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srvpro
Commits
37e0f631
Commit
37e0f631
authored
Nov 15, 2022
by
nanahira
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fix send replays sequence problem
parent
d5e4fd1f
Pipeline
#22531
passed with stages
in 9 minutes and 7 seconds
Changes
2
Pipelines
6
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2 changed files
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60 additions
and
57 deletions
+60
-57
ygopro-server.coffee
ygopro-server.coffee
+26
-25
ygopro-server.js
ygopro-server.js
+34
-32
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ygopro-server.coffee
View file @
37e0f631
...
@@ -527,8 +527,7 @@ init = () ->
...
@@ -527,8 +527,7 @@ init = () ->
room.scores[room.waiting_for_player.name_vpass] = -9
room.scores[room.waiting_for_player.name_vpass] = -9
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name_vpass]
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name_vpass]
ygopro.stoc_send_chat_to_room(room, "#{room.waiting_for_player.name} ${kicked_by_system}", ygopro.constants.COLORS.RED)
ygopro.stoc_send_chat_to_room(room, "#{room.waiting_for_player.name} ${kicked_by_system}", ygopro.constants.COLORS.RED)
CLIENT_send_replays
(
room
.
waiting_for_player
,
room
)
CLIENT_send_replays_and_kick(room.waiting_for_player, room)
CLIENT_kick
(
room
.
waiting_for_player
)
else if time_passed >= (settings.modules.random_duel.hang_timeout - 20) and not (time_passed % 10)
else if time_passed >= (settings.modules.random_duel.hang_timeout - 20) and not (time_passed % 10)
ygopro.stoc_send_chat_to_room(room, "#{room.waiting_for_player.name} ${afk_warn_part1}#{settings.modules.random_duel.hang_timeout - time_passed}${afk_warn_part2}", ygopro.constants.COLORS.RED)
ygopro.stoc_send_chat_to_room(room, "#{room.waiting_for_player.name} ${afk_warn_part1}#{settings.modules.random_duel.hang_timeout - time_passed}${afk_warn_part2}", ygopro.constants.COLORS.RED)
ROOM_unwelcome(room, room.waiting_for_player, "${random_ban_reason_AFK}")
ROOM_unwelcome(room, room.waiting_for_player, "${random_ban_reason_AFK}")
...
@@ -545,8 +544,7 @@ init = () ->
...
@@ -545,8 +544,7 @@ init = () ->
ygopro.stoc_send_chat_to_room(room, "#{room.waiting_for_player.name} ${kicked_by_system}", ygopro.constants.COLORS.RED)
ygopro.stoc_send_chat_to_room(room, "#{room.waiting_for_player.name} ${kicked_by_system}", ygopro.constants.COLORS.RED)
room.scores[room.waiting_for_player.name_vpass] = -9
room.scores[room.waiting_for_player.name_vpass] = -9
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name_vpass]
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name_vpass]
CLIENT_send_replays
(
room
.
waiting_for_player
,
room
)
CLIENT_send_replays_and_kick(room.waiting_for_player, room)
CLIENT_kick
(
room
.
waiting_for_player
)
else if time_passed >= (settings.modules.random_duel.hang_timeout - 20) and not (time_passed % 10)
else if time_passed >= (settings.modules.random_duel.hang_timeout - 20) and not (time_passed % 10)
ygopro.stoc_send_chat_to_room(room, "#{room.waiting_for_player.name} ${afk_warn_part1}#{settings.modules.random_duel.hang_timeout - time_passed}${afk_warn_part2}", ygopro.constants.COLORS.RED)
ygopro.stoc_send_chat_to_room(room, "#{room.waiting_for_player.name} ${afk_warn_part1}#{settings.modules.random_duel.hang_timeout - time_passed}${afk_warn_part2}", ygopro.constants.COLORS.RED)
...
@@ -662,8 +660,7 @@ ban_user = global.ban_user = (name) ->
...
@@ -662,8 +660,7 @@ ban_user = global.ban_user = (name) ->
bans.push(dataManager.getBan(name, player.ip))
bans.push(dataManager.getBan(name, player.ip))
ROOM_bad_ip[player.ip]=99
ROOM_bad_ip[player.ip]=99
ygopro.stoc_send_chat_to_room(room, "#{player.name} ${kicked_by_system}", ygopro.constants.COLORS.RED)
ygopro.stoc_send_chat_to_room(room, "#{player.name} ${kicked_by_system}", ygopro.constants.COLORS.RED)
CLIENT_send_replays
(
player
,
room
)
CLIENT_send_replays_and_kick(player, room)
CLIENT_kick
(
player
)
for ban in bans
for ban in bans
await dataManager.banPlayer(ban)
await dataManager.banPlayer(ban)
return
return
...
@@ -1156,10 +1153,15 @@ CLIENT_send_replays = global.CLIENT_send_replays = (client, room) ->
...
@@ -1156,10 +1153,15 @@ CLIENT_send_replays = global.CLIENT_send_replays = (client, room) ->
for buffer in room.replays
for buffer in room.replays
++i
++i
if buffer
if buffer
ygopro
.
stoc_send_chat
(
client
,
"${replay_hint_part1}"
+
i
+
"${replay_hint_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
await
ygopro.stoc_send_chat(client, "${replay_hint_part1}" + i + "${replay_hint_part2}", ygopro.constants.COLORS.BABYBLUE)
ygopro
.
stoc_send
(
client
,
"REPLAY"
,
buffer
)
await
ygopro.stoc_send(client, "REPLAY", buffer)
return true
return true
CLIENT_send_replays_and_kick = global.CLIENT_send_replays_and_kick = (client, room) ->
await CLIENT_send_replays(client, room)
CLIENT_kick(client)
return
SOCKET_flush_data = global.SOCKET_flush_data = (sk, datas) ->
SOCKET_flush_data = global.SOCKET_flush_data = (sk, datas) ->
if !sk or sk.isClosed
if !sk or sk.isClosed
return false
return false
...
@@ -1381,7 +1383,7 @@ class Room
...
@@ -1381,7 +1383,7 @@ class Room
@has_ygopro_error = true
@has_ygopro_error = true
@ygopro_error_length = if @ygopro_error_length then @ygopro_error_length + data.length else data.length
@ygopro_error_length = if @ygopro_error_length then @ygopro_error_length + data.length else data.length
if @ygopro_error_length > 10000
if @ygopro_error_length > 10000
@
send_replays
()
await
@send_replays()
@process.kill()
@process.kill()
return
return
catch e
catch e
...
@@ -1557,10 +1559,12 @@ class Room
...
@@ -1557,10 +1559,12 @@ class Room
send_replays: () ->
send_replays: () ->
return false unless settings.modules.replay_delay and @replays.length and @hostinfo.mode == 1
return false unless settings.modules.replay_delay and @replays.length and @hostinfo.mode == 1
send_tasks = []
for player in @players when player
for player in @players when player
CLIENT_send_replays
(
player
,
this
)
send_tasks.push
CLIENT_send_replays(player, this)
for player in @watchers when player
for player in @watchers when player
CLIENT_send_replays
(
player
,
this
)
send_tasks.push CLIENT_send_replays(player, this)
await Promise.all send_tasks
return true
return true
add_windbot: (botdata)->
add_windbot: (botdata)->
...
@@ -1637,7 +1641,7 @@ class Room
...
@@ -1637,7 +1641,7 @@ class Room
roomlist.update(this) if !@windbot and @duel_stage == ygopro.constants.DUEL_STAGE.BEGIN and settings.modules.http.websocket_roomlist
roomlist.update(this) if !@windbot and @duel_stage == ygopro.constants.DUEL_STAGE.BEGIN and settings.modules.http.websocket_roomlist
#client.room = null
#client.room = null
else
else
@
send_replays
()
await
@send_replays()
@process.kill()
@process.kill()
#client.room = null
#client.room = null
this.delete()
this.delete()
...
@@ -1671,9 +1675,9 @@ class Room
...
@@ -1671,9 +1675,9 @@ class Room
win_pos = if @scores[@dueling_players[0].name_vpass] > @scores[@dueling_players[oppo_pos].name_vpass] then 0 else oppo_pos
win_pos = if @scores[@dueling_players[0].name_vpass] > @scores[@dueling_players[oppo_pos].name_vpass] then 0 else oppo_pos
@finished_by_death = true
@finished_by_death = true
ygopro.stoc_send_chat_to_room(this, "${death2_finish_part1}" + @dueling_players[win_pos].name + "${death2_finish_part2}", ygopro.constants.COLORS.BABYBLUE)
ygopro.stoc_send_chat_to_room(this, "${death2_finish_part1}" + @dueling_players[win_pos].name + "${death2_finish_part2}", ygopro.constants.COLORS.BABYBLUE)
CLIENT_send_replays
(
@
dueling_players
[
oppo_pos
-
win_pos
],
this
)
if
@
hostinfo
.
mode
==
1
await
CLIENT_send_replays(@dueling_players[oppo_pos - win_pos], this) if @hostinfo.mode == 1
ygopro
.
stoc_send
(
@
dueling_players
[
oppo_pos
-
win_pos
],
'DUEL_END'
)
await
ygopro.stoc_send(@dueling_players[oppo_pos - win_pos], 'DUEL_END')
ygopro
.
stoc_send
(
@
dueling_players
[
oppo_pos
-
win_pos
+
1
],
'DUEL_END'
)
if
@
hostinfo
.
mode
==
2
await
ygopro.stoc_send(@dueling_players[oppo_pos - win_pos + 1], 'DUEL_END') if @hostinfo.mode == 2
@scores[@dueling_players[oppo_pos - win_pos].name_vpass] = -1
@scores[@dueling_players[oppo_pos - win_pos].name_vpass] = -1
CLIENT_kick(@dueling_players[oppo_pos - win_pos])
CLIENT_kick(@dueling_players[oppo_pos - win_pos])
CLIENT_kick(@dueling_players[oppo_pos - win_pos + 1]) if @hostinfo.mode == 2
CLIENT_kick(@dueling_players[oppo_pos - win_pos + 1]) if @hostinfo.mode == 2
...
@@ -1697,7 +1701,7 @@ class Room
...
@@ -1697,7 +1701,7 @@ class Room
@scores[@dueling_players[0].name_vpass] = 0
@scores[@dueling_players[0].name_vpass] = 0
@scores[@dueling_players[1].name_vpass] = 0
@scores[@dueling_players[1].name_vpass] = 0
@kicked = true
@kicked = true
@
send_replays
()
await
@send_replays()
if @process
if @process
try
try
@process.kill()
@process.kill()
...
@@ -2475,8 +2479,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
...
@@ -2475,8 +2479,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
if settings.modules.retry_handle.max_retry_count and client.retry_count >= settings.modules.retry_handle.max_retry_count
if settings.modules.retry_handle.max_retry_count and client.retry_count >= settings.modules.retry_handle.max_retry_count
ygopro.stoc_send_chat_to_room(room, client.name + "${retry_too_much_room_part1}" + settings.modules.retry_handle.max_retry_count + "${retry_too_much_room_part2}", ygopro.constants.COLORS.BABYBLUE)
ygopro.stoc_send_chat_to_room(room, client.name + "${retry_too_much_room_part1}" + settings.modules.retry_handle.max_retry_count + "${retry_too_much_room_part2}", ygopro.constants.COLORS.BABYBLUE)
ygopro.stoc_send_chat(client, "${retry_too_much_part1}" + settings.modules.retry_handle.max_retry_count + "${retry_too_much_part2}", ygopro.constants.COLORS.RED)
ygopro.stoc_send_chat(client, "${retry_too_much_part1}" + settings.modules.retry_handle.max_retry_count + "${retry_too_much_part2}", ygopro.constants.COLORS.RED)
CLIENT_send_replays
(
client
,
room
)
CLIENT_send_replays_and_kick(client, room)
CLIENT_kick
(
client
)
return true
return true
if client.last_game_msg
if client.last_game_msg
if settings.modules.retry_handle.max_retry_count
if settings.modules.retry_handle.max_retry_count
...
@@ -2876,18 +2879,18 @@ ygopro.stoc_follow 'FIELD_FINISH', true, (buffer, info, client, server, datas)->
...
@@ -2876,18 +2879,18 @@ ygopro.stoc_follow 'FIELD_FINISH', true, (buffer, info, client, server, datas)->
ygopro.stoc_send(client, 'GAME_MSG', client.last_game_msg)
ygopro.stoc_send(client, 'GAME_MSG', client.last_game_msg)
await return true
await return true
ygopro
.
stoc_follow
'DUEL_END'
,
fals
e
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro.stoc_follow 'DUEL_END',
tru
e, (buffer, info, client, server, datas)->
room=ROOM_all[client.rid]
room=ROOM_all[client.rid]
return unless room and settings.modules.replay_delay and room.hostinfo.mode == 1
return unless room and settings.modules.replay_delay and room.hostinfo.mode == 1
await SOCKET_flush_data(client, datas)
await SOCKET_flush_data(client, datas)
CLIENT_send_replays
(
client
,
room
)
await
CLIENT_send_replays(client, room)
if !room.replays_sent_to_watchers
if !room.replays_sent_to_watchers
room.replays_sent_to_watchers = true
room.replays_sent_to_watchers = true
for player in room.players when player and player.pos > 3
for player in room.players when player and player.pos > 3
CLIENT_send_replays(player, room)
CLIENT_send_replays(player, room)
for player in room.watchers when player
for player in room.watchers when player
CLIENT_send_replays(player, room)
CLIENT_send_replays(player, room)
await
return
return false
wait_room_start = (room, time)->
wait_room_start = (room, time)->
if room and room.duel_stage == ygopro.constants.DUEL_STAGE.BEGIN and room.ready_player_count_without_host >= room.max_player - 1
if room and room.duel_stage == ygopro.constants.DUEL_STAGE.BEGIN and room.ready_player_count_without_host >= room.max_player - 1
...
@@ -3167,8 +3170,7 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
...
@@ -3167,8 +3170,7 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
ygopro.stoc_send_chat(client, "${banned_duel_tip}", ygopro.constants.COLORS.RED)
ygopro.stoc_send_chat(client, "${banned_duel_tip}", ygopro.constants.COLORS.RED)
await ROOM_ban_player(client.name, client.ip, "${random_ban_reason_abuse}")
await ROOM_ban_player(client.name, client.ip, "${random_ban_reason_abuse}")
await ROOM_ban_player(client.name, client.ip, "${random_ban_reason_abuse}", 3)
await ROOM_ban_player(client.name, client.ip, "${random_ban_reason_abuse}", 3)
CLIENT_send_replays
(
client
,
room
)
CLIENT_send_replays_and_kick(client, room)
CLIENT_kick
(
client
)
return true
return true
else
else
client.abuse_count=client.abuse_count+4
client.abuse_count=client.abuse_count+4
...
@@ -3502,8 +3504,7 @@ ygopro.stoc_follow 'CHANGE_SIDE', false, (buffer, info, client, server, datas)->
...
@@ -3502,8 +3504,7 @@ ygopro.stoc_follow 'CHANGE_SIDE', false, (buffer, info, client, server, datas)->
ygopro.stoc_send_chat_to_room(room, client.name + "${side_overtime_room}", ygopro.constants.COLORS.BABYBLUE)
ygopro.stoc_send_chat_to_room(room, client.name + "${side_overtime_room}", ygopro.constants.COLORS.BABYBLUE)
ygopro.stoc_send_chat(client, "${side_overtime}", ygopro.constants.COLORS.RED)
ygopro.stoc_send_chat(client, "${side_overtime}", ygopro.constants.COLORS.RED)
#room.scores[client.name_vpass] = -9
#room.scores[client.name_vpass] = -9
CLIENT_send_replays
(
client
,
room
)
CLIENT_send_replays_and_kick(client, room)
CLIENT_kick
(
client
)
clearInterval sinterval
clearInterval sinterval
else
else
client.side_tcount = client.side_tcount - 1
client.side_tcount = client.side_tcount - 1
...
...
ygopro-server.js
View file @
37e0f631
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