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pre-release-database-cdb
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pre-release-database-cdb
Commits
c1111426
Commit
c1111426
authored
Mar 15, 2024
by
wind2009
Browse files
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Fix
parent
b9e687fd
Pipeline
#25891
passed with stages
in 59 seconds
Changes
4
Pipelines
1
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Showing
4 changed files
with
12 additions
and
9 deletions
+12
-9
script/c100220202.lua
script/c100220202.lua
+1
-1
script/c100220203.lua
script/c100220203.lua
+3
-3
script/c100220204.lua
script/c100220204.lua
+3
-2
script/c100220206.lua
script/c100220206.lua
+5
-3
No files found.
script/c100220202.lua
View file @
c1111426
...
@@ -71,7 +71,7 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -71,7 +71,7 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
not
tc
:
IsImmuneToEffect
(
e
)
then
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsAttackAbove
(
0
)
and
not
tc
:
IsImmuneToEffect
(
e
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
...
...
script/c100220203.lua
View file @
c1111426
--
淘气仙星·可儿琪华
--
トリックスター・コルチカ
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
c
:
SetSPSummonOnce
(
id
)
c
:
SetSPSummonOnce
(
id
)
...
@@ -24,8 +24,8 @@ end
...
@@ -24,8 +24,8 @@ end
function
s
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
eg
:
GetFirst
()
local
rc
=
eg
:
GetFirst
()
local
bc
=
rc
:
GetBattleTarget
()
local
bc
=
rc
:
GetBattleTarget
()
return
rc
:
IsRelateToBattle
()
and
rc
:
IsStatus
(
STATUS_OPPO_BATTLE
)
and
bc
:
IsType
(
TYPE_MONSTER
)
return
rc
:
IsRelateToBattle
()
and
rc
:
IsStatus
(
STATUS_OPPO_BATTLE
)
and
rc
:
IsSetCard
(
0xfb
)
and
bc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
bc
:
IsFaceupEx
()
and
bc
:
Is
Type
(
TYPE_MONSTER
)
and
bc
:
Is
Location
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
bc
:
IsFaceupEx
()
end
end
function
s
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
damtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
rc
=
eg
:
GetFirst
()
local
rc
=
eg
:
GetFirst
()
...
...
script/c100220204.lua
View file @
c1111426
...
@@ -20,7 +20,7 @@ function s.initial_effect(c)
...
@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
spcon
)
e2
:
SetCondition
(
s
.
spcon
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
e2
:
SetOperation
(
s
.
spop
)
...
@@ -32,7 +32,7 @@ function s.initial_effect(c)
...
@@ -32,7 +32,7 @@ function s.initial_effect(c)
e3
:
SetCode
(
EVENT_DAMAGE
)
e3
:
SetCode
(
EVENT_DAMAGE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e3
:
SetCondition
(
s
.
descon
)
e3
:
SetCondition
(
s
.
descon
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetOperation
(
s
.
desop
)
e3
:
SetOperation
(
s
.
desop
)
...
@@ -87,6 +87,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -87,6 +87,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsFaceup
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsFaceup
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
end
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
...
...
script/c100220206.lua
View file @
c1111426
...
@@ -44,14 +44,16 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -44,14 +44,16 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local
g
=
eg
:
FilterSelect
(
tp
,
s
.
filter
,
1
,
1
,
nil
,
e
)
local
g
=
eg
:
FilterSelect
(
tp
,
s
.
filter
,
1
,
1
,
nil
,
e
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetTargetCard
(
g
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
local
dam
=
math.max
(
math.floor
(
tc
:
Get
Base
Attack
()
/
2
),
0
)
local
dam
=
math.max
(
math.floor
(
tc
:
Get
Text
Attack
()
/
2
),
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
tc
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
tc
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
dam
)
if
tc
:
IsFaceup
()
and
dam
>
0
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
dam
)
end
end
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsLocation
(
LOCATION_MZONE
)
and
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
~=
0
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsLocation
(
LOCATION_MZONE
)
and
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
~=
0
then
local
atk
=
math.floor
(
tc
:
Get
Base
Attack
()
/
2
)
local
atk
=
math.floor
(
tc
:
Get
Text
Attack
()
/
2
)
if
atk
>
0
then
if
atk
>
0
then
Duel
.
Damage
(
1
-
tp
,
atk
,
REASON_EFFECT
)
Duel
.
Damage
(
1
-
tp
,
atk
,
REASON_EFFECT
)
end
end
...
...
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