Commit 414a914d authored by mercury233's avatar mercury233

fix

parent 8fd90a30
......@@ -49,7 +49,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, (int)CardId.鹰身女妖的羽毛扫);
AddExecutor(ExecutorType.Activate, (int)CardId.黑洞, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, (int)CardId.水舞台, 死者苏生效果);
AddExecutor(ExecutorType.Activate, (int)CardId.水舞台, 水舞台效果);
AddExecutor(ExecutorType.Activate, (int)CardId.冰结界的纹章, 冰结界的纹章效果);
AddExecutor(ExecutorType.Activate, (int)CardId.愚蠢的埋葬, 愚蠢的埋葬效果);
......@@ -166,6 +166,17 @@ namespace WindBot.Game.AI.Decks
return true;
}
private bool 水舞台效果()
{
if (Card.Location == CardLocation.Grave)
{
AI.SelectPosition(CardPosition.FaceUpDefence);
return 死者苏生效果();
}
return true;
}
private bool 愚蠢的埋葬效果()
{
if (Duel.Fields[0].HasInHand((int)CardId.小灰篮史莱姆) && !Duel.Fields[0].HasInGraveyard((int)CardId.小灰篮史莱姆))
......@@ -251,6 +262,7 @@ namespace WindBot.Game.AI.Decks
private bool 小灰篮史莱姆效果()
{
AI.SelectCard((int)CardId.小灰篮史莱姆);
AI.SelectPosition(CardPosition.FaceUpDefence);
AI.SelectNextCard(new[]
{
(int)CardId.鬼青蛙,
......@@ -266,12 +278,8 @@ namespace WindBot.Game.AI.Decks
private bool 粹蛙效果()
{
if (低攻怪兽通常召唤())
{
AI.SelectPosition(CardPosition.FaceUpDefence);
return true;
}
return false;
AI.SelectPosition(CardPosition.FaceUpDefence);
return true;
}
private bool 低攻怪兽通常召唤()
......
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