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MyCard
windbot
Commits
4f4e4008
Commit
4f4e4008
authored
Sep 25, 2021
by
苍蓝
Browse files
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Plain Diff
update TheLegend
parent
8026386f
Pipeline
#5831
passed with stage
in 34 seconds
Changes
9
Pipelines
1
Expand all
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Showing
9 changed files
with
475 additions
and
36 deletions
+475
-36
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Decks/AI_TheLegend.ydk
Decks/AI_TheLegend.ydk
+48
-0
Dialogs/rd.json
Dialogs/rd.json
+61
-0
Game/AI/Decks/MokeyMokeyExecutor.cs
Game/AI/Decks/MokeyMokeyExecutor.cs
+19
-10
Game/AI/Decks/MokeyMokeyKingExecutor.cs
Game/AI/Decks/MokeyMokeyKingExecutor.cs
+19
-6
Game/AI/Decks/TheLegendExecutor.cs
Game/AI/Decks/TheLegendExecutor.cs
+296
-0
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+2
-2
WindBot.csproj
WindBot.csproj
+2
-1
bots.json
bots.json
+23
-17
No files found.
BotWrapper/bot.conf
View file @
4f4e4008
...
...
@@ -18,3 +18,8 @@ SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
Name
=大恐龙驾
Deck
=
DinocarriageDynarmix
Dialog
=
zh
-
CN
恐龙卡组。
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!传说子
Name
=传说子
Deck
=
TheLegend
Dialog
=
rd
大量传说卡堆成的卡组。
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
\ No newline at end of file
Decks/AI_TheLegend.ydk
0 → 100644
View file @
4f4e4008
#created by ...
#main
120120000
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120150019
#extra
!side
120198003
120198003
120198003
\ No newline at end of file
Dialogs/rd.json
0 → 100644
View file @
4f4e4008
{
"welcome"
:
[
"你好,我是一个机器人,咱的名字叫羽柔子,但咱并不是本体,只是一个幻术分身哦。"
,
"那我们开始吧,我已经布置好隔音符文和隐身符文了,不会有人打扰我们的哦"
,
"AI功能正在测试中,遇到问题请及时反馈。"
],
"deckerror"
:
[
"怎么回事,居然不让咱使用{0}!"
],
"duelstart"
:
[
"我可是认真的"
,
"咱可不会手下留情的哦"
,
"前辈最好打起精神哦"
,
"另外...今天我的道号是什么呢,我的阿爹还没给咱想好呢"
],
"newturn"
:
[
"又到咱的回合了,抽卡"
,
"嘻嘻!偷偷使用个幻术,从卡组挑选了1张卡。"
],
"endturn"
:
[
"前辈的小心点哦,下个回合你得加油了。"
,
"咱的回合结束了,我使用了瞳术天赋,你的下抽是什么我都知道了哦"
],
"directattack"
:
[
"哈哈,咱就不客气了哦,咱偷偷给{0}加个力量符文"
,
"前辈,你已经没有怪兽了呢,看咱给{0}加个加速符文吧"
,
"前辈,你松懈了哦,啊不好,咱不小心弄丢了宋前辈给我的{0}"
,
"咱的{0}可是附加了加倍符文哦,前辈要小心了"
],
"attack"
:
[
"前辈的{1}好像打不过咱的{0}哦"
,
"{1}肯定不如{0}的,咱的{0}可是附加了敏捷符文哦~"
,
"{1}看起来不行了呢,咱的{0}可是带了三品法宝的哦"
],
"ondirectattack"
:
[
"前辈,你都不让一下咱的吗"
,
"哇,你的{0}我好想要一只哦"
,
"前辈欺负咱,咱可要告诉阿爹去了!"
],
"facedownmonstername"
:
"怪兽"
,
"activate"
:
[
"咱的{0}亮出你的符文吧!"
,
"咱的{0}快使用你的御剑术!"
,
"咱的{0}快拿出你的法宝!"
],
"summon"
:
[
"哈哈,咱从一寸蛇袋里找到了一只{0},前辈要小心了"
,
"嘻嘻,这只{0}是黄山前辈送咱的呢"
,
"太好了,我从阿爹给我的乾坤袋中找到了一只{0}。"
,
"前辈你好像大意了哦,触发了我的召唤符文,{0}是给前辈的惊喜呢"
],
"setmonster"
:
[
"偷偷布置一个符文,千万别被前辈发现了呢"
,
"猜猜我设下的是什么阵法呢"
],
"chaining"
:
[
"哎呀,咱好像不小心碰到什么机关了,原来,白前辈送我的{0}竟然有螺旋升天的符文呢"
,
"前辈小心了,{0}可是七生符前辈送咱的符文呢"
,
"哈哈,前辈,喜欢咱的{0}这个惊喜吗"
]
}
Game/AI/Decks/MokeyMokeyExecutor.cs
View file @
4f4e4008
...
...
@@ -55,13 +55,15 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
落穴
,
落穴
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
凤凰龙
,
凤凰龙
summon
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
火星心少女
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
七星道法师
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
耳语妖精
,
monsterset
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道法师
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
SpellSet
);
...
...
@@ -186,13 +188,15 @@ namespace WindBot.Game.AI.Decks
{
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
false
))
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
if
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
()
==
null
)
{
AI
.
SelectNextCard
(
Enemy
.
MonsterZone
.
GetHighestDefenseMonster
());
}
AI
.
SelectNextCard
(
Enemy
.
MonsterZone
.
GetHighestAttackMonster
());
foreach
(
ClientCard
mon
in
Enemy
.
GetMonsters
())
if
(
mon
.
Level
>=
9
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
8
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
7
)
AI
.
SelectNextCard
(
mon
);
return
true
;
}
return
false
;
...
...
@@ -202,7 +206,12 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
}
private
bool
凤凰龙
summon
()
{
if
(
Bot
.
HasInGraveyard
(
new
[]
{
CardId
.
连击龙
,
CardId
.
青眼白龙
}))
return
true
;
return
false
;
}
...
...
Game/AI/Decks/MokeyMokeyKingExecutor.cs
View file @
4f4e4008
...
...
@@ -61,13 +61,15 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
落穴
,
落穴
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
凤凰龙
,
凤凰龙
summon
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
火星心少女
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
七星道法师
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
耳语妖精
,
monsterset
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
七星道法师
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
凤凰龙
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
SpellSet
);
...
...
@@ -186,11 +188,17 @@ namespace WindBot.Game.AI.Decks
}
private
bool
死供
Effect
()
{
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
tru
e
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
fals
e
))
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
AI
.
SelectCard
(
m
);
AI
.
SelectNextCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
foreach
(
ClientCard
mon
in
Enemy
.
GetMonsters
())
if
(
mon
.
Level
>=
9
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
8
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
7
)
AI
.
SelectNextCard
(
mon
);
return
true
;
}
return
false
;
...
...
@@ -204,8 +212,13 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectYesNo
(
true
);
return
true
;
}
private
bool
凤凰龙
summon
()
{
if
(
Bot
.
HasInGraveyard
(
new
[]
{
CardId
.
连击龙
,
CardId
.
青眼白龙
}))
return
true
;
return
false
;
}
}
}
\ No newline at end of file
Game/AI/Decks/TheLegendExecutor.cs
0 → 100644
View file @
4f4e4008
This diff is collapsed.
Click to expand it.
Game/AI/DefaultExecutor.cs
View file @
4f4e4008
...
...
@@ -697,8 +697,8 @@ namespace WindBot.Game.AI
if
(
Card
.
Level
<=
4
)
return
true
;
if
(!
UniqueFaceupMonster
())
return
false
;
//
if (!UniqueFaceupMonster())
//
return false;
int
tributecount
=
(
int
)
Math
.
Ceiling
((
Card
.
Level
-
4.0d
)
/
2.0d
);
for
(
int
j
=
0
;
j
<
7
;
++
j
)
{
...
...
WindBot.csproj
View file @
4f4e4008
...
...
@@ -85,6 +85,7 @@
<Compile
Include=
"Game\AI\Decks\SkyStrikerExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MokeyMokeyKingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MokeyMokeyExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\TheLegendExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\TimeThiefExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ToadallyAwesomeExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\NekrozExecutor.cs"
/>
...
...
@@ -155,7 +156,7 @@
</None>
</ItemGroup>
<ItemGroup>
<None
Include=
"bots.json"
>
<None
Include=
"bots.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Decks\*.ydk"
>
...
...
bots.json
View file @
4f4e4008
{
"windbots"
:
[
"windbots"
:
[
{
"name"
:
"齿车戒龙"
,
"deck"
:
"MokeyMokey"
,
"dialog"
:
"zh-CN"
},
{
"name"
:
"破坏剑士"
,
"deck"
:
"MokeyMokeyKing"
,
"dialog"
:
"zh-CN"
},
{
"name"
:
"大恐龙架"
,
"deck"
:
"DinocarriageDynarmix"
,
"dialog"
:
"zh-CN"
}
]
{
"name"
:
"齿车戒龙"
,
"deck"
:
"MokeyMokey"
,
"dialog"
:
"zh-CN"
},
{
"name"
:
"破坏剑士"
,
"deck"
:
"MokeyMokeyKing"
,
"dialog"
:
"zh-CN"
},
{
"name"
:
"大恐龙架"
,
"deck"
:
"DinocarriageDynarmix"
,
"dialog"
:
"zh-CN"
},
{
"name"
:
"传说子"
,
"deck"
:
"TheLegend"
,
"dialog"
:
"rd"
}
]
}
\ No newline at end of file
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