Commit f6cb4944 authored by Amiya's avatar Amiya

新卡

parent ffef8063
Pipeline #41125 passed with stages
in 2 minutes and 51 seconds
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--天雷ノ双風神 シーナ
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--battle indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e2:SetCountLimit(1)
e2:SetValue(s.valcon)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.thfilter(c,res)
if c:IsCode(id) and c:IsLocation(LOCATION_MZONE) then return false end
return (res and c:IsFaceup() and c:IsType(TYPE_MONSTER)
or not res and c:IsType(TYPE_SPELL+TYPE_TRAP))and c:IsAbleToHand()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local res=re:IsActiveType(TYPE_MONSTER)
if chk==0 then
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,res)
end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,res)
if res then
e:GetLabel(1)
else
e:GetLabel(0)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local res=(e:GetLabel()==1)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,res)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
end
function s.valcon(e,re,r,rp)
return bit.band(r,REASON_BATTLE)~=0
end
\ No newline at end of file
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