Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
pre-release-database-cdb
Commits
ea2ce179
Commit
ea2ce179
authored
Apr 12, 2024
by
Amiya
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
新卡
parent
a1cf244f
Pipeline
#26394
passed with stages
in 1 minute and 5 seconds
Changes
4
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
316 additions
and
0 deletions
+316
-0
script/c100222201.lua
script/c100222201.lua
+47
-0
script/c100222202.lua
script/c100222202.lua
+49
-0
script/c100222203.lua
script/c100222203.lua
+100
-0
script/c100222204.lua
script/c100222204.lua
+120
-0
No files found.
script/c100222201.lua
0 → 100644
View file @
ea2ce179
--特異点の悪魔
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCondition
(
s
.
descon
)
e1
:
SetCost
(
s
.
descost
)
e1
:
SetTarget
(
s
.
destg
)
e1
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e1
)
end
function
s
.
cfilter
(
c
,
tp
)
return
c
:
IsSummonPlayer
(
1
-
tp
)
end
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
end
function
s
.
costfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsAbleToGraveAsCost
()
end
function
s
.
descost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToGraveAsCost
()
and
Duel
.
IsExistingMatchingCard
(
s
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
c
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
)
g
:
AddCard
(
c
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
end
function
s
.
desfilter
(
c
,
e
,
tp
)
return
c
:
IsSummonPlayer
(
1
-
tp
)
and
(
not
e
or
c
:
IsRelateToEffect
(
e
))
and
c
:
IsType
(
TYPE_MONSTER
)
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
eg
:
IsExists
(
s
.
desfilter
,
1
,
nil
,
nil
,
tp
)
end
local
g
=
eg
:
Filter
(
s
.
desfilter
,
nil
,
nil
,
tp
)
Duel
.
SetTargetCard
(
eg
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
eg
:
Filter
(
s
.
desfilter
,
nil
,
e
,
tp
):
Filter
(
Card
.
IsRelateToChain
,
nil
)
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
end
\ No newline at end of file
script/c100222202.lua
0 → 100644
View file @
ea2ce179
--古代の機械像
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
83104731
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
s
.
spcon
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCost
(
s
.
spcost
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
return
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
and
Duel
.
GetFieldGroupCount
(
c
:
GetControler
(),
LOCATION_MZONE
,
0
)
<
Duel
.
GetFieldGroupCount
(
c
:
GetControler
(),
0
,
LOCATION_MZONE
)
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsReleasable
()
end
Duel
.
Release
(
e
:
GetHandler
(),
REASON_COST
)
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
aux
.
IsCodeListed
(
c
,
83104731
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsCode
(
i
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
end
\ No newline at end of file
script/c100222203.lua
0 → 100644
View file @
ea2ce179
--ワクチンゲール
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddXyzProcedure
(
c
,
nil
,
3
,
2
,
nil
,
nil
,
99
)
c
:
EnableReviveLimit
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCost
(
s
.
atkcost
)
e1
:
SetTarget
(
s
.
atktg
)
e1
:
SetOperation
(
s
.
atkop
)
c
:
RegisterEffect
(
e1
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCondition
(
s
.
atkcon2
)
e3
:
SetTarget
(
s
.
atktg2
)
e3
:
SetOperation
(
s
.
atkop2
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
atkcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
CheckRemoveOverlayCard
(
tp
,
1
,
REASON_COST
)
end
e
:
GetHandler
():
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_COST
)
end
function
s
.
arkfilter
(
c
)
return
c
:
IsFaceup
()
and
(
not
c
:
IsAttack
(
c
:
GetBaseAttack
())
or
c
:
IsDefense
(
c
:
GetBaseDefense
()))
end
function
s
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
filter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
end
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsLocation
(
LOCATION_MZONE
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
tc
:
GetBaseAttack
())
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_SET_DEFENSE_FINAL
)
e2
:
SetValue
(
tc
:
GetBaseDefense
())
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
if
tc
:
IsControler
(
tp
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetValue
(
1
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
tc
:
RegisterEffect
(
e4
)
end
end
end
function
s
.
cfilter
(
c
,
tp
)
return
c
:
IsControler
(
tp
)
end
function
s
.
atkcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
and
not
eg
:
IsContains
(
e
:
GetHandler
())
and
e
:
GetHandler
():
GetOverlayCount
()
>
2
end
function
s
.
atkfilter
(
c
,
e
,
tp
)
return
c
:
IsSummonPlayer
(
tp
)
and
(
not
e
or
c
:
IsRelateToEffect
(
e
))
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
end
function
s
.
atktg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
eg
:
IsExists
(
s
.
atkfilter
,
1
,
nil
,
nil
,
tp
)
end
local
g
=
eg
:
Filter
(
s
.
atkfilter
,
nil
,
nil
,
tp
)
Duel
.
SetTargetCard
(
eg
)
end
function
s
.
atkop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
eg
:
Filter
(
s
.
atkfilter
,
nil
,
e
,
tp
):
Filter
(
Card
.
IsRelateToChain
,
nil
)
for
tc
in
aux
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
900
)
tc
:
RegisterEffect
(
e1
)
end
end
\ No newline at end of file
script/c100222204.lua
0 → 100644
View file @
ea2ce179
--魂を刻む右
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
70902743
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_CONTINUOUS_TARGET
)
e1
:
SetTarget
(
s
.
eqtg
)
e1
:
SetOperation
(
s
.
eqop
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e2
:
SetValue
(
s
.
eqlimit
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_EQUIP
)
e3
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e3
:
SetValue
(
s
.
immval
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetCountLimit
(
1
)
e4
:
SetTarget
(
s
.
atktg
)
e4
:
SetOperation
(
s
.
atkop
)
c
:
RegisterEffect
(
e4
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e5
:
SetCategory
(
CATEGORY_COUNTER
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e5
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e5
:
SetRange
(
LOCATION_SZONE
)
e5
:
SetCountLimit
(
1
)
e5
:
SetCondition
(
s
.
atkcon2
)
e5
:
SetTarget
(
s
.
atktg2
)
e5
:
SetOperation
(
s
.
atkop2
)
c
:
RegisterEffect
(
e5
)
end
function
s
.
eqlimit
(
e
,
c
)
return
c
:
IsControler
(
e
:
GetHandlerPlayer
())
and
c
:
IsType
(
TYPE_SYNCHRO
)
and
c
:
IsRace
(
RACE_DRAGON
)
end
function
s
.
eqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
chkc
:
IsFaceup
()
and
s
.
eqlimit
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_EQUIP
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
eqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
e
:
GetHandler
():
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
Duel
.
Equip
(
tp
,
e
:
GetHandler
(),
tc
)
end
end
function
s
.
immval
(
e
,
re
)
local
qc
=
e
:
GetHandler
():
GetEquipTarget
()
return
qc
and
qc
:
IsCode
(
70902743
)
and
re
:
IsActivated
()
and
re
:
GetOwnerPlayer
()
~=
e
:
GetHandlerPlayer
()
end
function
s
.
atkfilter
(
c
,
atk
)
return
c
:
IsFaceup
()
and
c
:
GetAttack
()
~=
atk
end
function
s
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
qc
=
e
:
GetHandler
():
GetEquipTarget
()
local
atk
=
qc
:
GetAttack
()
if
chk
==
0
then
return
qc
and
Duel
.
IsExistingMatchingCard
(
s
.
atkfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
atk
)
end
end
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
qc
=
e
:
GetHandler
():
GetEquipTarget
()
local
atk
=
qc
:
GetAttack
()
local
c
=
e
:
GetHandler
()
local
lp
=
Duel
.
GetLP
(
tp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
atkfilter
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
atk
)
local
tc
=
g
:
GetFirst
()
for
tc
in
aux
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetValue
(
atk
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
end
function
s
.
atkcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetHandler
():
GetEquipTarget
()
return
Duel
.
GetAttacker
()
==
tc
or
Duel
.
GetAttackTarget
()
==
tc
end
function
s
.
rmfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToRemove
()
and
not
c
:
IsAttack
(
0
)
end
function
s
.
atktg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
s
.
rmfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
rmfilter
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
rmfilter
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
1
,
1
-
tp
,
LOCATION_GRAVE
)
end
function
s
.
atkop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
c
=
e
:
GetHandler
()
local
qc
=
c
:
GetEquipTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
Remove
(
tc
,
POS_FACEUP
,
REASON_EFFECT
)
~=
0
then
local
atk
=
tc
:
GetAttack
()
if
qc
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
and
atk
>
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
atk
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
qc
:
RegisterEffect
(
e1
)
end
end
end
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment