Commit c4ffac40 authored by wind2009's avatar wind2009

Improve GMX Applied Experiment #55

parent 3e3c1041
Pipeline #42936 passed with stages
in 3 minutes and 19 seconds
......@@ -12,15 +12,21 @@ function s.initial_effect(c)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter1(c,tp)
function s.cfilter1(c)
return c:IsSetCard(0x2dd) and c:IsType(TYPE_MONSTER)
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_DECK,0,1,c)
end
function s.cfilter2(c)
return c:IsRace(RACE_DINOSAUR)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_DECK,0,1,nil,tp) end
if chk==0 then
return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(
function(c) return s.cfilter1(c) or s.cfilter2(c) end,
tp,LOCATION_DECK,0,2,nil
)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_EXTRA)
end
function s.filter2(c,e,tp,m,f,chkf)
......@@ -28,31 +34,32 @@ function s.filter2(c,e,tp,m,f,chkf)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_DECK,0,nil,tp)
local dcount=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
if dcount==0 then return end
local seq1=-1
for tc in aux.Next(g1) do
if tc:GetSequence()>seq1 then
seq1=tc:GetSequence()
end
end
local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_DECK,0,nil)
if #g1==0 then return end
local g2=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_DECK,0,nil)
local seq2=-1
for tc in aux.Next(g2) do
if tc:GetSequence()>seq2 and tc:GetSequence()~=seq1 then
seq2=tc:GetSequence()
end
end
if seq1==-1 or seq2==-1 then
Duel.ConfirmDecktop(tp,dcount)
Duel.ShuffleDeck(tp)
return
if #g2==0 then return end
-- top card in g1
local c1=g1:GetMaxGroup(Card.GetSequence):GetFirst()
-- top card in g2
local c2=g2:GetMaxGroup(Card.GetSequence):GetFirst()
local seq=math.min(c1:GetSequence(),c2:GetSequence())
-- same card: try 2nd top
if c1==c2 then
g1:RemoveCard(c1)
g2:RemoveCard(c2)
-- if no 2nd cards, just exit
if #g1==0 and #g2==0 then return end
local seq1=(#g1>0) and select(2,g1:GetMaxGroup(Card.GetSequence)) or -1
local seq2=(#g2>0) and select(2,g2:GetMaxGroup(Card.GetSequence)) or -1
seq=math.max(seq1,seq2)
end
if seq2<seq1 then seq1=seq2 end
Duel.ConfirmDecktop(tp,dcount-seq1)
Duel.SetLP(tp,Duel.GetLP(tp)-(dcount-seq1)*400)
local mg=Duel.GetDecktopGroup(tp,dcount-seq1):Filter(Card.IsType,nil,TYPE_MONSTER)
local excavate_count=dcount-seq
Duel.ConfirmDecktop(tp,excavate_count)
Duel.SetLP(tp,Duel.GetLP(tp)-excavate_count*400)
local mg=Duel.GetDecktopGroup(tp,excavate_count):Filter(Card.IsType,nil,TYPE_MONSTER)
local chkf=tp
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg,nil,chkf)
local mg2=nil
......@@ -79,6 +86,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce~=nil then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
Duel.BreakEffect()
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
......
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