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pre-release-database-cdb
Commits
f8a96718
Commit
f8a96718
authored
Apr 26, 2024
by
wind2009
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Fix ブルーミー
parent
94008dda
Pipeline
#26703
passed with stages
in 1 minute and 2 seconds
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script/c101205029.lua
script/c101205029.lua
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script/c101205029.lua
View file @
f8a96718
--
布鲁米
--
ブルーミー
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -46,34 +46,35 @@ function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local
sc
=
e
:
GetLabelObject
()
local
g
=
Group
.
FromCards
(
c
,
sc
)
local
fg
=
g
:
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
fg
:
GetCount
()
~=
2
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
fg
:
FilterSelect
(
tp
,
s
.
tgspfilter
,
1
,
1
,
nil
,
fg
,
e
,
tp
)
if
#
sg
>
0
and
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
Duel
.
Remove
(
g
-
sg
,
POS_FACEUP
,
REASON_EFFECT
)
if
fg
:
GetCount
()
==
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
fg
:
FilterSelect
(
tp
,
s
.
tgspfilter
,
1
,
1
,
nil
,
fg
,
e
,
tp
)
if
#
sg
>
0
and
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
Duel
.
Remove
(
g
-
sg
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CANNOT_ATTACK_ANNOUNCE
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
s
.
atktg
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CANNOT_ATTACK_ANNOUNCE
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
s
.
atktg
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
s
.
splimit
(
e
,
c
)
return
c
:
IsLocation
(
LOCATION_EXTRA
)
and
not
c
:
IsType
(
TYPE_SYNCHRO
)
return
c
:
IsLocation
(
LOCATION_EXTRA
)
and
not
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
atktg
(
e
,
c
)
return
not
c
:
IsType
(
TYPE_SYNCHRO
)
return
not
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
synlimit
(
e
,
c
)
if
not
c
then
return
false
end
...
...
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