DebugWriteLine
(
"HINT_ZONE received: player="
+
player
+
", zone="
+
data
);
_ai
.
OnHintZone
(
player
,
data
);
}
}
}
private
void
OnStart
(
BinaryReader
packet
)
private
void
OnStart
(
BinaryReader
packet
)
...
@@ -2015,5 +2021,18 @@ namespace WindBot.Game
...
@@ -2015,5 +2021,18 @@ namespace WindBot.Game
Logger
.
WriteLine
(
"(Confirm "
+
player
.
ToString
()
+
"'s "
+
(
CardLocation
)
loc
+
" card: "
+
(
card
.
Name
??
"UnKnowCard"
)
+
")"
);
Logger
.
WriteLine
(
"(Confirm "
+
player
.
ToString
()
+
"'s "
+
(
CardLocation
)
loc
+
" card: "
+
(
card
.
Name
??
"UnKnowCard"
)
+
")"
);
}
}
}
}
/// <summary>
/// Handles PlayerHint message. Protocol: player(buffer8), hintType(buffer8), description(buffer32).
/// hintType values: PlayerHintType (e.g. PHINT_DESC_ADD=6, PHINT_DESC_REMOVE=7).
/// </summary>
private
void
OnPlayerHint
(
BinaryReader
packet
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
hintType
=
packet
.
ReadByte
();
int
description
=
packet
.
ReadInt32
();
Logger
.
DebugWriteLine
(
"PlayerHint received: player="
+
player
+
", hintType="
+
hintType
+
" ("
+
(
PlayerHintType
)
hintType
+
"), description="
+
description
);
_ai
.
OnPlayerHint
(
player
,
hintType
,
description
);
}
}
}
}
}
WindBot.csproj
View file @
727c2a44
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"12.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<Project
ToolsVersion=
"12.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<Import
Project=
"$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition=
"Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"
/>
<Import
Project=
"$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition=
"Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"
/>
<PropertyGroup>
<PropertyGroup>
...
@@ -70,6 +70,7 @@
...
@@ -70,6 +70,7 @@
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\MalissExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MalissExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\RyzealExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\RyzealExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ApophisExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AlbazExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AlbazExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
...
@@ -181,6 +182,7 @@
...
@@ -181,6 +182,7 @@
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\CardType.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\CardType.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\DuelPhase.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\DuelPhase.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\GameMessage.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\GameMessage.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\PlayerHintType.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\Query.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper.Enums\Query.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper\Card.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper\Card.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper\CardsManager.cs"
/>
<Compile
Include=
"YGOSharp.OCGWrapper\CardsManager.cs"
/>
...
...
YGOSharp.OCGWrapper.Enums/PlayerHintType.cs
0 → 100644
View file @
727c2a44
namespace
YGOSharp.OCGWrapper.Enums
{
/// <summary>
/// Hint type for PlayerHint message (matches PHINT constants in core).
/// </summary>
public
enum
PlayerHintType
{
/// <summary>Add effect description hint</summary>
DescAdd
=
6
,
/// <summary>Remove effect description hint</summary>
DescRemove
=
7
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment