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pre-release-database-cdb
Commits
ff08984e
Commit
ff08984e
authored
Jan 14, 2026
by
wind2009
Browse files
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21.16
parent
b6a479d5
Pipeline
#42593
passed with stages
in 3 minutes and 24 seconds
Changes
5
Pipelines
2
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5 changed files
with
15 additions
and
6 deletions
+15
-6
.gitlab-ci.yml
.gitlab-ci.yml
+1
-1
BLZD.cdb
BLZD.cdb
+0
-0
pack/2026-01-24 BLZD.ydk
pack/2026-01-24 BLZD.ydk
+1
-0
pics/101304028.jpg
pics/101304028.jpg
+0
-0
script/c101304028.lua
script/c101304028.lua
+13
-5
No files found.
.gitlab-ci.yml
View file @
ff08984e
...
@@ -91,7 +91,7 @@ add_script_diff:
...
@@ -91,7 +91,7 @@ add_script_diff:
FIELDS
:
'
name,desc,overallString,picUrl'
FIELDS
:
'
name,desc,overallString,picUrl'
GIT_DEPTH
:
'
1000'
GIT_DEPTH
:
'
1000'
OUTPUT_FILENAME
:
test-release.json
OUTPUT_FILENAME
:
test-release.json
REF_COMMIT
:
'
21.1
4
'
# 更新的时候改这里,修改成上一个tag的版本号
REF_COMMIT
:
'
21.1
5
'
# 更新的时候改这里,修改成上一个tag的版本号
script
:
script
:
-
apt update;apt -y install wget
-
apt update;apt -y install wget
-
currentPath=$PWD
-
currentPath=$PWD
...
...
BLZD.cdb
View file @
ff08984e
No preview for this file type
pack/2026-01-24 BLZD.ydk
View file @
ff08984e
...
@@ -25,6 +25,7 @@
...
@@ -25,6 +25,7 @@
101304025
101304025
101304026
101304026
101304027
101304027
101304028
101304029
101304029
101304030
101304030
101304031
101304031
...
...
pics/101304028.jpg
0 → 100644
View file @
ff08984e
107 KB
script/c101304028.lua
View file @
ff08984e
--WAKE CUP! クロ
--WAKE CUP! クロ
CATEGORY_MSET
=
0x100000000
--包含盖放怪兽的效果
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--to hand
--to hand
...
@@ -15,7 +16,7 @@ function s.initial_effect(c)
...
@@ -15,7 +16,7 @@ function s.initial_effect(c)
--flip
--flip
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_POSITION
)
e2
:
SetCategory
(
CATEGORY_POSITION
+
CATEGORY_MSET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_FLIP
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_FLIP
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
...
@@ -29,6 +30,7 @@ function s.initial_effect(c)
...
@@ -29,6 +30,7 @@ function s.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e3
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e3
:
SetTarget
(
s
.
postg2
)
e3
:
SetTarget
(
s
.
postg2
)
...
@@ -52,9 +54,15 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -52,9 +54,15 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
if
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_HAND
)
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
Duel
.
DiscardHand
(
tp
,
nil
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
local
dg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
REASON_EFFECT
)
Duel
.
ShuffleHand
(
tp
)
if
dg
:
GetCount
()
>
0
then
Duel
.
BreakEffect
()
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
)
end
end
end
end
end
end
function
s
.
setfilter
(
c
)
function
s
.
setfilter
(
c
)
...
@@ -85,4 +93,4 @@ function s.posop2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -85,4 +93,4 @@ function s.posop2(e,tp,eg,ep,ev,re,r,rp)
if
tc
:
IsRelateToChain
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
tc
:
IsFacedown
()
then
if
tc
:
IsRelateToChain
()
and
tc
:
IsType
(
TYPE_MONSTER
)
and
tc
:
IsFacedown
()
then
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_DEFENSE
)
end
end
end
end
\ No newline at end of file
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