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srvpro
Commits
c5b16dea
Commit
c5b16dea
authored
Mar 08, 2016
by
mercury233
Browse files
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parent
f2c81cd4
Changes
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2 changed files
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51 additions
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51 deletions
+51
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room.coffee
room.coffee
+32
-32
ygopro-server.coffee
ygopro-server.coffee
+19
-19
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room.coffee
View file @
c5b16dea
...
@@ -65,7 +65,7 @@ class Room
...
@@ -65,7 +65,7 @@ class Room
bannedplayer
.
reasons
.
push
(
reason
)
if
not
_
.
find
bannedplayer
.
reasons
,
(
bannedreason
)
->
bannedplayer
.
reasons
.
push
(
reason
)
if
not
_
.
find
bannedplayer
.
reasons
,
(
bannedreason
)
->
bannedreason
==
reason
bannedreason
==
reason
bannedplayer
.
need_tip
=
true
;
bannedplayer
.
need_tip
=
true
;
else
else
bannedplayer
=
{
"ip"
:
ip
,
"time"
:
moment
(),
"count"
:
1
,
"reasons"
:
[
reason
],
"need_tip"
:
true
}
bannedplayer
=
{
"ip"
:
ip
,
"time"
:
moment
(),
"count"
:
1
,
"reasons"
:
[
reason
],
"need_tip"
:
true
}
Room
.
players_banned
.
push
(
bannedplayer
)
Room
.
players_banned
.
push
(
bannedplayer
)
log
.
info
(
"banned"
,
name
,
ip
,
reason
,
bannedplayer
.
count
)
log
.
info
(
"banned"
,
name
,
ip
,
reason
,
bannedplayer
.
count
)
...
@@ -78,9 +78,9 @@ class Room
...
@@ -78,9 +78,9 @@ class Room
return
room
return
room
else
if
get_memory_usage
()
>=
90
else
if
get_memory_usage
()
>=
90
return
null
return
null
else
else
return
new
Room
(
name
)
return
new
Room
(
name
)
@
find_or_create_random
:
(
type
,
player_ip
)
->
@
find_or_create_random
:
(
type
,
player_ip
)
->
bannedplayer
=
_
.
find
Room
.
players_banned
,
(
bannedplayer
)
->
bannedplayer
=
_
.
find
Room
.
players_banned
,
(
bannedplayer
)
->
return
player_ip
==
bannedplayer
.
ip
return
player_ip
==
bannedplayer
.
ip
...
@@ -165,7 +165,7 @@ class Room
...
@@ -165,7 +165,7 @@ class Room
else
if
name
[
0
...
2
]
==
'T#'
else
if
name
[
0
...
2
]
==
'T#'
@
hostinfo
.
mode
=
2
@
hostinfo
.
mode
=
2
@
hostinfo
.
start_lp
=
16000
@
hostinfo
.
start_lp
=
16000
else
if
(
param
=
name
.
match
/^(\d)(\d)(T|F)(T|F)(T|F)(\d+),(\d+),(\d+)/i
)
else
if
(
param
=
name
.
match
/^(\d)(\d)(T|F)(T|F)(T|F)(\d+),(\d+),(\d+)/i
)
@
hostinfo
.
rule
=
parseInt
(
param
[
1
])
@
hostinfo
.
rule
=
parseInt
(
param
[
1
])
@
hostinfo
.
mode
=
parseInt
(
param
[
2
])
@
hostinfo
.
mode
=
parseInt
(
param
[
2
])
...
@@ -175,11 +175,11 @@ class Room
...
@@ -175,11 +175,11 @@ class Room
@
hostinfo
.
start_lp
=
parseInt
(
param
[
6
])
@
hostinfo
.
start_lp
=
parseInt
(
param
[
6
])
@
hostinfo
.
start_hand
=
parseInt
(
param
[
7
])
@
hostinfo
.
start_hand
=
parseInt
(
param
[
7
])
@
hostinfo
.
draw_count
=
parseInt
(
param
[
8
])
@
hostinfo
.
draw_count
=
parseInt
(
param
[
8
])
else
if
(((
param
=
name
.
match
/(.+)#/
)
!=
null
)
and
(
(
param
[
1
].
length
<=
2
and
param
[
1
].
match
(
/(S|N|M|T)(0|1|2|T|A)/i
))
or
(
param
[
1
].
match
(
/^(S|N|M|T)(0|1|2|O|T|A)(0|1|O|T)/i
))
)
)
else
if
(((
param
=
name
.
match
/(.+)#/
)
!=
null
)
and
(
(
param
[
1
].
length
<=
2
and
param
[
1
].
match
(
/(S|N|M|T)(0|1|2|T|A)/i
))
or
(
param
[
1
].
match
(
/^(S|N|M|T)(0|1|2|O|T|A)(0|1|O|T)/i
))
)
)
rule
=
param
[
1
].
toUpperCase
()
rule
=
param
[
1
].
toUpperCase
()
#log.info "C", rule
#log.info "C", rule
switch
rule
.
charAt
(
0
)
switch
rule
.
charAt
(
0
)
when
"M"
,
"1"
when
"M"
,
"1"
@
hostinfo
.
mode
=
1
@
hostinfo
.
mode
=
1
...
@@ -188,7 +188,7 @@ class Room
...
@@ -188,7 +188,7 @@ class Room
@
hostinfo
.
start_lp
=
16000
@
hostinfo
.
start_lp
=
16000
else
else
@
hostinfo
.
mode
=
0
@
hostinfo
.
mode
=
0
switch
rule
.
charAt
(
1
)
switch
rule
.
charAt
(
1
)
when
"0"
,
"O"
when
"0"
,
"O"
@
hostinfo
.
rule
=
0
@
hostinfo
.
rule
=
0
...
@@ -196,104 +196,104 @@ class Room
...
@@ -196,104 +196,104 @@ class Room
@
hostinfo
.
rule
=
1
@
hostinfo
.
rule
=
1
else
else
@
hostinfo
.
rule
=
2
@
hostinfo
.
rule
=
2
switch
rule
.
charAt
(
2
)
switch
rule
.
charAt
(
2
)
when
"1"
,
"T"
when
"1"
,
"T"
@
hostinfo
.
lflist
=
settings
.
modules
.
TCG_banlist_id
@
hostinfo
.
lflist
=
settings
.
modules
.
TCG_banlist_id
else
else
@
hostinfo
.
lflist
=
0
@
hostinfo
.
lflist
=
0
if
((
param
=
parseInt
(
rule
.
charAt
(
3
).
match
(
/\d/
)))
>=
0
)
if
((
param
=
parseInt
(
rule
.
charAt
(
3
).
match
(
/\d/
)))
>=
0
)
@
hostinfo
.
time_limit
=
param
*
60
@
hostinfo
.
time_limit
=
param
*
60
switch
rule
.
charAt
(
4
)
switch
rule
.
charAt
(
4
)
when
"T"
,
"1"
when
"T"
,
"1"
@
hostinfo
.
enable_priority
=
true
@
hostinfo
.
enable_priority
=
true
else
else
@
hostinfo
.
enable_priority
=
false
@
hostinfo
.
enable_priority
=
false
switch
rule
.
charAt
(
5
)
switch
rule
.
charAt
(
5
)
when
"T"
,
"1"
when
"T"
,
"1"
@
hostinfo
.
no_check_deck
=
true
@
hostinfo
.
no_check_deck
=
true
else
else
@
hostinfo
.
no_check_deck
=
false
@
hostinfo
.
no_check_deck
=
false
switch
rule
.
charAt
(
6
)
switch
rule
.
charAt
(
6
)
when
"T"
,
"1"
when
"T"
,
"1"
@
hostinfo
.
no_shuffle_deck
=
true
@
hostinfo
.
no_shuffle_deck
=
true
else
else
@
hostinfo
.
no_shuffle_deck
=
false
@
hostinfo
.
no_shuffle_deck
=
false
if
((
param
=
parseInt
(
rule
.
charAt
(
7
).
match
(
/\d/
)))
>
0
)
if
((
param
=
parseInt
(
rule
.
charAt
(
7
).
match
(
/\d/
)))
>
0
)
@
hostinfo
.
start_lp
=
param
*
4000
@
hostinfo
.
start_lp
=
param
*
4000
if
((
param
=
parseInt
(
rule
.
charAt
(
8
).
match
(
/\d/
)))
>
0
)
if
((
param
=
parseInt
(
rule
.
charAt
(
8
).
match
(
/\d/
)))
>
0
)
@
hostinfo
.
start_hand
=
param
@
hostinfo
.
start_hand
=
param
if
((
param
=
parseInt
(
rule
.
charAt
(
9
).
match
(
/\d/
)))
>=
0
)
if
((
param
=
parseInt
(
rule
.
charAt
(
9
).
match
(
/\d/
)))
>=
0
)
@
hostinfo
.
draw_count
=
param
@
hostinfo
.
draw_count
=
param
else
if
((
param
=
name
.
match
/(.+)#/
)
!=
null
)
else
if
((
param
=
name
.
match
/(.+)#/
)
!=
null
)
rule
=
param
[
1
].
toUpperCase
()
rule
=
param
[
1
].
toUpperCase
()
#log.info "233", rule
#log.info "233", rule
if
(
rule
.
match
/(^|,|,)(M|MATCH)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(M|MATCH)(,|,|$)/
)
@
hostinfo
.
mode
=
1
@
hostinfo
.
mode
=
1
if
(
rule
.
match
/(^|,|,)(T|TAG)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(T|TAG)(,|,|$)/
)
@
hostinfo
.
mode
=
2
@
hostinfo
.
mode
=
2
@
hostinfo
.
start_lp
=
16000
@
hostinfo
.
start_lp
=
16000
if
(
rule
.
match
/(^|,|,)(TCGONLY|TO)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(TCGONLY|TO)(,|,|$)/
)
@
hostinfo
.
rule
=
1
@
hostinfo
.
rule
=
1
@
hostinfo
.
lflist
=
settings
.
modules
.
TCG_banlist_id
@
hostinfo
.
lflist
=
settings
.
modules
.
TCG_banlist_id
if
(
rule
.
match
/(^|,|,)(OCGONLY|OO)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(OCGONLY|OO)(,|,|$)/
)
@
hostinfo
.
rule
=
0
@
hostinfo
.
rule
=
0
if
(
rule
.
match
/(^|,|,)(OT|TCG)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(OT|TCG)(,|,|$)/
)
@
hostinfo
.
rule
=
2
@
hostinfo
.
rule
=
2
if
(
param
=
rule
.
match
/(^|,|,)LP(\d+)(,|,|$)/
)
if
(
param
=
rule
.
match
/(^|,|,)LP(\d+)(,|,|$)/
)
start_lp
=
parseInt
(
param
[
2
])
start_lp
=
parseInt
(
param
[
2
])
if
(
start_lp
<=
0
)
then
start_lp
=
1
if
(
start_lp
<=
0
)
then
start_lp
=
1
if
(
start_lp
>=
99999
)
then
start_lp
=
99999
if
(
start_lp
>=
99999
)
then
start_lp
=
99999
@
hostinfo
.
start_lp
=
start_lp
@
hostinfo
.
start_lp
=
start_lp
if
(
param
=
rule
.
match
/(^|,|,)(TIME|TM|TI)(\d+)(,|,|$)/
)
if
(
param
=
rule
.
match
/(^|,|,)(TIME|TM|TI)(\d+)(,|,|$)/
)
time_limit
=
parseInt
(
param
[
3
])
time_limit
=
parseInt
(
param
[
3
])
if
(
time_limit
<
0
)
then
time_limit
=
180
if
(
time_limit
<
0
)
then
time_limit
=
180
if
(
time_limit
>=
1
and
time_limit
<=
60
)
then
time_limit
=
time_limit
*
60
if
(
time_limit
>=
1
and
time_limit
<=
60
)
then
time_limit
=
time_limit
*
60
if
(
time_limit
>=
999
)
then
time_limit
=
999
if
(
time_limit
>=
999
)
then
time_limit
=
999
@
hostinfo
.
time_limit
=
time_limit
@
hostinfo
.
time_limit
=
time_limit
if
(
param
=
rule
.
match
/(^|,|,)(START|ST)(\d+)(,|,|$)/
)
if
(
param
=
rule
.
match
/(^|,|,)(START|ST)(\d+)(,|,|$)/
)
start_hand
=
parseInt
(
param
[
3
])
start_hand
=
parseInt
(
param
[
3
])
if
(
start_hand
<=
0
)
then
start_hand
=
1
if
(
start_hand
<=
0
)
then
start_hand
=
1
if
(
start_hand
>=
40
)
then
start_hand
=
40
if
(
start_hand
>=
40
)
then
start_hand
=
40
@
hostinfo
.
start_hand
=
start_hand
@
hostinfo
.
start_hand
=
start_hand
if
(
param
=
rule
.
match
/(^|,|,)(DRAW|DR)(\d+)(,|,|$)/
)
if
(
param
=
rule
.
match
/(^|,|,)(DRAW|DR)(\d+)(,|,|$)/
)
draw_count
=
parseInt
(
param
[
3
])
draw_count
=
parseInt
(
param
[
3
])
if
(
draw_count
>=
35
)
then
draw_count
=
35
if
(
draw_count
>=
35
)
then
draw_count
=
35
@
hostinfo
.
draw_count
=
draw_count
@
hostinfo
.
draw_count
=
draw_count
if
(
param
=
rule
.
match
/(^|,|,)(LFLIST|LF)(\d+)(,|,|$)/
)
if
(
param
=
rule
.
match
/(^|,|,)(LFLIST|LF)(\d+)(,|,|$)/
)
lflist
=
parseInt
(
param
[
3
])
-
1
lflist
=
parseInt
(
param
[
3
])
-
1
@
hostinfo
.
lflist
=
lflist
@
hostinfo
.
lflist
=
lflist
if
(
rule
.
match
/(^|,|,)(NOLFLIST|NF)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(NOLFLIST|NF)(,|,|$)/
)
@
hostinfo
.
lflist
=
-
1
@
hostinfo
.
lflist
=
-
1
if
(
rule
.
match
/(^|,|,)(NOUNIQUE|NU)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(NOUNIQUE|NU)(,|,|$)/
)
@
hostinfo
.
rule
=
3
@
hostinfo
.
rule
=
3
if
(
rule
.
match
/(^|,|,)(NOCHECK|NC)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(NOCHECK|NC)(,|,|$)/
)
@
hostinfo
.
no_check_deck
=
true
@
hostinfo
.
no_check_deck
=
true
if
(
rule
.
match
/(^|,|,)(NOSHUFFLE|NS)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(NOSHUFFLE|NS)(,|,|$)/
)
@
hostinfo
.
no_shuffle_deck
=
true
@
hostinfo
.
no_shuffle_deck
=
true
if
(
rule
.
match
/(^|,|,)(IGPRIORITY|PR)(,|,|$)/
)
if
(
rule
.
match
/(^|,|,)(IGPRIORITY|PR)(,|,|$)/
)
@
hostinfo
.
enable_priority
=
true
@
hostinfo
.
enable_priority
=
true
...
@@ -351,7 +351,7 @@ class Room
...
@@ -351,7 +351,7 @@ class Room
#Room.all[index] = null unless index == -1
#Room.all[index] = null unless index == -1
Room
.
all
.
splice
(
index
,
1
)
unless
index
==
-
1
Room
.
all
.
splice
(
index
,
1
)
unless
index
==
-
1
return
return
get_playing_player
:
->
get_playing_player
:
->
playing_player
=
[]
playing_player
=
[]
_
.
each
@
players
,
(
player
)
=>
_
.
each
@
players
,
(
player
)
=>
...
...
ygopro-server.coffee
View file @
c5b16dea
...
@@ -45,7 +45,7 @@ else
...
@@ -45,7 +45,7 @@ else
log
=
bunyan
.
createLogger
name
:
"mycard"
log
=
bunyan
.
createLogger
name
:
"mycard"
#定时清理关闭的连接
#定时清理关闭的连接
Graveyard
=
[]
Graveyard
=
[]
tribute
=
(
socket
)
->
tribute
=
(
socket
)
->
setTimeout
((
socket
)
->
Graveyard
.
push
(
socket
);
return
)(
socket
),
3000
setTimeout
((
socket
)
->
Graveyard
.
push
(
socket
);
return
)(
socket
),
3000
...
@@ -65,7 +65,7 @@ setInterval ()->
...
@@ -65,7 +65,7 @@ setInterval ()->
net
.
createServer
(
client
)
->
net
.
createServer
(
client
)
->
server
=
new
net
.
Socket
()
server
=
new
net
.
Socket
()
client
.
server
=
server
client
.
server
=
server
client
.
setTimeout
(
300000
)
#5分钟
client
.
setTimeout
(
300000
)
#5分钟
#释放处理
#释放处理
...
@@ -139,9 +139,9 @@ net.createServer (client) ->
...
@@ -139,9 +139,9 @@ net.createServer (client) ->
client
.
room
.
watcher
.
write
data
client
.
room
.
watcher
.
write
data
else
else
ctos_buffer
=
Buffer
.
concat
([
ctos_buffer
,
data
],
ctos_buffer
.
length
+
data
.
length
)
#buffer的错误使用方式,好孩子不要学
ctos_buffer
=
Buffer
.
concat
([
ctos_buffer
,
data
],
ctos_buffer
.
length
+
data
.
length
)
#buffer的错误使用方式,好孩子不要学
datas
=
[]
datas
=
[]
looplimit
=
0
looplimit
=
0
while
true
while
true
...
@@ -175,7 +175,7 @@ net.createServer (client) ->
...
@@ -175,7 +175,7 @@ net.createServer (client) ->
ctos_proto
=
0
ctos_proto
=
0
else
else
break
break
looplimit
++
looplimit
++
#log.info(looplimit)
#log.info(looplimit)
if
looplimit
>
800
if
looplimit
>
800
...
@@ -200,7 +200,7 @@ net.createServer (client) ->
...
@@ -200,7 +200,7 @@ net.createServer (client) ->
#unless ygopro.stoc_follows[stoc_proto] and ygopro.stoc_follows[stoc_proto].synchronous
#unless ygopro.stoc_follows[stoc_proto] and ygopro.stoc_follows[stoc_proto].synchronous
client
.
write
data
client
.
write
data
looplimit
=
0
looplimit
=
0
while
true
while
true
...
@@ -231,7 +231,7 @@ net.createServer (client) ->
...
@@ -231,7 +231,7 @@ net.createServer (client) ->
stoc_proto
=
0
stoc_proto
=
0
else
else
break
break
looplimit
++
looplimit
++
#log.info(looplimit)
#log.info(looplimit)
if
looplimit
>
800
if
looplimit
>
800
...
@@ -264,7 +264,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -264,7 +264,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
code
:
2
code
:
2
}
}
client
.
end
()
client
.
end
()
###
###
else if info.pass.toUpperCase()=="R"
else if info.pass.toUpperCase()=="R"
ygopro.stoc_send_chat(client,"以下是您近期的云录像,密码处输入 R#录像编号 即可观看", 14)
ygopro.stoc_send_chat(client,"以下是您近期的云录像,密码处输入 R#录像编号 即可观看", 14)
...
@@ -353,7 +353,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -353,7 +353,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
code
:
2
code
:
2
}
}
client
.
end
()
client
.
end
()
else
else
#log.info 'join_game',info.pass, client.name
#log.info 'join_game',info.pass, client.name
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
remoteAddress
)
room
=
Room
.
find_or_create_by_name
(
info
.
pass
,
client
.
remoteAddress
)
...
@@ -413,7 +413,7 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server)->
...
@@ -413,7 +413,7 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server)->
}
}
ygopro
.
ctos_send
watcher
,
'HS_TOOBSERVER'
ygopro
.
ctos_send
watcher
,
'HS_TOOBSERVER'
return
return
watcher
.
on
'data'
,
(
data
)
->
watcher
.
on
'data'
,
(
data
)
->
return
unless
client
.
room
return
unless
client
.
room
client
.
room
.
watcher_buffers
.
push
data
client
.
room
.
watcher_buffers
.
push
data
...
@@ -444,12 +444,12 @@ if settings.modules.dialogues
...
@@ -444,12 +444,12 @@ if settings.modules.dialogues
ygopro
.
stoc_follow
'GAME_MSG'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'GAME_MSG'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
msg
=
buffer
.
readInt8
(
0
)
msg
=
buffer
.
readInt8
(
0
)
if
msg
>=
10
and
msg
<
30
#SELECT开头的消息
if
msg
>=
10
and
msg
<
30
#SELECT开头的消息
client
.
room
.
waiting_for_player
=
client
client
.
room
.
waiting_for_player
=
client
client
.
room
.
last_active_time
=
moment
()
client
.
room
.
last_active_time
=
moment
()
#log.info("#{ygopro.constants.MSG[msg]}等待#{client.room.waiting_for_player.name}")
#log.info("#{ygopro.constants.MSG[msg]}等待#{client.room.waiting_for_player.name}")
#log.info 'MSG', ygopro.constants.MSG[msg]
#log.info 'MSG', ygopro.constants.MSG[msg]
if
ygopro
.
constants
.
MSG
[
msg
]
==
'START'
if
ygopro
.
constants
.
MSG
[
msg
]
==
'START'
playertype
=
buffer
.
readUInt8
(
1
)
playertype
=
buffer
.
readUInt8
(
1
)
...
@@ -465,7 +465,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
...
@@ -465,7 +465,7 @@ ygopro.stoc_follow 'GAME_MSG', false, (buffer, info, client, server)->
#log.info {winner: pos, reason: reason}
#log.info {winner: pos, reason: reason}
client.room.duels.push {winner: pos, reason: reason}
client.room.duels.push {winner: pos, reason: reason}
###
###
#lp跟踪
#lp跟踪
if
ygopro
.
constants
.
MSG
[
msg
]
==
'DAMAGE'
and
client
.
is_host
if
ygopro
.
constants
.
MSG
[
msg
]
==
'DAMAGE'
and
client
.
is_host
pos
=
buffer
.
readUInt8
(
1
)
pos
=
buffer
.
readUInt8
(
1
)
...
@@ -604,22 +604,22 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
...
@@ -604,22 +604,22 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
#log.warn 'ping', stdout
#log.warn 'ping', stdout
ygopro
.
stoc_send_chat_to_room
client
.
room
,
stdout
ygopro
.
stoc_send_chat_to_room
client
.
room
,
stdout
return
return
when
'/help'
when
'/help'
ygopro
.
stoc_send_chat
(
client
,
"YGOSrv233 指令帮助"
)
ygopro
.
stoc_send_chat
(
client
,
"YGOSrv233 指令帮助"
)
ygopro
.
stoc_send_chat
(
client
,
"/help 显示这个帮助信息"
)
ygopro
.
stoc_send_chat
(
client
,
"/help 显示这个帮助信息"
)
ygopro
.
stoc_send_chat
(
client
,
"/roomname 显示当前房间的名字"
)
ygopro
.
stoc_send_chat
(
client
,
"/roomname 显示当前房间的名字"
)
ygopro
.
stoc_send_chat
(
client
,
"/tip 显示一条提示"
)
if
settings
.
modules
.
tips
ygopro
.
stoc_send_chat
(
client
,
"/tip 显示一条提示"
)
if
settings
.
modules
.
tips
when
'/tip'
when
'/tip'
ygopro
.
stoc_send_random_tip
(
client
)
if
settings
.
modules
.
tips
ygopro
.
stoc_send_random_tip
(
client
)
if
settings
.
modules
.
tips
when
'/roomname'
when
'/roomname'
ygopro
.
stoc_send_chat
(
client
,
"您当前的房间名是 "
+
client
.
room
.
name
)
if
client
.
room
ygopro
.
stoc_send_chat
(
client
,
"您当前的房间名是 "
+
client
.
room
.
name
)
if
client
.
room
when
'/test'
when
'/test'
ygopro
.
stoc_send_hint_card_to_room
(
client
.
room
,
2333365
)
ygopro
.
stoc_send_hint_card_to_room
(
client
.
room
,
2333365
)
return
cancel
return
cancel
ygopro
.
ctos_follow
'UPDATE_DECK'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'UPDATE_DECK'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
...
@@ -655,7 +655,7 @@ ygopro.stoc_follow 'SELECT_HAND', false, (buffer, info, client, server)->
...
@@ -655,7 +655,7 @@ ygopro.stoc_follow 'SELECT_HAND', false, (buffer, info, client, server)->
client
.
room
.
waiting_for_player2
=
client
client
.
room
.
waiting_for_player2
=
client
client
.
room
.
last_active_time
=
moment
().
subtract
(
settings
.
modules
.
hang_timeout
-
19
,
's'
)
client
.
room
.
last_active_time
=
moment
().
subtract
(
settings
.
modules
.
hang_timeout
-
19
,
's'
)
return
return
ygopro
.
stoc_follow
'SELECT_TP'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'SELECT_TP'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
return
unless
client
.
room
and
client
.
room
.
random_type
return
unless
client
.
room
and
client
.
room
.
random_type
client
.
room
.
waiting_for_player
=
client
client
.
room
.
waiting_for_player
=
client
...
...
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