Commit c4d6ab2f authored by fallenstardust's avatar fallenstardust
parent 655857be
Pipeline #24037 passed with stages
in 45 seconds
--ゴブリン降下部隊 --ゴブリン降下部隊
--Scripted by Gong'E
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--disable --disable
...@@ -9,7 +10,6 @@ function s.initial_effect(c) ...@@ -9,7 +10,6 @@ function s.initial_effect(c)
e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetLabelObject(e0)
e1:SetCondition(s.discon) e1:SetCondition(s.discon)
e1:SetTarget(s.distg) e1:SetTarget(s.distg)
e1:SetOperation(s.disop) e1:SetOperation(s.disop)
...@@ -47,7 +47,7 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -47,7 +47,7 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.disop(e,tp,eg,ep,ev,re,r,rp) function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsDefensePos() then return end if not c:IsRelateToEffect(e) or c:IsDefensePos() or not c:IsCanChangePosition() then return end
Duel.ChangePosition(c,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0) Duel.ChangePosition(c,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsDefensePos() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) if c:IsFaceup() and c:IsDefensePos() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e)
...@@ -76,7 +76,16 @@ end ...@@ -76,7 +76,16 @@ end
function s.rcon(e) function s.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler()) return e:GetOwner():IsHasCardTarget(e:GetHandler())
end end
--cancel target
function s.recon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_DEFENSE) and c:IsFaceup() and c:IsAttackPos()
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetFirstCardTarget()
Card.CancelCardTarget(c,tc)
end
--to hand --to hand
function s.thcon(e,tp,eg,ep,ev,re,r,rp) function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp) return eg:IsExists(Card.IsControler,1,nil,1-tp)
......
...@@ -63,6 +63,7 @@ function s.baop(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,6 +63,7 @@ function s.baop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_SKIP_BP) e1:SetCode(EFFECT_SKIP_BP)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1) e1:SetTargetRange(1,1)
e1:SetReset(RESET_PHASE+PHASE_END,1)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer()) Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
end end
end end
\ No newline at end of file
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