Commit d8fa1e2c authored by fallenstardust's avatar fallenstardust

fix VJMP-JP244 script

fix cdb
parent 4353b22c
Pipeline #24206 passed with stages
in 1 minute and 32 seconds
--灵摆女巫 --coded by Lyris
local cm,m,o=GetID() --Pendulum Witch
function cm.initial_effect(c) local s, id, o = GetID()
--pendulum summon function s.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--Destroy P --to extra
aux.RegisterMergedDelayedEvent(c,id,EVENT_DESTROYED)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_CUSTOM+id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m) e1:SetCountLimit(1,id)
e1:SetTarget(cm.destg) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetOperation(cm.desop) e1:SetCondition(s.txcon)
e1:SetTarget(s.txtg)
e1:SetOperation(s.txop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e4=e1:Clone() --search
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetCondition(cm.condition)
c:RegisterEffect(e4)
--pendulum
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED) e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id+o)
e2:SetCondition(cm.pencon) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetTarget(cm.pentg) e2:SetTarget(s.thtg)
e2:SetOperation(cm.penop) e2:SetOperation(s.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--to EX local e3=e2:Clone()
local e3=Effect.CreateEffect(c) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCategory(CATEGORY_TOEXTRA) e3:SetCondition(s.thcon)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_PZONE)
e3:SetCountLimit(1,m+o)
e3:SetCondition(cm.tecon)
e3:SetTarget(cm.tetg)
e3:SetOperation(cm.teop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--to scale
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(s.pzcon)
e4:SetTarget(s.pztg)
e4:SetOperation(s.pzop)
c:RegisterEffect(e4)
end
function s.cfilter(c,tp,chk)
return c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousTypeOnField()&(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)>0
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and (c:IsReason(REASON_BATTLE)
or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)
and (not chk or Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,c))
end
function s.chk(c,tc)
return c:GetOriginalRace()==tc:GetOriginalRace()
end
function s.filter(c,r)
if not c:IsType(TYPE_PENDULUM) then return false end
local t=type(r)
if t=='userdata' then
local v=aux.GetValueType(r)
if v=='Card' then return s.chk(c,r)
elseif v=='Group' then return r:IsExists(s.chk,1,c,c)
else return false end
elseif t=='number' then return c:GetOriginalRace()==r
else return false end
end
function s.txcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.txtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=eg:Filter(s.cfilter,nil,tp,chk==0)
if chk==0 then return #g>0 end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
end end
function cm.desfilter(c) function s.txop(e,tp,eg,ep,ev,re,r,rp)
return c:IsType(TYPE_PENDULUM) and c:IsFaceup() local g=Duel.GetTargetsRelateToChain()
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
local tg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,1,1,nil,g)
Duel.SendtoExtraP(tg,nil,REASON_EFFECT)
end end
function cm.thfilter(c) function s.sfilter(c)
return c:IsLevelBelow(4) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand() return c:IsLevelBelow(4) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_PZONE) and cm.desfilter(chkc) and chkc~=e:GetHandler() end if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(cm.desfilter,tp,LOCATION_PZONE,LOCATION_PZONE,1,e:GetHandler()) if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,0,1,nil)
and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end and Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,cm.desfilter,tp,LOCATION_PZONE,LOCATION_PZONE,1,1,e:GetHandler()) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,0,1,1,nil)+e:GetHandler()
g:AddCard(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function cm.desop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and e:GetHandler():IsRelateToEffect(e) and Duel.Destroy(Group.FromCards(tc,e:GetHandler()),REASON_EFFECT)==2 then local g=Group.FromCards(c,tc):Filter(Card.IsRelateToChain,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) if #g<2 or Duel.Destroy(g,REASON_EFFECT)<2 then return end
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
if g:GetCount()>0 then local sg=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,sg)
end
end
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM) return e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM)
end end
function cm.pencon(e,tp,eg,ep,ev,re,r,rp) function s.pzcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceupEx()
end end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk) function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end end
function cm.penop(e,tp,eg,ep,ev,re,r,rp) function s.pzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) then if c:IsRelateToChain() then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
function cm.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and c:IsType(TYPE_XYZ+TYPE_SYNCHRO+TYPE_FUSION) and c:IsReason(REASON_DESTROY)
and (c:IsReason(REASON_BATTLE) or c:GetReasonPlayer()==1-tp)
end
function cm.tefilter(c,race)
return c:IsType(TYPE_PENDULUM) and c:GetOriginalRace()&race~=0
end
function cm.tecon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter,1,nil,tp)
end
function cm.tetg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=eg:Filter(cm.cfilter,nil,tp)
local tc=g:GetFirst()
local sg=Group.CreateGroup()
while tc do
local rg=Duel.GetMatchingGroup(cm.tefilter,tp,LOCATION_DECK,0,nil,tc:GetOriginalRace())
sg:Merge(rg)
tc=g:GetNext()
end
if chk==0 then return sg:GetCount()>0 end
end
function cm.teop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(cm.cfilter,nil,tp)
local tc=g:GetFirst()
local sg=Group.CreateGroup()
while tc do
local rg=Duel.GetMatchingGroup(cm.tefilter,tp,LOCATION_DECK,0,nil,tc:GetOriginalRace())
sg:Merge(rg)
tc=g:GetNext()
end
if sg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,0))
local exg=sg:Select(tp,1,1,nil)
Duel.SendtoExtraP(exg,nil,REASON_EFFECT)
end
end end
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