fix bug of loop ready kick

9 jobs for master in 34 minutes and 13 seconds (queued for 1 second)
Status Job ID Name Coverage
  Build
failed #30069
docker-arm
build_lite_arm

00:34:10

passed #30068
docker
build_lite_x86

00:05:11

 
  Build2
skipped #30071
docker-arm
build_full_arm
skipped #30070
docker
build_full_x86
skipped #30072
docker
combine_lite
 
  Combine
skipped #30073
docker
combine_full
 
  Deploy
skipped #30075
docker
deploy_latest_full
skipped #30076
docker
deploy_latest_lite
skipped #30074
linux
upload_stuff_to_minio
 
Name Stage Failure
failed
build_lite_arm Build
Failed to clone 'ocgcore'. Retry scheduled
Cloning into '/ygopro-server/ygopro/script'...
Cloning into '/ygopro-server/ygopro/ocgcore'...
fatal: unable to access 'https://github.com/mycard/ygopro-core/': GnuTLS recv error (-110): The TLS connection was non-properly terminated.
fatal: clone of 'https://github.com/mycard/ygopro-core' into submodule path '/ygopro-server/ygopro/ocgcore' failed
Failed to clone 'ocgcore' a second time, aborting
The command '/bin/sh -c git clone --branch=server --recursive --depth=1 https://code.mycard.moe/mycard/ygopro && cd ygopro && git submodule foreach git checkout master && premake5 gmake && cd build && make config=release -j$(nproc) && cd .. && mv ./bin/release/ygopro . && strip ygopro && mkdir replay expansions && rm -rf .git* bin obj build ocgcore cmake lua premake* sound textures .travis.yml *.txt appveyor.yml LICENSE README.md *.lua strings.conf system.conf && ls gframe | sed '/game.cpp/d' | xargs -I {} rm -rf gframe/{}' returned a non-zero code: 1
Cleaning up file based variables
ERROR: Job failed: exit code 1