Commit d264bde8 authored by wind2009's avatar wind2009

format

sync bc2bbbf645f2577ef73cbfa9bc64e9364444744f
parent 4be6c5b8
Pipeline #42882 passed with stages
in 3 minutes and 19 seconds
--捕食植物テポウリザード --捕食植物テポウリザード
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,24094653) aux.AddCodeList(c,24094653)
......
--道化の一座 ホワイトフェイス --道化の一座 ホワイトフェイス
local s,id,o=GetID() local s,id,o=GetID()
CATEGORY_MSET =0x100000000 --包含盖放怪兽的效果 CATEGORY_MSET =0x100000000 --包含盖放怪兽的效果
function s.initial_effect(c) function s.initial_effect(c)
......
--糾罪巧γ'-「exapatisIA」 --糾罪巧γ’-「exapatisIA」
CATEGORY_MSET =0x100000000 --包含盖放怪兽的效果 CATEGORY_MSET =0x100000000 --包含盖放怪兽的效果
CATEGORY_SSET =0x200000000 --包含盖放魔陷的效果 CATEGORY_SSET =0x200000000 --包含盖放魔陷的效果
local s,id,o=GetID() local s,id,o=GetID()
......
--糾罪巧-「Atilε.SPIA」 --糾罪巧-Atilε.SPIA
CATEGORY_MSET =0x100000000 --包含盖放怪兽的效果 CATEGORY_MSET =0x100000000 --包含盖放怪兽的效果
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
......
...@@ -92,11 +92,11 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -92,11 +92,11 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit) e1:SetValue(s.aclimit)
if Duel.GetTurnPlayer()==tp then if Duel.GetTurnPlayer()==tp then
e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,2)
else else
e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1) e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN,1)
end end
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function s.aclimit(e,re,tp) function s.aclimit(e,re,tp)
......
--コンベックス・ナイト --コンベックス・ナイト
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon) e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg) e1:SetTarget(s.sptg)
e1:SetOperation(s.spop) e1:SetOperation(s.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--tograve --tograve
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_ATKCHANGE) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetTarget(s.tgtg) e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop) e2:SetOperation(s.tgop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.mcmfilter(c,lv) function s.mcmfilter(c,lv)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_MONSTER) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_MONSTER)
and (not lv or c:GetLevel()>0 and c:GetLevel()~=lv or c:GetRank()>0 and c:GetRank()~=lv) and (not lv or c:GetLevel()>0 and c:GetLevel()~=lv or c:GetRank()>0 and c:GetRank()~=lv)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.mcmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) return Duel.IsExistingMatchingCard(s.mcmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToChain() then return end if not c:IsRelateToChain() then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then
local g=Duel.GetMatchingGroup(s.mcmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c:GetLevel()) local g=Duel.GetMatchingGroup(s.mcmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c:GetLevel())
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tg=g:Select(tp,1,1,nil) local tg=g:Select(tp,1,1,nil)
if tg:GetCount()>0 then if tg:GetCount()>0 then
Duel.BreakEffect() Duel.BreakEffect()
Duel.HintSelection(tg) Duel.HintSelection(tg)
local tc=tg:GetFirst() local tc=tg:GetFirst()
local lv=tc:GetLevel() local lv=tc:GetLevel()
if tc:IsType(TYPE_XYZ) then if tc:IsType(TYPE_XYZ) then
lv=tc:GetRank() lv=tc:GetRank()
end end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv) e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
end end
end end
end end
function s.tgfilter(c) function s.tgfilter(c)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave() return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
local lv=tc:GetLevel() local lv=tc:GetLevel()
if lv>0 and c:IsFaceup() and c:IsRelateToChain() then if lv>0 and c:IsFaceup() and c:IsRelateToChain() then
Duel.BreakEffect() Duel.BreakEffect()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(lv*100) e1:SetValue(lv*100)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
end end
end end
...@@ -83,7 +83,7 @@ end ...@@ -83,7 +83,7 @@ end
function s.retop(e,tp,eg,ep,ev,re,r,rp) function s.retop(e,tp,eg,ep,ev,re,r,rp)
local fid=e:GetLabel() local fid=e:GetLabel()
local tc=e:GetLabelObject() local tc=e:GetLabelObject()
if tc and tc:GetFlagEffectLabel(id)==fid then if tc and tc:GetFlagEffectLabel(id)==fid then
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end end
end end
......
--キラーチューンB2B --キラーチューン B2B
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Synchro Summon --Synchro Summon
...@@ -72,7 +72,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -72,7 +72,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
local b1=tc:IsAbleToHand() local b1=tc:IsAbleToHand()
local b2=tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 local b2=tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
local op=aux.SelectFromOptions(tp, local op=aux.SelectFromOptions(tp,
......
--依共鳴 --依共鳴
CATEGORY_MSET =0x100000000 --包含盖放怪兽的效果 CATEGORY_MSET =0x100000000 --包含盖放怪兽的效果
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
......
--ノーザンクロスファイア --ノーザンクロスファイア
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--deckdes --deckdes
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon) e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg) e1:SetTarget(s.thtg)
e1:SetOperation(s.thop) e1:SetOperation(s.thop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--remove --remove
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCategory(CATEGORY_REMOVE) e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id)
e2:SetCondition(s.excon) e2:SetCondition(s.excon)
e2:SetCost(s.excost) e2:SetCost(s.excost)
e2:SetTarget(s.extg) e2:SetTarget(s.extg)
e2:SetOperation(s.exop) e2:SetOperation(s.exop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.thcon(e,tp,eg,ep,ev,re,r,rp) function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
return #g>0 and g:GetSum(Card.GetLevel)>=10 return #g>0 and g:GetSum(Card.GetLevel)>=10
end end
function s.thfilter(c,e,tp,ft) function s.thfilter(c,e,tp,ft)
return c:IsLevel(10) and c:IsType(TYPE_MONSTER) return c:IsLevel(10) and c:IsType(TYPE_MONSTER)
and (c:IsLocation(LOCATION_DECK) and c:IsAbleToHand() and (c:IsLocation(LOCATION_DECK) and c:IsAbleToHand()
or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp,ft) end if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp,ft) end
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp,ft) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp,ft)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc then
local thchk=tc:IsLocation(LOCATION_DECK) and tc:IsAbleToHand() local thchk=tc:IsLocation(LOCATION_DECK) and tc:IsAbleToHand()
local spchk=ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) local spchk=ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
if spchk and (not thchk or Duel.SelectOption(tp,1190,1152)==1) then if spchk and (not thchk or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
elseif thchk then elseif thchk then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
end end
end end
end end
function s.excon(e,tp,eg,ep,ev,re,r,rp) function s.excon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
return #g>0 and g:GetSum(Card.GetLevel)>=10 return #g>0 and g:GetSum(Card.GetLevel)>=10
end end
function s.costfilter(c) function s.costfilter(c)
return c:IsLevel(10) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() return c:IsLevel(10) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end end
function s.excost(e,tp,eg,ep,ev,re,r,rp,chk) function s.excost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,c) end and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,c) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,c)
g:AddCard(c) g:AddCard(c)
Duel.Remove(g,POS_FACEUP,REASON_COST) Duel.Remove(g,POS_FACEUP,REASON_COST)
end end
function s.extg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.extg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end end
function s.exop(e,tp,eg,ep,ev,re,r,rp) function s.exop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToChain() and tc:IsOnField() then if tc and tc:IsRelateToChain() and tc:IsOnField() then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end end
end end
--サモンカウンター --サモンショック
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableCounterPermit(0x4c) c:EnableCounterPermit(0x4c)
......
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