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srvpro
Commits
d0f1eb19
Commit
d0f1eb19
authored
Jul 23, 2018
by
nanahira
Browse files
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Browse Files
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Email Patches
Plain Diff
no kickdown when any disconnected players
parent
ffcdb672
Changes
2
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Inline
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Showing
2 changed files
with
39 additions
and
12 deletions
+39
-12
ygopro-server.coffee
ygopro-server.coffee
+15
-6
ygopro-server.js
ygopro-server.js
+24
-6
No files found.
ygopro-server.coffee
View file @
d0f1eb19
...
@@ -951,6 +951,15 @@ class Room
...
@@ -951,6 +951,15 @@ class Room
return
return
return
host_player
return
host_player
is_has_disconnected_player
:
->
if
!
settings
.
modules
.
reconnect
.
enabled
return
false
found
=
false
for
player
in
@
get_playing_player
()
when
player
.
closed
found
=
true
break
return
found
add_windbot
:
(
botdata
)
->
add_windbot
:
(
botdata
)
->
@
windbot
=
botdata
@
windbot
=
botdata
request
request
...
@@ -2765,17 +2774,17 @@ ygopro.stoc_follow 'REPLAY', true, (buffer, info, client, server)->
...
@@ -2765,17 +2774,17 @@ ygopro.stoc_follow 'REPLAY', true, (buffer, info, client, server)->
if
settings
.
modules
.
random_duel
.
enabled
if
settings
.
modules
.
random_duel
.
enabled
setInterval
()
->
setInterval
()
->
for
room
in
ROOM_all
when
room
and
room
.
started
and
room
.
random_type
and
room
.
last_active_time
and
room
.
waiting_for_player
for
room
in
ROOM_all
when
room
and
room
.
started
and
room
.
random_type
and
room
.
last_active_time
and
room
.
waiting_for_player
and
!
room
.
is_has_disconnected_player
()
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
)
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
)
#log.info time_passed
#log.info time_passed
if
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
and
!
room
.
waiting_for_player
.
closed
if
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
room
.
last_active_time
=
moment
()
room
.
last_active_time
=
moment
()
ROOM_ban_player
(
room
.
waiting_for_player
.
name
,
room
.
waiting_for_player
.
ip
,
"${random_ban_reason_AFK}"
)
ROOM_ban_player
(
room
.
waiting_for_player
.
name
,
room
.
waiting_for_player
.
ip
,
"${random_ban_reason_AFK}"
)
room
.
scores
[
room
.
waiting_for_player
.
name
]
=
-
9
room
.
scores
[
room
.
waiting_for_player
.
name
]
=
-
9
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name]
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name]
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
CLIENT_kick
(
room
.
waiting_for_player
)
CLIENT_kick
(
room
.
waiting_for_player
)
else
if
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
and
!
room
.
waiting_for_player
.
closed
else
if
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${afk_warn_part1}
#{
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
}
${afk_warn_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${afk_warn_part1}
#{
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
}
${afk_warn_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ROOM_unwelcome
(
room
,
room
.
waiting_for_player
,
"${random_ban_reason_AFK}"
)
ROOM_unwelcome
(
room
,
room
.
waiting_for_player
,
"${random_ban_reason_AFK}"
)
return
return
...
@@ -2783,16 +2792,16 @@ if settings.modules.random_duel.enabled
...
@@ -2783,16 +2792,16 @@ if settings.modules.random_duel.enabled
if
settings
.
modules
.
mycard
.
enabled
if
settings
.
modules
.
mycard
.
enabled
setInterval
()
->
setInterval
()
->
for
room
in
ROOM_all
when
room
and
room
.
started
and
room
.
arena
and
room
.
last_active_time
and
room
.
waiting_for_player
for
room
in
ROOM_all
when
room
and
room
.
started
and
room
.
arena
and
room
.
last_active_time
and
room
.
waiting_for_player
and
!
room
.
is_has_disconnected_player
()
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
)
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
)
#log.info time_passed
#log.info time_passed
if
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
and
!
room
.
waiting_for_player
.
closed
if
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
room
.
last_active_time
=
moment
()
room
.
last_active_time
=
moment
()
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
room
.
scores
[
room
.
waiting_for_player
.
name
]
=
-
9
room
.
scores
[
room
.
waiting_for_player
.
name
]
=
-
9
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name]
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name]
CLIENT_kick
(
room
.
waiting_for_player
)
CLIENT_kick
(
room
.
waiting_for_player
)
else
if
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
and
!
room
.
waiting_for_player
.
closed
else
if
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${afk_warn_part1}
#{
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
}
${afk_warn_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${afk_warn_part1}
#{
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
}
${afk_warn_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
return
,
1000
,
1000
...
...
ygopro-server.js
View file @
d0f1eb19
...
@@ -1222,6 +1222,24 @@
...
@@ -1222,6 +1222,24 @@
return
host_player
;
return
host_player
;
};
};
Room
.
prototype
.
is_has_disconnected_player
=
function
()
{
var
found
,
len2
,
m
,
player
,
ref2
;
if
(
!
settings
.
modules
.
reconnect
.
enabled
)
{
return
false
;
}
found
=
false
;
ref2
=
this
.
get_playing_player
();
for
(
m
=
0
,
len2
=
ref2
.
length
;
m
<
len2
;
m
++
)
{
player
=
ref2
[
m
];
if
(
!
player
.
closed
)
{
continue
;
}
found
=
true
;
break
;
}
return
found
;
};
Room
.
prototype
.
add_windbot
=
function
(
botdata
)
{
Room
.
prototype
.
add_windbot
=
function
(
botdata
)
{
this
.
windbot
=
botdata
;
this
.
windbot
=
botdata
;
request
({
request
({
...
@@ -3501,17 +3519,17 @@
...
@@ -3501,17 +3519,17 @@
var
len2
,
m
,
room
,
time_passed
;
var
len2
,
m
,
room
,
time_passed
;
for
(
m
=
0
,
len2
=
ROOM_all
.
length
;
m
<
len2
;
m
++
)
{
for
(
m
=
0
,
len2
=
ROOM_all
.
length
;
m
<
len2
;
m
++
)
{
room
=
ROOM_all
[
m
];
room
=
ROOM_all
[
m
];
if
(
!
(
room
&&
room
.
started
&&
room
.
random_type
&&
room
.
last_active_time
&&
room
.
waiting_for_player
))
{
if
(
!
(
room
&&
room
.
started
&&
room
.
random_type
&&
room
.
last_active_time
&&
room
.
waiting_for_player
&&
!
room
.
is_has_disconnected_player
()
))
{
continue
;
continue
;
}
}
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
);
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
);
if
(
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
&&
!
room
.
waiting_for_player
.
closed
)
{
if
(
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
)
{
room
.
last_active_time
=
moment
();
room
.
last_active_time
=
moment
();
ROOM_ban_player
(
room
.
waiting_for_player
.
name
,
room
.
waiting_for_player
.
ip
,
"
${random_ban_reason_AFK}
"
);
ROOM_ban_player
(
room
.
waiting_for_player
.
name
,
room
.
waiting_for_player
.
ip
,
"
${random_ban_reason_AFK}
"
);
room
.
scores
[
room
.
waiting_for_player
.
name
]
=
-
9
;
room
.
scores
[
room
.
waiting_for_player
.
name
]
=
-
9
;
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${kicked_by_system}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${kicked_by_system}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
CLIENT_kick
(
room
.
waiting_for_player
);
CLIENT_kick
(
room
.
waiting_for_player
);
}
else
if
(
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
&&
!
(
time_passed
%
10
)
&&
!
room
.
waiting_for_player
.
closed
)
{
}
else
if
(
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
&&
!
(
time_passed
%
10
))
{
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${afk_warn_part1}
"
+
(
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
)
+
"
${afk_warn_part2}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${afk_warn_part1}
"
+
(
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
)
+
"
${afk_warn_part2}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ROOM_unwelcome
(
room
,
room
.
waiting_for_player
,
"
${random_ban_reason_AFK}
"
);
ROOM_unwelcome
(
room
,
room
.
waiting_for_player
,
"
${random_ban_reason_AFK}
"
);
}
}
...
@@ -3524,16 +3542,16 @@
...
@@ -3524,16 +3542,16 @@
var
len2
,
m
,
room
,
time_passed
;
var
len2
,
m
,
room
,
time_passed
;
for
(
m
=
0
,
len2
=
ROOM_all
.
length
;
m
<
len2
;
m
++
)
{
for
(
m
=
0
,
len2
=
ROOM_all
.
length
;
m
<
len2
;
m
++
)
{
room
=
ROOM_all
[
m
];
room
=
ROOM_all
[
m
];
if
(
!
(
room
&&
room
.
started
&&
room
.
arena
&&
room
.
last_active_time
&&
room
.
waiting_for_player
))
{
if
(
!
(
room
&&
room
.
started
&&
room
.
arena
&&
room
.
last_active_time
&&
room
.
waiting_for_player
&&
!
room
.
is_has_disconnected_player
()
))
{
continue
;
continue
;
}
}
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
);
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
);
if
(
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
&&
!
room
.
waiting_for_player
.
closed
)
{
if
(
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
)
{
room
.
last_active_time
=
moment
();
room
.
last_active_time
=
moment
();
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${kicked_by_system}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${kicked_by_system}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
room
.
scores
[
room
.
waiting_for_player
.
name
]
=
-
9
;
room
.
scores
[
room
.
waiting_for_player
.
name
]
=
-
9
;
CLIENT_kick
(
room
.
waiting_for_player
);
CLIENT_kick
(
room
.
waiting_for_player
);
}
else
if
(
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
&&
!
(
time_passed
%
10
)
&&
!
room
.
waiting_for_player
.
closed
)
{
}
else
if
(
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
&&
!
(
time_passed
%
10
))
{
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${afk_warn_part1}
"
+
(
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
)
+
"
${afk_warn_part2}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${afk_warn_part1}
"
+
(
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
)
+
"
${afk_warn_part2}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
}
}
}
}
...
...
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