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pre-release-database-cdb
Commits
c4d6ab2f
Commit
c4d6ab2f
authored
Nov 13, 2023
by
fallenstardust
Browse files
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fix script/c101204052.lua :
https://github.com/Fluorohydride/ygopro-pre-script/pull/1233
parent
655857be
Pipeline
#24037
passed with stages
in 45 seconds
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2
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1
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2 changed files
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15 additions
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5 deletions
+15
-5
script/c101203029.lua
script/c101203029.lua
+14
-5
script/c101204052.lua
script/c101204052.lua
+1
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script/c101203029.lua
View file @
c4d6ab2f
--ゴブリン降下部隊
--ゴブリン降下部隊
--Scripted by Gong'E
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--disable
--disable
...
@@ -9,7 +10,6 @@ function s.initial_effect(c)
...
@@ -9,7 +10,6 @@ function s.initial_effect(c)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetLabelObject
(
e0
)
e1
:
SetCondition
(
s
.
discon
)
e1
:
SetCondition
(
s
.
discon
)
e1
:
SetTarget
(
s
.
distg
)
e1
:
SetTarget
(
s
.
distg
)
e1
:
SetOperation
(
s
.
disop
)
e1
:
SetOperation
(
s
.
disop
)
...
@@ -29,7 +29,7 @@ function s.initial_effect(c)
...
@@ -29,7 +29,7 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
thop
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
--disable
--disable
function
s
.
disfilter
(
c
)
function
s
.
disfilter
(
c
)
return
c
:
IsType
(
TYPE_EFFECT
)
and
not
c
:
IsDisabled
()
return
c
:
IsType
(
TYPE_EFFECT
)
and
not
c
:
IsDisabled
()
...
@@ -47,7 +47,7 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -47,7 +47,7 @@ function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsDefensePos
()
then
return
end
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsDefensePos
()
or
not
c
:
IsCanChangePosition
()
then
return
end
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
,
POS_FACEDOWN_DEFENSE
,
0
,
0
)
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
,
POS_FACEDOWN_DEFENSE
,
0
,
0
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsFaceup
()
and
c
:
IsDefensePos
()
and
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
if
c
:
IsFaceup
()
and
c
:
IsDefensePos
()
and
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
...
@@ -76,7 +76,16 @@ end
...
@@ -76,7 +76,16 @@ end
function
s
.
rcon
(
e
)
function
s
.
rcon
(
e
)
return
e
:
GetOwner
():
IsHasCardTarget
(
e
:
GetHandler
())
return
e
:
GetOwner
():
IsHasCardTarget
(
e
:
GetHandler
())
end
end
--cancel target
function
s
.
recon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsPreviousPosition
(
POS_DEFENSE
)
and
c
:
IsFaceup
()
and
c
:
IsAttackPos
()
end
function
s
.
reop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
c
:
GetFirstCardTarget
()
Card
.
CancelCardTarget
(
c
,
tc
)
end
--to hand
--to hand
function
s
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsControler
,
1
,
nil
,
1
-
tp
)
return
eg
:
IsExists
(
Card
.
IsControler
,
1
,
nil
,
1
-
tp
)
...
@@ -94,4 +103,4 @@ end
...
@@ -94,4 +103,4 @@ end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
end
\ No newline at end of file
script/c101204052.lua
View file @
c4d6ab2f
...
@@ -63,6 +63,7 @@ function s.baop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -63,6 +63,7 @@ function s.baop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetCode
(
EFFECT_SKIP_BP
)
e1
:
SetCode
(
EFFECT_SKIP_BP
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
RegisterEffect
(
e1
,
Duel
.
GetTurnPlayer
())
Duel
.
RegisterEffect
(
e1
,
Duel
.
GetTurnPlayer
())
end
end
end
end
\ No newline at end of file
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