Commit c2f5c53b authored by wind2009's avatar wind2009

Fix

parent 4256900c
Pipeline #28931 passed with stages
in 1 minute and 34 seconds
...@@ -63,7 +63,7 @@ function s.pop(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,7 +63,7 @@ function s.pop(e,tp,eg,ep,ev,re,r,rp)
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end end
function s.cfilter(c,tp,se) function s.cfilter(c,tp,se)
return c:IsFaceup() and c:IsControler(tp) and c:IsCode(89631139) return c:IsFaceup() and c:IsSummonPlayer(tp) and c:IsCode(89631139)
and (se==nil or c:GetReasonEffect()~=se) and (se==nil or c:GetReasonEffect()~=se)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
...@@ -77,7 +77,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -77,7 +77,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) or not aux.NecroValleyFilter()(c) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp) function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -64,7 +64,7 @@ end ...@@ -64,7 +64,7 @@ end
function s.lvop(e,tp,eg,ep,ev,re,r,rp) function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:IsRelateToEffect(e) then
local op=0 local op=0
if tc:IsLevel(1) then op=1 if tc:IsLevel(1) then op=1
else op=aux.SelectFromOptions(tp, else op=aux.SelectFromOptions(tp,
......
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