Commit dfce1b35 authored by wind2009's avatar wind2009

Fix 絢嵐たる見神

parent 67b1cdff
Pipeline #37462 passed with stages
in 3 minutes and 44 seconds
...@@ -6,6 +6,7 @@ function s.initial_effect(c) ...@@ -6,6 +6,7 @@ function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_DRAW+CATEGORY_HANDES) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_DRAW+CATEGORY_HANDES)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetHintTiming(0,TIMING_END_PHASE)
...@@ -42,6 +43,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -42,6 +43,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if op==1 then if op==1 then
if e:IsCostChecked() then if e:IsCostChecked() then
e:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end end
Duel.SetTargetPlayer(tp) Duel.SetTargetPlayer(tp)
...@@ -50,6 +52,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -50,6 +52,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
elseif op==2 then elseif op==2 then
if e:IsCostChecked() then if e:IsCostChecked() then
e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e:SetProperty(0)
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
end end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
......
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