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pre-release-database-cdb
Commits
ef6e039c
Commit
ef6e039c
authored
Oct 23, 2024
by
wind2009
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Add 光なき影 ア=バオ・ア・クゥー
parent
b23e7599
Pipeline
#30662
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in 1 minute and 52 seconds
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ef6e039c
--光なき影 ア=バオ・ア・クゥー
local
s
,
id
,
o
=
GetID
()
---@param c Card
function
s
.
initial_effect
(
c
)
--link summon
aux
.
AddLinkProcedure
(
c
,
nil
,
2
,
99
,
s
.
lcheck
)
c
:
EnableReviveLimit
()
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_MAIN_END
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
accon
)
e1
:
SetCost
(
s
.
accost
)
e1
:
SetTarget
(
s
.
actarget
)
e1
:
SetOperation
(
s
.
acoperation
)
c
:
RegisterEffect
(
e1
)
--draw
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
drtg
)
e2
:
SetOperation
(
s
.
dract
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
lcheck
(
g
,
lc
)
return
g
:
IsExists
(
Card
.
IsLinkRace
,
1
,
nil
,
RACE_FIEND
)
end
function
s
.
accon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
end
function
s
.
accost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
DiscardHand
(
tp
,
Card
.
IsDiscardable
,
1
,
1
,
REASON_COST
+
REASON_DISCARD
)
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsAttribute
(
ATTRIBUTE_DARK
+
ATTRIBUTE_LIGHT
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
actarget
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
c
=
e
:
GetHandler
()
local
b1
=
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
local
b2
=
Duel
.
GetMZoneCount
(
tp
,
c
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
2
)},
{
b2
,
aux
.
Stringid
(
id
,
3
)})
e
:
SetLabel
(
op
)
if
op
==
1
then
e
:
SetCategory
(
CATEGORY_DESTROY
)
local
g
=
Duel
.
SelectTarget
(
tp
,
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
elseif
op
==
2
then
e
:
SetCategory
(
CATEGORY_REMOVE
+
CATEGORY_SPECIAL_SUMMON
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
c
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
end
end
function
s
.
acoperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
op
=
e
:
GetLabel
()
if
op
==
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
if
#
g
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
end
elseif
op
==
2
then
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
Remove
(
c
,
0
,
REASON_EFFECT
+
REASON_TEMPORARY
)
~=
0
then
if
c
:
GetOriginalCode
()
==
id
then
c
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetLabelObject
(
c
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
s
.
retcon
)
e1
:
SetOperation
(
s
.
retop
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
if
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
end
end
function
s
.
retcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetLabelObject
():
GetFlagEffect
(
id
)
~=
0
end
function
s
.
retop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
ReturnToField
(
e
:
GetLabelObject
())
end
function
s
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
TYPE_MONSTER
)
local
ct
=
g
:
GetClassCount
(
Card
.
GetRace
)
if
chk
==
0
then
return
ct
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
ct
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
ct
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
ct
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
ct
,
tp
,
LOCATION_HAND
)
end
function
s
.
dract
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
TYPE_MONSTER
)
local
ct
=
g
:
GetClassCount
(
Card
.
GetRace
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
if
ct
>
0
then
Duel
.
Draw
(
p
,
ct
,
REASON_EFFECT
)
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
GetFieldGroup
(
p
,
LOCATION_HAND
,
0
):
Select
(
p
,
ct
,
ct
,
nil
)
Duel
.
ShuffleHand
(
tp
)
aux
.
PlaceCardsOnDeckBottom
(
tp
,
g
)
end
end
\ No newline at end of file
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