Commit e7c5b29f authored by wind2009's avatar wind2009

Revert レッド・デーモンズ・チェーン

parent d558d7d6
Pipeline #42569 canceled with stages
in 8 seconds
...@@ -2,53 +2,26 @@ ...@@ -2,53 +2,26 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,70902743) aux.AddCodeList(c,70902743)
--disable --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TARGET) e1:SetCategory(CATEGORY_DISABLE)
e1:SetCode(EFFECT_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetRange(LOCATION_SZONE) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--decrease atk --act in set turn
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_TARGET) e2:SetDescription(aux.Stringid(id,2))
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetRange(LOCATION_SZONE) e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e2:SetValue(s.atkval) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCost(s.accost)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--activate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_ACTIVATE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e3:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e3:SetLabelObject(e2)
e3:SetCost(s.cost)
e3:SetTarget(s.target)
e3:SetOperation(s.activate)
c:RegisterEffect(e3)
--Destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(s.descon)
e4:SetOperation(s.desop)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e4)
--act in set turn
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e5:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e5:SetCost(s.accost)
c:RegisterEffect(e5)
end
function s.atkval(e,c)
return e:GetLabel()*-100
end end
function s.cfilter(c) function s.cfilter(c)
return c:IsType(TYPE_MONSTER) and not c:IsPublic() return c:IsType(TYPE_MONSTER) and not c:IsPublic()
...@@ -59,7 +32,7 @@ end ...@@ -59,7 +32,7 @@ end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
local ct=Duel.GetTargetCount(s.filter,tp,0,LOCATION_MZONE,nil) local ct=Duel.GetTargetCount(s.filter,tp,0,LOCATION_MZONE,nil)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sg=g:SelectSubGroup(tp,s.gcheck,false,1,g:GetCount(),ct) local sg=g:SelectSubGroup(tp,s.gcheck,false,1,g:GetCount(),ct)
Duel.ConfirmCards(1-tp,sg) Duel.ConfirmCards(1-tp,sg)
...@@ -70,22 +43,45 @@ function s.filter(c) ...@@ -70,22 +43,45 @@ function s.filter(c)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return e:IsCostChecked() and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
local ct,atk=e:GetLabel() local ct,atk=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,ct+1,ct+1,nil) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,ct+1,ct+1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
e:GetLabelObject():SetLabel(atk)
local fid=e:GetHandler():GetFieldID()
for tc in aux.Next(g) do
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
end
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain():Filter(Card.IsType,nil,TYPE_MONSTER) local ct,atk=e:GetLabel()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToChain,nil):Filter(Card.IsType,nil,TYPE_MONSTER)
local fid=c:GetFieldID()
if tg:GetCount()>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TARGET)
e1:SetCode(EFFECT_DISABLE)
e1:SetRange(LOCATION_SZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_TARGET)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetValue(atk*-100)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetValue(fid)
e3:SetCondition(s.descon)
e3:SetOperation(s.desop)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e3)
end
for tc in aux.Next(tg) do for tc in aux.Next(tg) do
c:SetCardTarget(tc) c:SetCardTarget(tc)
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
end end
end end
function s.desfilter(c,e) function s.desfilter(c,e)
......
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