Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
S
srvpro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
1
Issues
1
List
Boards
Labels
Service Desk
Milestones
Merge Requests
3
Merge Requests
3
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
srvpro
Commits
f0590f82
Commit
f0590f82
authored
May 21, 2024
by
nanahira
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
support tag duel surrender
parent
1774e230
Pipeline
#27236
failed with stages
in 3 minutes and 4 seconds
Changes
4
Pipelines
1
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
101 additions
and
51 deletions
+101
-51
data/constants.json
data/constants.json
+1
-0
data/i18n.json
data/i18n.json
+4
-0
ygopro-server.coffee
ygopro-server.coffee
+43
-23
ygopro-server.js
ygopro-server.js
+53
-28
No files found.
data/constants.json
View file @
f0590f82
...
...
@@ -54,6 +54,7 @@
"32"
:
"HS_PLAYER_ENTER"
,
"33"
:
"HS_PLAYER_CHANGE"
,
"34"
:
"HS_WATCH_CHANGE"
,
"35"
:
"TEAMMATE_SURRENDER"
,
"48"
:
"FIELD_FINISH"
},
"PLAYERCHANGE"
:{
...
...
data/i18n.json
View file @
f0590f82
...
...
@@ -108,6 +108,8 @@
"afk_warn_part1"
:
"no opreation too long, will be disconnected after "
,
"afk_warn_part2"
:
" seconds"
,
"surrender_confirm"
:
"Are you sure? Enter /surrender again to confirm."
,
"surrender_confirm_tag"
:
"Your partner started a surrender request, click Surrender Button or type /surrender to confirm."
,
"surrender_confirm_sent"
:
"Surrender request sent, waiting for partner to confirm."
,
"surrender_canceled"
:
"Surrender canceled."
,
"surrender_denied"
:
"Please don't surrender in the first 2 turns."
,
"unwelcome_warn_part1"
:
"If you keep doing "
,
...
...
@@ -433,6 +435,8 @@
"afk_warn_part1"
:
"已经很久没有操作了,若继续挂机,将于"
,
"afk_warn_part2"
:
"秒后被请出房间"
,
"surrender_confirm"
:
"确实要投降吗?再次输入 /投降 以确认。"
,
"surrender_confirm_tag"
:
"您的队友发起了投降请求,点击投降按钮或输入 /投降 以确认。"
,
"surrender_confirm_sent"
:
"已发起投降请求,请等待队友确认。"
,
"surrender_canceled"
:
"已取消投降,加油!"
,
"surrender_denied"
:
"为保证双方玩家的游戏体验,随机对战中3回合后才能投降。"
,
"unwelcome_warn_part1"
:
"如果您经常"
,
...
...
ygopro-server.coffee
View file @
f0590f82
...
...
@@ -1148,6 +1148,24 @@ CLIENT_heartbeat_register = global.CLIENT_heartbeat_register = (client, send) ->
CLIENT_is_banned_by_mc
=
global
.
CLIENT_is_banned_by_mc
=
(
client
)
->
return
client
.
ban_mc
and
client
.
ban_mc
.
banned
and
moment_now
.
isBefore
(
client
.
ban_mc
.
until
)
CLIENT_get_absolute_pos
=
global
.
CLIENT_get_absolute_pos
=
(
client
)
->
room
=
ROOM_all
[
client
.
rid
]
if
room
.
hostinfo
.
mode
!=
2
or
client
.
pos
>
3
return
client
.
pos
else
if
client
.
pos
<
2
return
0
else
return
1
CLIENT_get_partner
=
global
.
CLIENT_get_partner
=
(
client
)
->
room
=
ROOM_all
[
client
.
rid
]
if
room
.
hostinfo
.
mode
!=
2
or
client
.
pos
>
3
return
client
if
client
.
pos
<
2
return
room
.
dueling_players
[
1
-
client
.
pos
]
else
return
room
.
dueling_players
[
5
-
client
.
pos
]
CLIENT_send_replays
=
global
.
CLIENT_send_replays
=
(
client
,
room
)
->
return
false
unless
settings
.
modules
.
replay_delay
and
not
(
settings
.
modules
.
tournament_mode
.
enabled
and
settings
.
modules
.
tournament_mode
.
block_replay_to_player
)
and
room
.
replays
.
length
and
room
.
hostinfo
.
mode
==
1
and
!
client
.
replays_sent
and
!
client
.
isClosed
client
.
replays_sent
=
true
...
...
@@ -2558,15 +2576,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
if
room
.
dueling_players
[
0
].
lp
!=
room
.
dueling_players
[
oppo_pos
].
lp
and
room
.
turn
>
1
win_pos
=
if
room
.
dueling_players
[
0
].
lp
>
room
.
dueling_players
[
oppo_pos
].
lp
then
0
else
oppo_pos
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_finish_part1}"
+
room
.
dueling_players
[
win_pos
].
name
+
"${death_finish_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
room
.
hostinfo
.
mode
==
2
room
.
finished_by_death
=
true
ygopro
.
stoc_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
],
'DUEL_END'
)
ygopro
.
stoc_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
+
1
],
'DUEL_END'
)
room
.
scores
[
room
.
dueling_players
[
oppo_pos
-
win_pos
].
name_vpass
]
=
-
1
CLIENT_kick
(
room
.
dueling_players
[
oppo_pos
-
win_pos
])
CLIENT_kick
(
room
.
dueling_players
[
oppo_pos
-
win_pos
+
1
])
else
ygopro
.
ctos_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
].
server
,
'SURRENDER'
)
ygopro
.
ctos_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
].
server
,
'SURRENDER'
)
else
room
.
death
=
-
1
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_remain_final}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
...
...
@@ -2583,15 +2593,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
if
room
.
dueling_players
[
0
].
lp
!=
room
.
dueling_players
[
oppo_pos
].
lp
win_pos
=
if
room
.
dueling_players
[
0
].
lp
>
room
.
dueling_players
[
oppo_pos
].
lp
then
0
else
oppo_pos
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_finish_part1}"
+
room
.
dueling_players
[
win_pos
].
name
+
"${death_finish_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
room
.
hostinfo
.
mode
==
2
room
.
finished_by_death
=
true
ygopro
.
stoc_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
],
'DUEL_END'
)
ygopro
.
stoc_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
+
1
],
'DUEL_END'
)
room
.
scores
[
room
.
dueling_players
[
oppo_pos
-
win_pos
].
name_vpass
]
=
-
1
CLIENT_kick
(
room
.
dueling_players
[
oppo_pos
-
win_pos
])
CLIENT_kick
(
room
.
dueling_players
[
oppo_pos
-
win_pos
+
1
])
else
ygopro
.
ctos_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
].
server
,
'SURRENDER'
)
ygopro
.
ctos_send
(
room
.
dueling_players
[
oppo_pos
-
win_pos
].
server
,
'SURRENDER'
)
else
room
.
death
=
-
1
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_remain_final}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
...
...
@@ -3038,11 +3040,20 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
ygopro
.
ctos_follow
'SURRENDER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
or
room
.
hostinfo
.
mode
==
2
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
return
true
if
room
.
random_type
and
room
.
turn
<
3
and
not
client
.
flee_free
and
not
settings
.
modules
.
test_mode
.
surrender_anytime
and
not
(
room
.
random_type
==
'M'
and
settings
.
modules
.
random_duel
.
record_match_scores
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_denied}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
true
if
room
.
hostinfo
.
mode
==
2
if
!
client
.
surrend_confirm
and
!
CLIENT_get_partner
(
client
).
closed
and
!
CLIENT_get_partner
(
client
).
is_local
sur_player
=
CLIENT_get_partner
(
client
)
ygopro
.
stoc_send_chat
(
sur_player
,
"${surrender_confirm_tag}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm_sent}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
sur_player
.
surrend_confirm
=
true
for
player
in
[
client
,
sur_player
]
ygopro
.
stoc_send
(
client
,
'TEAMMATE_SURRENDER'
)
return
true
await
return
false
report_to_big_brother
=
global
.
report_to_big_brother
=
(
roomname
,
sender
,
ip
,
level
,
content
,
match
)
->
...
...
@@ -3075,16 +3086,25 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
cmd
=
msg
.
split
(
' '
)
switch
cmd
[
0
]
when
'/投降'
,
'/surrender'
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
or
room
.
hostinfo
.
mode
==
2
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
return
cancel
if
room
.
random_type
and
room
.
turn
<
3
if
room
.
random_type
and
room
.
turn
<
3
and
!
client
.
flee_free
ygopro
.
stoc_send_chat
(
client
,
"${surrender_denied}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
cancel
if
client
.
surrend_confirm
ygopro
.
ctos_send
(
client
.
server
,
'SURRENDER'
)
else
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
client
.
surrend_confirm
=
true
sur_player
=
CLIENT_get_partner
(
client
)
if
!
sur_player
or
sur_player
.
closed
or
sur_player
.
is_local
sur_player
=
client
if
room
.
hostinfo
.
mode
==
2
and
sur_player
!=
client
ygopro
.
stoc_send_chat
(
sur_player
,
"${surrender_confirm_tag}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm_sent}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
player
in
[
client
,
sur_player
]
ygopro
.
stoc_send
(
client
,
'TEAMMATE_SURRENDER'
)
else
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
sur_player
.
surrend_confirm
=
true
when
'/help'
ygopro
.
stoc_send_chat
(
client
,
"${chat_order_main}"
)
...
...
ygopro-server.js
View file @
f0590f82
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment