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windbot
Commits
69846aef
Commit
69846aef
authored
Feb 25, 2026
by
wind2009
Browse files
Options
Browse Files
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Plain Diff
Fix usage
parent
0c914f52
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
23 additions
and
18 deletions
+23
-18
Game/AI/Decks/ApophisExecutor.cs
Game/AI/Decks/ApophisExecutor.cs
+16
-16
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+7
-2
No files found.
Game/AI/Decks/ApophisExecutor.cs
View file @
69846aef
...
@@ -332,7 +332,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -332,7 +332,7 @@ namespace WindBot.Game.AI.Decks
public
bool
CheckShouldNoMoreSpSummon
()
public
bool
CheckShouldNoMoreSpSummon
()
{
{
if
(
CheckAtAdvantage
()
&&
enemyResolvedEffectIdList
.
Contains
(
_CardId
.
MaxxC
)
&&
!
DefaultCheckWhetherBotCanSearch
()
&&
(
Duel
.
Turn
==
1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
))
if
(
CheckAtAdvantage
()
&&
enemyResolvedEffectIdList
.
Contains
(
_CardId
.
MaxxC
)
&&
DefaultCheckWhetherEnemyCanDraw
()
&&
(
Duel
.
Turn
==
1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
))
{
{
return
true
;
return
true
;
}
}
...
@@ -342,7 +342,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -342,7 +342,7 @@ namespace WindBot.Game.AI.Decks
public
bool
CheckShouldNoMoreSpSummon
(
CardLocation
loc
)
public
bool
CheckShouldNoMoreSpSummon
(
CardLocation
loc
)
{
{
if
(
CheckShouldNoMoreSpSummon
())
return
true
;
if
(
CheckShouldNoMoreSpSummon
())
return
true
;
if
(
DefaultCheckWhetherBotCanSearch
()
||
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
))
return
false
;
if
(
!
DefaultCheckWhetherEnemyCanDraw
()
||
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
))
return
false
;
if
(
enemyResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyPurulia
)
&&
(
loc
&
CardLocation
.
Hand
)
!=
0
)
return
true
;
if
(
enemyResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyPurulia
)
&&
(
loc
&
CardLocation
.
Hand
)
!=
0
)
return
true
;
if
(
enemyResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyFuwalos
)
&&
(
loc
&
(
CardLocation
.
Deck
|
CardLocation
.
Extra
))
!=
0
)
return
true
;
if
(
enemyResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyFuwalos
)
&&
(
loc
&
(
CardLocation
.
Deck
|
CardLocation
.
Extra
))
!=
0
)
return
true
;
if
(
enemyResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyNyalus
)
&&
(
loc
&
(
CardLocation
.
Grave
|
CardLocation
.
Removed
))
!=
0
)
return
true
;
if
(
enemyResolvedEffectIdList
.
Contains
(
_CardId
.
MulcharmyNyalus
)
&&
(
loc
&
(
CardLocation
.
Grave
|
CardLocation
.
Removed
))
!=
0
)
return
true
;
...
@@ -572,7 +572,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -572,7 +572,7 @@ namespace WindBot.Game.AI.Decks
public
int
GetSpecialSummonDrawCount
(
CardLocation
loc
)
public
int
GetSpecialSummonDrawCount
(
CardLocation
loc
)
{
{
int
res
=
0
;
int
res
=
0
;
if
(
DefaultCheckWhetherBotCanSearch
())
if
(
!
DefaultCheckWhetherEnemyCanDraw
())
{
{
return
0
;
return
0
;
}
}
...
@@ -960,7 +960,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -960,7 +960,7 @@ namespace WindBot.Game.AI.Decks
if
(
hint
==
HintMsg
.
Set
)
if
(
hint
==
HintMsg
.
Set
)
{
{
int
targetId
=
CardId
.
PrimiteLordlyLode
;
int
targetId
=
CardId
.
PrimiteLordlyLode
;
if
(
activatedCardIdList
.
Contains
(
CardId
.
PrimiteLordlyLode
)
||
DefaultCheckWhetherBotCanSearch
()
||
Bot
.
HasInSpellZone
(
CardId
.
PrimiteLordlyLode
))
if
(
activatedCardIdList
.
Contains
(
CardId
.
PrimiteLordlyLode
)
||
!
DefaultCheckWhetherBotCanSearch
()
||
Bot
.
HasInSpellZone
(
CardId
.
PrimiteLordlyLode
))
{
{
targetId
=
CardId
.
PrimiteDrillbeam
;
targetId
=
CardId
.
PrimiteDrillbeam
;
}
}
...
@@ -1683,7 +1683,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1683,7 +1683,7 @@ namespace WindBot.Game.AI.Decks
public
bool
TheManWithTheMarkActivate
()
public
bool
TheManWithTheMarkActivate
()
{
{
return
!
CheckWhetherNegated
()
&&
!
DefaultCheckWhetherBotCanSearch
();
return
!
CheckWhetherNegated
()
&&
DefaultCheckWhetherBotCanSearch
();
}
}
public
bool
Level4MonsterSummon
()
public
bool
Level4MonsterSummon
()
...
@@ -1694,7 +1694,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1694,7 +1694,7 @@ namespace WindBot.Game.AI.Decks
}
}
bool
canSummonDragon
=
Bot
.
HasInHand
(
CardId
.
PrimiteDragonEtherBeryl
);
bool
canSummonDragon
=
Bot
.
HasInHand
(
CardId
.
PrimiteDragonEtherBeryl
);
if
(!
activatedCardIdList
.
Contains
(
CardId
.
PrimiteLordlyLode
)
&&
!
DefaultCheckWhetherBotCanSearch
())
if
(!
activatedCardIdList
.
Contains
(
CardId
.
PrimiteLordlyLode
)
&&
DefaultCheckWhetherBotCanSearch
())
{
{
canSummonDragon
|=
Bot
.
HasInHand
(
CardId
.
PrimiteLordlyLode
)
&&
Bot
.
GetSpellCountWithoutField
()
<
5
;
canSummonDragon
|=
Bot
.
HasInHand
(
CardId
.
PrimiteLordlyLode
)
&&
Bot
.
GetSpellCountWithoutField
()
<
5
;
canSummonDragon
|=
Bot
.
GetSpells
().
Any
(
c
=>
c
.
IsCode
(
CardId
.
PrimiteLordlyLode
)
&&
c
.
IsFacedown
());
canSummonDragon
|=
Bot
.
GetSpells
().
Any
(
c
=>
c
.
IsCode
(
CardId
.
PrimiteLordlyLode
)
&&
c
.
IsFacedown
());
...
@@ -1724,8 +1724,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -1724,8 +1724,8 @@ namespace WindBot.Game.AI.Decks
}
}
bool
canSummonMan
=
Bot
.
HasInHand
(
CardId
.
TheManWithTheMark
);
bool
canSummonMan
=
Bot
.
HasInHand
(
CardId
.
TheManWithTheMark
);
canSummonMan
|=
Bot
.
HasInHand
(
CardId
.
AnubisTheLastJudge
)
&&
!
DefaultCheckWhetherBotCanSearch
()
&&
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
)
>
0
&&
!
activatedCardIdList
.
Contains
(
CardId
.
AnubisTheLastJudge
);
canSummonMan
|=
Bot
.
HasInHand
(
CardId
.
AnubisTheLastJudge
)
&&
DefaultCheckWhetherBotCanSearch
()
&&
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
)
>
0
&&
!
activatedCardIdList
.
Contains
(
CardId
.
AnubisTheLastJudge
);
if
(
Bot
.
HasInHandOrInSpellZone
(
CardId
.
TreasuresOfTheKings
)
&&
!
activatedCardIdList
.
Contains
(
CardId
.
TreasuresOfTheKings
+
1
)
&&
!
DefaultCheckWhetherBotCanSearch
()
&&
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
)
>
0
)
if
(
Bot
.
HasInHandOrInSpellZone
(
CardId
.
TreasuresOfTheKings
)
&&
!
activatedCardIdList
.
Contains
(
CardId
.
TreasuresOfTheKings
+
1
)
&&
DefaultCheckWhetherBotCanSearch
()
&&
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
)
>
0
)
{
{
canSummonMan
|=
Bot
.
Graveyard
.
Any
(
c
=>
c
.
IsTrap
());
canSummonMan
|=
Bot
.
Graveyard
.
Any
(
c
=>
c
.
IsTrap
());
int
facedownCardCount
=
Bot
.
GetSpells
().
Count
(
c
=>
c
.
IsFacedown
());
int
facedownCardCount
=
Bot
.
GetSpells
().
Count
(
c
=>
c
.
IsFacedown
());
...
@@ -1875,13 +1875,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -1875,13 +1875,13 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
CheckWhetherNegated
(
true
,
true
,
CardType
.
Spell
))
return
false
;
if
(
CheckWhetherNegated
(
true
,
true
,
CardType
.
Spell
))
return
false
;
bool
activateFlag
=
false
;
bool
activateFlag
=
false
;
if
(
Bot
.
HasInHandOrHasInMonstersZone
(
CardId
.
PrimiteDragonEtherBeryl
))
if
(
Bot
.
HasInHandOrHasInMonstersZone
(
CardId
.
PrimiteDragonEtherBeryl
)
&&
DefaultCheckWhetherBotCanSearch
()
)
{
{
// for search drillbeam
// for search drillbeam
activateFlag
|=
CheckRemainInDeck
(
CardId
.
PrimiteDrillbeam
)
>
0
&&
!
DefaultCheckWhetherBotCanSearch
()
;
activateFlag
|=
CheckRemainInDeck
(
CardId
.
PrimiteDrillbeam
)
>
0
;
activateFlag
|=
summonCount
<=
0
&&
!
DefaultCheckWhetherBotCanSearch
()
&&
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
();
activateFlag
|=
summonCount
<=
0
&&
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
();
}
}
if
(
summonCount
>
0
&&
!
Bot
.
HasInHand
(
CardId
.
PrimiteDragonEtherBeryl
)
&&
CheckRemainInDeck
(
CardId
.
PrimiteDragonEtherBeryl
)
>
0
&&
!
DefaultCheckWhetherBotCanSearch
())
if
(
summonCount
>
0
&&
!
Bot
.
HasInHand
(
CardId
.
PrimiteDragonEtherBeryl
)
&&
CheckRemainInDeck
(
CardId
.
PrimiteDragonEtherBeryl
)
>
0
&&
DefaultCheckWhetherBotCanSearch
())
{
{
// for search ether beryl
// for search ether beryl
activateFlag
|=
Bot
.
HasInGraveyard
(
CardId
.
PrimiteDrillbeam
);
activateFlag
|=
Bot
.
HasInGraveyard
(
CardId
.
PrimiteDrillbeam
);
...
@@ -1890,7 +1890,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1890,7 +1890,7 @@ namespace WindBot.Game.AI.Decks
if
(!
Bot
.
HasInSpellZone
(
CardId
.
PrimiteLordlyLode
,
true
,
true
))
if
(!
Bot
.
HasInSpellZone
(
CardId
.
PrimiteLordlyLode
,
true
,
true
))
{
{
// for activate it
// for activate it
activateFlag
|=
!
DefaultCheckWhetherBotCanSearch
();
activateFlag
|=
DefaultCheckWhetherBotCanSearch
();
// for special summon
// for special summon
CardLocation
loc
;
CardLocation
loc
;
...
@@ -1917,7 +1917,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1917,7 +1917,7 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
())
if
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
())
{
{
activateFlag
|=
!
DefaultCheckWhetherBotCanSearch
();
activateFlag
|=
DefaultCheckWhetherBotCanSearch
();
}
}
return
activateFlag
;
return
activateFlag
;
}
}
...
@@ -1975,7 +1975,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1975,7 +1975,7 @@ namespace WindBot.Game.AI.Decks
if
(
Bot
.
GetSpellCountWithoutField
()
==
5
)
if
(
Bot
.
GetSpellCountWithoutField
()
==
5
)
{
{
// for search
// for search
if
(
DefaultCheckWhetherBotCanSearch
()
||
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
,
CardId
.
AnubisTheLastJudge
)
==
0
)
if
(
!
DefaultCheckWhetherBotCanSearch
()
||
CheckRemainInDeck
(
CardId
.
TheManWithTheMark
,
CardId
.
AnubisTheLastJudge
)
==
0
)
{
{
activateFlag
=
false
;
activateFlag
=
false
;
}
}
...
@@ -2923,7 +2923,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2923,7 +2923,7 @@ namespace WindBot.Game.AI.Decks
switch
(
Card
.
Id
)
switch
(
Card
.
Id
)
{
{
case
CardId
.
Terraforming
:
case
CardId
.
Terraforming
:
setFlag
|=
CheckRemainInDeck
(
CardId
.
TreasuresOfTheKings
)
>
0
&&
!
DefaultCheckWhetherBotCanSearch
();
setFlag
|=
CheckRemainInDeck
(
CardId
.
TreasuresOfTheKings
)
>
0
&&
DefaultCheckWhetherBotCanSearch
();
break
;
break
;
case
CardId
.
PrimiteLordlyLode
:
case
CardId
.
PrimiteLordlyLode
:
setFlag
|=
PrimiteLordlyLodeActivateCheck
()
&&
!
canSetSpells
.
Any
(
c
=>
c
.
IsCode
(
CardId
.
PrimiteLordlyLode
));
setFlag
|=
PrimiteLordlyLodeActivateCheck
()
&&
!
canSetSpells
.
Any
(
c
=>
c
.
IsCode
(
CardId
.
PrimiteLordlyLode
));
...
...
Game/AI/DefaultExecutor.cs
View file @
69846aef
...
@@ -148,6 +148,7 @@ namespace WindBot.Game.AI
...
@@ -148,6 +148,7 @@ namespace WindBot.Game.AI
public
const
int
ThunderDragonColossus
=
15291624
;
public
const
int
ThunderDragonColossus
=
15291624
;
public
const
int
DeckLockdown
=
1149109
;
public
const
int
DeckLockdown
=
1149109
;
public
const
int
DoomZDestruction
=
80320877
;
public
const
int
DoomZDestruction
=
80320877
;
public
const
int
Mistake
=
59305593
;
public
const
int
BelialMarquisOfDarkness
=
33655493
;
public
const
int
BelialMarquisOfDarkness
=
33655493
;
public
const
int
Chirubim
é
PrincessOfAutumnLeaves
=
87294988
;
public
const
int
Chirubim
é
PrincessOfAutumnLeaves
=
87294988
;
...
@@ -1798,11 +1799,15 @@ namespace WindBot.Game.AI
...
@@ -1798,11 +1799,15 @@ namespace WindBot.Game.AI
return
false
;
return
false
;
if
(
mistakenArrestAffectedCount
>
0
)
if
(
mistakenArrestAffectedCount
>
0
)
return
false
;
return
false
;
if
(
Bot
.
HasInMonstersZone
(
_CardId
.
ThunderKingRaiOh
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
ThunderKingRaiOh
,
notDisabled
:
true
,
faceUp
:
true
))
if
(
Bot
.
HasInMonstersZone
(
_CardId
.
ThunderKingRaiOh
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
ThunderKingRaiOh
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
ThunderDragonColossus
))
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
ThunderDragonColossus
))
return
false
;
return
false
;
if
(
Bot
.
HasInSpellZone
(
_CardId
.
DeckLockdown
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
DeckLockdown
,
notDisabled
:
true
,
faceUp
:
true
))
if
(
Bot
.
HasInSpellZone
(
_CardId
.
DeckLockdown
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
DeckLockdown
,
notDisabled
:
true
,
faceUp
:
true
)
||
Bot
.
HasInSpellZone
(
_CardId
.
Mistake
,
notDisabled
:
true
,
faceUp
:
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
Mistake
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
return
false
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
DoomZDestruction
,
notDisabled
:
true
,
faceUp
:
true
))
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
DoomZDestruction
,
notDisabled
:
true
,
faceUp
:
true
))
return
false
;
return
false
;
...
...
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