Commit e3d29a70 authored by wind2009's avatar wind2009

Fix

parent bb6933ec
Pipeline #26907 passed with stages
in 1 minute and 1 second
...@@ -28,21 +28,20 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -28,21 +28,20 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.eqop(e,tp,eg,ep,ev,re,r,rp) function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,c,tp) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,c,tp)
local sc=g:GetFirst() local sc=g:GetFirst()
if not sc then return end if sc and Duel.Equip(tp,sc,c) then
if not Duel.Equip(tp,sc,c) then return end local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetLabelObject(c)
e1:SetLabelObject(c) e1:SetValue(s.eqlimit)
e1:SetValue(s.eqlimit) sc:RegisterEffect(e1)
sc:RegisterEffect(e1) end
end end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
...@@ -28,21 +28,20 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -28,21 +28,20 @@ function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.eqop(e,tp,eg,ep,ev,re,r,rp) function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_REMOVED,0,1,1,nil,c,tp) local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_REMOVED,0,1,1,nil,c,tp)
local sc=g:GetFirst() local sc=g:GetFirst()
if not sc then return end if sc and Duel.Equip(tp,sc,c) then
if not Duel.Equip(tp,sc,c) then return end local e1=Effect.CreateEffect(c)
local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetLabelObject(c)
e1:SetLabelObject(c) e1:SetValue(s.eqlimit)
e1:SetValue(s.eqlimit) sc:RegisterEffect(e1)
sc:RegisterEffect(e1) end
end end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
...@@ -52,7 +52,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -52,7 +52,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.desop(e,tp,eg,ep,ev,re,r,rp) function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT) Duel.Destroy(tc,REASON_EFFECT)
end end
end end
......
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