Commit 4769ca26 authored by mercury233's avatar mercury233 Committed by GitHub

fix ChaosAngelSpSummonWith2Monster (#182)

parent 6d4d8bbc
...@@ -3382,10 +3382,11 @@ namespace WindBot.Game.AI.Decks ...@@ -3382,10 +3382,11 @@ namespace WindBot.Game.AI.Decks
level6MonsterList.Sort(CompareUsableAttack); level6MonsterList.Sort(CompareUsableAttack);
level8MonsterList.Sort(CompareUsableAttack); level8MonsterList.Sort(CompareUsableAttack);
bool checkFlag = GetProblematicEnemyCardList(true, selfType: CardType.Monster).Count() > 0 && !CheckWhetherNegated(true, true, CardType.Monster); bool checkFlag = GetProblematicEnemyCardList(true, selfType: CardType.Monster).Count() > 0 && !CheckWhetherNegated(true, true, CardType.Monster);
if (Util.GetBestPower(Bot, true) <= Util.GetBestPower(Enemy)) ClientCard BestEnemyMonster = Util.GetBestEnemyMonster();
if (BestEnemyMonster != null && Util.GetBestPower(Bot, true) <= Util.GetBestPower(Enemy))
{ {
checkFlag |= Util.GetBestPower(Enemy) <= 3500; checkFlag |= Util.GetBestPower(Enemy) <= 3500;
checkFlag |= !Util.GetBestEnemyMonster().IsShouldNotBeTarget() && !Util.GetBestEnemyMonster().IsShouldNotBeMonsterTarget(); checkFlag |= !BestEnemyMonster.IsShouldNotBeTarget() && !BestEnemyMonster.IsShouldNotBeMonsterTarget();
} }
// 4+6 // 4+6
if (level4MonsterList.Count() > 0 && level6MonsterList.Count() > 0) if (level4MonsterList.Count() > 0 && level6MonsterList.Count() > 0)
......
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