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windbot
Commits
480c2e12
Commit
480c2e12
authored
Apr 05, 2018
by
handsomekiwi
Committed by
mercury233
Apr 05, 2018
Browse files
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Plain Diff
kaiju improve, add DefaultAllureofDarkness, update LightswornShaddoldinosour deck (#24)
parent
b72f663b
Changes
4
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4 changed files
with
178 additions
and
74 deletions
+178
-74
Decks/AI_LightswornShaddoldinosour.ydk
Decks/AI_LightswornShaddoldinosour.ydk
+0
-15
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+131
-47
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+43
-8
Game/GameAI.cs
Game/GameAI.cs
+4
-4
No files found.
Decks/AI_LightswornShaddoldinosour.ydk
View file @
480c2e12
...
...
@@ -76,18 +76,3 @@
50588353
50588353
!side
67696066
73176465
37742478
15341821
54757758
13529466
74586817
6983839
82633039
46772449
1861629
1845204
53129443
43898403
48130397
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
480c2e12
This diff is collapsed.
Click to expand it.
Game/AI/DefaultExecutor.cs
View file @
480c2e12
...
...
@@ -12,14 +12,15 @@ namespace WindBot.Game.AI
protected
class
_CardId
{
public
const
int
JizukirutheStarDestroyingKaiju
=
63941210
;
public
const
int
GadarlatheMysteryDustKaiju
=
36956512
;
public
const
int
GamecieltheSeaTurtleKaiju
=
55063751
;
public
const
int
RadiantheMultidimensionalKaiju
=
28674152
;
public
const
int
KumongoustheStickyStringKaiju
=
29726552
;
public
const
int
ThunderKingtheLightningstrikeKaiju
=
48770333
;
public
const
int
DogorantheMadFlameKaiju
=
93332803
;
public
const
int
RadiantheMultidimensionalKaiju
=
28674152
;
public
const
int
GadarlatheMysteryDustKaiju
=
36956512
;
public
const
int
KumongoustheStickyStringKaiju
=
29726552
;
public
const
int
GamecieltheSeaTurtleKaiju
=
55063751
;
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
MaraudingCaptain
=
2460565
;
...
...
@@ -469,6 +470,29 @@ namespace WindBot.Game.AI
return
false
;
}
/// <summary>
/// Draw when we have Dark monster in hand,and banish random one. Can be overrided.
/// </summary>
protected
bool
DefaultAllureofDarkness
()
{
IList
<
ClientCard
>
condition
=
Bot
.
Hand
;
IList
<
ClientCard
>
check
=
new
List
<
ClientCard
>();
ClientCard
con
=
null
;
foreach
(
ClientCard
card
in
condition
)
{
if
(
card
.
HasAttribute
(
CardAttribute
.
Dark
))
{
con
=
card
;
break
;
}
}
if
(
con
!=
null
)
{
return
true
;
}
return
false
;
}
/// <summary>
/// Clever enough.
/// </summary>
...
...
@@ -557,7 +581,7 @@ namespace WindBot.Game.AI
}
/// <summary>
/// Clever enough
.
/// Clever enough
/// </summary>
protected
bool
DefaultInterruptedKaijuSlumber
()
{
...
...
@@ -565,26 +589,37 @@ namespace WindBot.Game.AI
{
AI
.
SelectCard
(
new
[]
{
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
JizukirutheStarDestroyingKaiju
,
});
return
true
;
}
AI
.
SelectCard
(
new
[]
{
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
});
AI
.
SelectNextCard
(
new
[]
{
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
});
return
DefaultDarkHole
();
}
...
...
Game/GameAI.cs
View file @
480c2e12
...
...
@@ -165,9 +165,9 @@ namespace WindBot.Game
{
const
int
HINTMSG_FMATERIAL
=
511
;
const
int
HINTMSG_SMATERIAL
=
512
;
const
int
HINTMSG_XMATERIAL
=
513
;
const
int
HINTMSG_LMATERIAL
=
533
;
const
int
HINTMSG_SPSUMMON
=
509
;
const
int
HINTMSG_XMATERIAL
=
513
;
const
int
HINTMSG_LMATERIAL
=
533
;
const
int
HINTMSG_SPSUMMON
=
509
;
// Check for the executor.
IList
<
ClientCard
>
result
=
Executor
.
OnSelectCard
(
cards
,
min
,
max
,
hint
,
cancelable
);
...
...
@@ -701,7 +701,7 @@ namespace WindBot.Game
{
m_thirdSelector
=
new
CardSelector
(
loc
);
}
public
void
SelectMaterials
(
ClientCard
card
)
{
m_materialSelector
=
new
CardSelector
(
card
);
...
...
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