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pre-release-database-cdb
Commits
c2b2d9ca
Commit
c2b2d9ca
authored
Oct 23, 2025
by
wind2009
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Fix 影霊翼騎 ウェンディクルフ
parent
f6d11401
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script/c100250064.lua
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script/c100250064.lua
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c2b2d9ca
...
@@ -3,7 +3,9 @@ local s,id,o=GetID()
...
@@ -3,7 +3,9 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--fusion material
--fusion material
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddFusionProcShaddoll
(
c
,
ATTRIBUTE_WIND
)
-- using new function
-- aux.AddFusionProcShaddoll(c,ATTRIBUTE_WIND)
aux
.
AddFusionProcFun2
(
c
,
function
(
mc
)
return
mc
:
IsFusionSetCard
(
0x9d
)
end
,
function
(
mc
)
return
aux
.
FShaddollFilter2
(
mc
,
ATTRIBUTE_WIND
)
end
,
true
)
--cannot spsummon
--cannot spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
@@ -12,7 +14,7 @@ function s.initial_effect(c)
...
@@ -12,7 +14,7 @@ function s.initial_effect(c)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetRange
(
LOCATION_EXTRA
)
e1
:
SetValue
(
s
.
splimit
)
e1
:
SetValue
(
s
.
splimit
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--poschange
--poschange
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_POSITION
)
e2
:
SetCategory
(
CATEGORY_POSITION
)
...
@@ -21,7 +23,7 @@ function s.initial_effect(c)
...
@@ -21,7 +23,7 @@ function s.initial_effect(c)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_MAIN_END
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_MAIN_END
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
poscon
)
e2
:
SetCondition
(
s
.
poscon
)
e2
:
SetTarget
(
s
.
postg
)
e2
:
SetTarget
(
s
.
postg
)
e2
:
SetOperation
(
s
.
posop
)
e2
:
SetOperation
(
s
.
posop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
...
@@ -40,11 +42,10 @@ function s.splimit(e,se,sp,st)
...
@@ -40,11 +42,10 @@ function s.splimit(e,se,sp,st)
return
bit
.
band
(
st
,
SUMMON_TYPE_FUSION
)
==
SUMMON_TYPE_FUSION
return
bit
.
band
(
st
,
SUMMON_TYPE_FUSION
)
==
SUMMON_TYPE_FUSION
end
end
function
s
.
poscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
poscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsMainPhase
()
return
Duel
.
IsMainPhase
()
end
end
function
s
.
postg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
postg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFacedown
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFacedown
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
nil
,
0
,
PLAYER_ALL
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
nil
,
0
,
PLAYER_ALL
,
0
)
end
end
function
s
.
posop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
posop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -56,12 +57,12 @@ function s.posop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -56,12 +57,12 @@ function s.posop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
HintSelection
(
fg
)
Duel
.
HintSelection
(
fg
)
Duel
.
ChangePosition
(
fg
,
POS_FACEUP_DEFENSE
)
Duel
.
ChangePosition
(
fg
,
POS_FACEUP_DEFENSE
)
end
end
local
fc
=
fg
:
FilterCount
(
Card
.
IsType
,
nil
,
TYPE_FLIP
)
local
fc
t
=
fg
:
FilterCount
(
Card
.
IsType
,
nil
,
TYPE_FLIP
)
if
fc
>
0
then
if
fc
t
>
0
then
local
tg
=
Duel
.
GetMatchingGroup
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsCanTurnSet
),
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
fg
)
local
tg
=
Duel
.
GetMatchingGroup
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsCanTurnSet
),
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
fg
)
if
#
tg
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
if
#
tg
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
sg
=
tg
:
Select
(
tp
,
1
,
fc
,
nil
)
local
sg
=
tg
:
Select
(
tp
,
1
,
math.min
(
fct
,
#
tg
)
,
nil
)
if
#
sg
>
0
then
if
#
sg
>
0
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
HintSelection
(
sg
)
Duel
.
HintSelection
(
sg
)
...
...
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