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windbot
Commits
25923ed1
Commit
25923ed1
authored
Apr 04, 2018
by
mercury233
Browse files
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Plain Diff
change Duel.LifePoints[0] to Bot.LifePoints
parent
23ca5d1b
Changes
12
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Showing
12 changed files
with
41 additions
and
41 deletions
+41
-41
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+2
-2
Game/AI/Decks/BurnExecutor.cs
Game/AI/Decks/BurnExecutor.cs
+1
-1
Game/AI/Decks/QliphortExecutor.cs
Game/AI/Decks/QliphortExecutor.cs
+2
-2
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+1
-1
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+2
-2
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+16
-16
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+1
-1
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+2
-2
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+6
-6
Game/ClientField.cs
Game/ClientField.cs
+2
-0
Game/Duel.cs
Game/Duel.cs
+0
-2
Game/GameBehavior.cs
Game/GameBehavior.cs
+6
-6
No files found.
Game/AI/Decks/BlueEyesExecutor.cs
View file @
25923ed1
...
@@ -855,7 +855,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -855,7 +855,7 @@ namespace WindBot.Game.AI.Decks
int
space
=
5
-
Bot
.
GetMonstersInMainZone
().
Count
;
int
space
=
5
-
Bot
.
GetMonstersInMainZone
().
Count
;
if
(
count
<
space
)
if
(
count
<
space
)
count
=
space
;
count
=
space
;
if
(
count
<
2
||
Duel
.
LifePoints
[
0
]
<
count
*
1000
)
if
(
count
<
2
||
Bot
.
LifePoints
<
count
*
1000
)
return
false
;
return
false
;
if
(
Duel
.
Turn
!=
1
)
if
(
Duel
.
Turn
!=
1
)
{
{
...
@@ -872,7 +872,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -872,7 +872,7 @@ namespace WindBot.Game.AI.Decks
{
{
defence
+=
monster
.
GetDefensePower
();
defence
+=
monster
.
GetDefensePower
();
}
}
if
(
attack
-
defence
>
Duel
.
LifePoints
[
1
]
)
if
(
attack
-
defence
>
Enemy
.
LifePoints
)
return
false
;
return
false
;
}
}
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
...
...
Game/AI/Decks/BurnExecutor.cs
View file @
25923ed1
...
@@ -90,7 +90,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -90,7 +90,7 @@ namespace WindBot.Game.AI.Decks
private
bool
SupremacyBerry
()
private
bool
SupremacyBerry
()
{
{
return
Duel
.
LifePoints
[
0
]
<
Duel
.
LifePoints
[
1
]
;
return
Bot
.
LifePoints
<
Enemy
.
LifePoints
;
}
}
private
bool
PoisonOfTheOldMan
()
private
bool
PoisonOfTheOldMan
()
...
...
Game/AI/Decks/QliphortExecutor.cs
View file @
25923ed1
...
@@ -161,7 +161,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -161,7 +161,7 @@ namespace WindBot.Game.AI.Decks
private
bool
SkillDrainEffect
()
private
bool
SkillDrainEffect
()
{
{
return
(
Duel
.
LifePoints
[
0
]
>
1000
)
&&
DefaultUniqueTrap
();
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultUniqueTrap
();
}
}
private
bool
PotOfDualityEffect
()
private
bool
PotOfDualityEffect
()
...
@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
{
{
AI
.
SelectCard
(
HighScaleCards
);
AI
.
SelectCard
(
HighScaleCards
);
}
}
return
Duel
.
LifePoints
[
0
]
>
800
;
return
Bot
.
LifePoints
>
800
;
}
}
private
bool
StealthEffect
()
private
bool
StealthEffect
()
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
25923ed1
...
@@ -267,7 +267,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -267,7 +267,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GagagaCowboySummon
()
private
bool
GagagaCowboySummon
()
{
{
if
(
Duel
.
LifePoints
[
1
]
<=
800
)
if
(
Enemy
.
LifePoints
<=
800
)
{
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
return
true
;
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
25923ed1
...
@@ -117,7 +117,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -117,7 +117,7 @@ namespace WindBot.Game.AI.Decks
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
{
if
(
attacker
.
Id
==
CardId
.
SkyCavalryCentaurea
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
())
if
(
attacker
.
Id
==
CardId
.
SkyCavalryCentaurea
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
())
attacker
.
RealPower
=
Duel
.
LifePoints
[
0
]
+
attacker
.
Attack
;
attacker
.
RealPower
=
Bot
.
LifePoints
+
attacker
.
Attack
;
}
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
}
...
@@ -506,7 +506,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -506,7 +506,7 @@ namespace WindBot.Game.AI.Decks
{
{
defence
+=
monster
.
GetDefensePower
();
defence
+=
monster
.
GetDefensePower
();
}
}
if
(
attack
-
2000
-
defence
>
Duel
.
LifePoints
[
1
]
&&
!
AI
.
Utils
.
IsOneEnemyBetter
(
true
))
if
(
attack
-
2000
-
defence
>
Enemy
.
LifePoints
&&
!
AI
.
Utils
.
IsOneEnemyBetter
(
true
))
return
true
;
return
true
;
}
}
return
false
;
return
false
;
...
...
Game/AI/Decks/TrickstarExecutor.cs
View file @
25923ed1
...
@@ -326,7 +326,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -326,7 +326,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
m
.
IsAttack
()
&&
!
m
.
Attacked
)
total_atk
+=
m
.
Attack
;
if
(
m
.
IsAttack
()
&&
!
m
.
Attacked
)
total_atk
+=
m
.
Attack
;
}
}
if
(
total_atk
>=
Duel
.
LifePoints
[
0
]
)
return
true
;
if
(
total_atk
>=
Bot
.
LifePoints
)
return
true
;
}
}
return
false
;
return
false
;
}
}
...
@@ -349,7 +349,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -349,7 +349,7 @@ namespace WindBot.Game.AI.Decks
stage_locked
=
null
;
stage_locked
=
null
;
return
true
;
return
true
;
}
}
else
if
(
Duel
.
LifePoints
[
1
]
<=
1000
&&
!
pink_ss
)
else
if
(
Enemy
.
LifePoints
<=
1000
&&
!
pink_ss
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -415,7 +415,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -415,7 +415,7 @@ namespace WindBot.Game.AI.Decks
stage_locked
=
null
;
stage_locked
=
null
;
return
true
;
return
true
;
}
}
else
if
(
Duel
.
LifePoints
[
1
]
<=
1000
&&
!
pink_ss
)
else
if
(
Enemy
.
LifePoints
<=
1000
&&
!
pink_ss
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -487,15 +487,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -487,15 +487,15 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
{
if
((
Duel
.
LifePoints
[
1
]
<=
1000
&&
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
if
((
Enemy
.
LifePoints
<=
1000
&&
Bot
.
HasInSpellZone
(
CardId
.
Stage
))
||
Duel
.
LifePoints
[
1
]
<=
800
||
Enemy
.
LifePoints
<=
800
||
(!
NormalSummoned
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
))
||
(!
NormalSummoned
&&
Bot
.
HasInGraveyard
(
CardId
.
Red
))
)
)
{
{
pink_ss
=
true
;
pink_ss
=
true
;
return
true
;
return
true
;
}
}
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
(
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
-
800
>=
Duel
.
LifePoints
[
0
]
))
return
false
;
else
if
(
Enemy
.
GetMonsterCount
()
>
0
&&
(
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
-
800
>=
Bot
.
LifePoints
))
return
false
;
pink_ss
=
true
;
pink_ss
=
true
;
return
true
;
return
true
;
}
}
...
@@ -692,7 +692,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -692,7 +692,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
Yellow
CardId
.
Yellow
});
});
}
}
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Duel
.
LifePoints
[
1
]
<=
4000
)
else
if
(
Bot
.
GetRemainingCount
(
CardId
.
White
,
2
)
>
0
&&
Enemy
.
LifePoints
<=
4000
)
{
{
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -884,7 +884,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -884,7 +884,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
hand
.
IsMonster
()
&&
IsTrickstar
(
hand
.
Id
))
if
(
hand
.
IsMonster
()
&&
IsTrickstar
(
hand
.
Id
))
{
{
if
(
hand
.
Attack
>=
Duel
.
LifePoints
[
1
]
)
return
true
;
if
(
hand
.
Attack
>=
Enemy
.
LifePoints
)
return
true
;
if
(
hand
.
Id
!=
CardId
.
Yellow
)
if
(
hand
.
Id
!=
CardId
.
Yellow
)
{
{
if
(
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
hand
.
Attack
,
false
)
==
null
)
return
true
;
if
(
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
hand
.
Attack
,
false
)
==
null
)
return
true
;
...
@@ -938,7 +938,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -938,7 +938,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Red_sum
()
public
bool
Red_sum
()
{
{
if
((
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1800
)
||
(
Duel
.
Turn
==
1
&&
Bot
.
HasInHand
(
CardId
.
Re
)))
if
((
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
1800
)
||
(
Duel
.
Turn
==
1
&&
Bot
.
HasInHand
(
CardId
.
Re
)))
{
{
NormalSummoned
=
true
;
NormalSummoned
=
true
;
return
true
;
return
true
;
...
@@ -948,7 +948,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -948,7 +948,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Pink_sum
()
public
bool
Pink_sum
()
{
{
if
(
Duel
.
LifePoints
[
1
]
<=
1000
)
if
(
Enemy
.
LifePoints
<=
1000
)
{
{
NormalSummoned
=
true
;
NormalSummoned
=
true
;
return
true
;
return
true
;
...
@@ -1086,7 +1086,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1086,7 +1086,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
m
==
null
)
if
(
m
==
null
)
{
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1100
&&
Duel
.
Phase
<
DuelPhase
.
Battle
)
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
1100
&&
Duel
.
Phase
<
DuelPhase
.
Battle
)
{
{
IList
<
ClientCard
>
list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
...
@@ -1123,7 +1123,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1123,7 +1123,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
ClientCard
m
=
AI
.
Utils
.
GetProblematicEnemySpell
();
if
(
m
==
null
)
if
(
m
==
null
)
{
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
1900
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
{
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
...
@@ -1172,7 +1172,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1172,7 +1172,7 @@ namespace WindBot.Game.AI.Decks
int
link_count
=
0
;
int
link_count
=
0
;
if
(
m
==
null
)
if
(
m
==
null
)
{
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
LifePoints
[
1
]
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
2200
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
{
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
m_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
...
@@ -1239,7 +1239,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1239,7 +1239,7 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
targets
.
Count
>=
4
)
if
(
targets
.
Count
>=
4
)
{
{
if
(
Duel
.
LifePoints
[
1
]
<=
GetTotalATK
(
targets
)
&&
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
if
(
Enemy
.
LifePoints
<=
GetTotalATK
(
targets
)
&&
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
AI
.
SelectMaterials
(
targets
);
AI
.
SelectMaterials
(
targets
);
AI
.
SelectYesNo
(
true
);
AI
.
SelectYesNo
(
true
);
snake_four_s
=
true
;
snake_four_s
=
true
;
...
@@ -1315,7 +1315,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1315,7 +1315,7 @@ namespace WindBot.Game.AI.Decks
{
{
bool
already_link2
=
false
;
bool
already_link2
=
false
;
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
!=
null
||
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Duel
.
LifePoints
[
1
]
<=
3000
))
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
)
!=
null
||
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Enemy
.
LifePoints
<=
3000
))
{
{
foreach
(
ClientCard
e_m
in
Bot
.
GetMonstersInExtraZone
())
foreach
(
ClientCard
e_m
in
Bot
.
GetMonstersInExtraZone
())
{
{
...
@@ -1342,7 +1342,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1342,7 +1342,7 @@ namespace WindBot.Game.AI.Decks
}
}
if
((
already_link2
&&
material_list
.
Count
==
3
)
||
(!
already_link2
&&
material_list
.
Count
==
4
))
if
((
already_link2
&&
material_list
.
Count
==
3
)
||
(!
already_link2
&&
material_list
.
Count
==
4
))
{
{
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Duel
.
LifePoints
[
1
]
<=
3000
)
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Enemy
.
LifePoints
<=
3000
)
{
{
if
(
GetTotalATK
(
material_list
)
>=
3000
)
return
false
;
if
(
GetTotalATK
(
material_list
)
>=
3000
)
return
false
;
}
}
...
...
Game/AI/Decks/YosenjuExecutor.cs
View file @
25923ed1
...
@@ -291,7 +291,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -291,7 +291,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GagagaCowboySummon
()
private
bool
GagagaCowboySummon
()
{
{
if
(
Duel
.
LifePoints
[
1
]
<=
800
||
(
Bot
.
GetMonsterCount
()>=
4
&&
Duel
.
LifePoints
[
1
]
<=
1600
))
if
(
Enemy
.
LifePoints
<=
800
||
(
Bot
.
GetMonsterCount
()>=
4
&&
Enemy
.
LifePoints
<=
1600
))
{
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
return
true
;
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
25923ed1
...
@@ -184,7 +184,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -184,7 +184,7 @@ namespace WindBot.Game.AI.Decks
private
bool
InstantFusion
()
private
bool
InstantFusion
()
{
{
if
(
Duel
.
LifePoints
[
0
]
<=
1000
)
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
return
false
;
int
count4
=
0
;
int
count4
=
0
;
int
count5
=
0
;
int
count5
=
0
;
...
@@ -210,7 +210,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -210,7 +210,7 @@ namespace WindBot.Game.AI.Decks
private
bool
XyzChangeTactics
()
private
bool
XyzChangeTactics
()
{
{
return
Duel
.
LifePoints
[
0
]
>
500
;
return
Bot
.
LifePoints
>
500
;
}
}
private
bool
NumberS39UtopiatheLightning
()
private
bool
NumberS39UtopiatheLightning
()
...
...
Game/AI/DefaultExecutor.cs
View file @
25923ed1
...
@@ -131,7 +131,7 @@ namespace WindBot.Game.AI
...
@@ -131,7 +131,7 @@ namespace WindBot.Game.AI
foreach
(
ClientCard
card
in
CurrentChain
)
foreach
(
ClientCard
card
in
CurrentChain
)
if
(
card
.
Id
==
_CardId
.
CosmicCyclone
)
if
(
card
.
Id
==
_CardId
.
CosmicCyclone
)
return
false
;
return
false
;
return
(
Duel
.
LifePoints
[
0
]
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
}
}
/// <summary>
/// <summary>
...
@@ -255,7 +255,7 @@ namespace WindBot.Game.AI
...
@@ -255,7 +255,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultSolemnWarning
()
protected
bool
DefaultSolemnWarning
()
{
{
return
(
Duel
.
LifePoints
[
0
]
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
return
(
Bot
.
LifePoints
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
}
/// <summary>
/// <summary>
...
@@ -263,7 +263,7 @@ namespace WindBot.Game.AI
...
@@ -263,7 +263,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultSolemnStrike
()
protected
bool
DefaultSolemnStrike
()
{
{
return
(
Duel
.
LifePoints
[
0
]
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
return
(
Bot
.
LifePoints
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
}
/// <summary>
/// <summary>
...
@@ -450,11 +450,11 @@ namespace WindBot.Game.AI
...
@@ -450,11 +450,11 @@ namespace WindBot.Game.AI
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
count
++;
count
++;
}
}
if
(
count
>
1
||
Duel
.
LifePoints
[
0
]
<=
1000
)
if
(
count
>
1
||
Bot
.
LifePoints
<=
1000
)
return
false
;
return
false
;
if
(
Duel
.
LifePoints
[
0
]
<=
Duel
.
LifePoints
[
1
]
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
return
true
;
return
true
;
if
(
Duel
.
LifePoints
[
0
]
>
Duel
.
LifePoints
[
1
]
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
1
))
if
(
Bot
.
LifePoints
>
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
1
))
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
...
Game/ClientField.cs
View file @
25923ed1
...
@@ -13,6 +13,8 @@ namespace WindBot.Game
...
@@ -13,6 +13,8 @@ namespace WindBot.Game
public
IList
<
ClientCard
>
Deck
{
get
;
private
set
;
}
public
IList
<
ClientCard
>
Deck
{
get
;
private
set
;
}
public
IList
<
ClientCard
>
ExtraDeck
{
get
;
private
set
;
}
public
IList
<
ClientCard
>
ExtraDeck
{
get
;
private
set
;
}
public
int
LifePoints
;
public
ClientField
()
public
ClientField
()
{
{
}
}
...
...
Game/Duel.cs
View file @
25923ed1
...
@@ -8,7 +8,6 @@ namespace WindBot.Game
...
@@ -8,7 +8,6 @@ namespace WindBot.Game
public
bool
IsFirst
{
get
;
set
;
}
public
bool
IsFirst
{
get
;
set
;
}
public
bool
IsNewRule
{
get
;
set
;
}
public
bool
IsNewRule
{
get
;
set
;
}
public
int
[]
LifePoints
{
get
;
private
set
;
}
public
ClientField
[]
Fields
{
get
;
private
set
;
}
public
ClientField
[]
Fields
{
get
;
private
set
;
}
public
int
Turn
{
get
;
set
;
}
public
int
Turn
{
get
;
set
;
}
...
@@ -21,7 +20,6 @@ namespace WindBot.Game
...
@@ -21,7 +20,6 @@ namespace WindBot.Game
public
Duel
()
public
Duel
()
{
{
LifePoints
=
new
int
[
2
];
Fields
=
new
ClientField
[
2
];
Fields
=
new
ClientField
[
2
];
Fields
[
0
]
=
new
ClientField
();
Fields
[
0
]
=
new
ClientField
();
Fields
[
1
]
=
new
ClientField
();
Fields
[
1
]
=
new
ClientField
();
...
...
Game/GameBehavior.cs
View file @
25923ed1
...
@@ -324,8 +324,8 @@ namespace WindBot.Game
...
@@ -324,8 +324,8 @@ namespace WindBot.Game
int
type
=
packet
.
ReadByte
();
int
type
=
packet
.
ReadByte
();
_duel
.
IsFirst
=
(
type
&
0xF
)
==
0
;
_duel
.
IsFirst
=
(
type
&
0xF
)
==
0
;
_duel
.
Turn
=
0
;
_duel
.
Turn
=
0
;
_duel
.
LifePoints
[
GetLocalPlayer
(
0
)]
=
packet
.
ReadInt32
();
_duel
.
Fields
[
GetLocalPlayer
(
0
)].
LifePoints
=
packet
.
ReadInt32
();
_duel
.
LifePoints
[
GetLocalPlayer
(
1
)]
=
packet
.
ReadInt32
();
_duel
.
Fields
[
GetLocalPlayer
(
1
)].
LifePoints
=
packet
.
ReadInt32
();
int
deck
=
packet
.
ReadInt16
();
int
deck
=
packet
.
ReadInt16
();
int
extra
=
packet
.
ReadInt16
();
int
extra
=
packet
.
ReadInt16
();
_duel
.
Fields
[
GetLocalPlayer
(
0
)].
Init
(
deck
,
extra
);
_duel
.
Fields
[
GetLocalPlayer
(
0
)].
Init
(
deck
,
extra
);
...
@@ -427,21 +427,21 @@ namespace WindBot.Game
...
@@ -427,21 +427,21 @@ namespace WindBot.Game
private
void
OnDamage
(
BinaryReader
packet
)
private
void
OnDamage
(
BinaryReader
packet
)
{
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
final
=
_duel
.
LifePoints
[
player
]
-
packet
.
ReadInt32
();
int
final
=
_duel
.
Fields
[
player
].
LifePoints
-
packet
.
ReadInt32
();
if
(
final
<
0
)
final
=
0
;
if
(
final
<
0
)
final
=
0
;
_duel
.
LifePoints
[
player
]
=
final
;
_duel
.
Fields
[
player
].
LifePoints
=
final
;
}
}
private
void
OnRecover
(
BinaryReader
packet
)
private
void
OnRecover
(
BinaryReader
packet
)
{
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
_duel
.
LifePoints
[
player
]
+=
packet
.
ReadInt32
();
_duel
.
Fields
[
player
].
LifePoints
+=
packet
.
ReadInt32
();
}
}
private
void
OnLpUpdate
(
BinaryReader
packet
)
private
void
OnLpUpdate
(
BinaryReader
packet
)
{
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
_duel
.
LifePoints
[
player
]
=
packet
.
ReadInt32
();
_duel
.
Fields
[
player
].
LifePoints
=
packet
.
ReadInt32
();
}
}
private
void
OnMove
(
BinaryReader
packet
)
private
void
OnMove
(
BinaryReader
packet
)
...
...
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