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pre-release-database-cdb
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pre-release-database-cdb
Commits
be9ef105
Commit
be9ef105
authored
Feb 06, 2025
by
wind2009
Browse files
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Fix
parent
8df0989f
Pipeline
#32988
passed with stages
in 1 minute and 41 seconds
Changes
5
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1
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5 changed files
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27 additions
and
24 deletions
+27
-24
etc.cdb
etc.cdb
+0
-0
pack/etc.ydk
pack/etc.ydk
+4
-1
script/c100234001.lua
script/c100234001.lua
+5
-5
script/c100235001.lua
script/c100235001.lua
+14
-12
script/c100235002.lua
script/c100235002.lua
+4
-6
No files found.
etc.cdb
View file @
be9ef105
No preview for this file type
pack/etc.ydk
View file @
be9ef105
#created by ygomobile
#created by ygomobile
100230501
100230501
100200265
100200265
\ No newline at end of file
100234001
100235001
100235002
\ No newline at end of file
script/c100234001.lua
View file @
be9ef105
...
@@ -17,10 +17,12 @@ function s.initial_effect(c)
...
@@ -17,10 +17,12 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--synchro effect
--synchro effect
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetHintTiming
(
0
,
TIMING_MAIN_END
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
sccon
)
e2
:
SetCondition
(
s
.
sccon
)
e2
:
SetTarget
(
s
.
sctg
)
e2
:
SetTarget
(
s
.
sctg
)
...
@@ -41,7 +43,7 @@ end
...
@@ -41,7 +43,7 @@ end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
if
tc
:
IsRelateToEffect
(
e
)
and
aux
.
NecroValleyFilter
()(
tc
)
and
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
...
@@ -66,12 +68,10 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -66,12 +68,10 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
function
s
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnPlayer
()
==
tp
then
return
false
end
return
Duel
.
IsMainPhase
()
and
Duel
.
GetTurnPlayer
()
~=
tp
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
end
end
function
s
.
mfilter
(
c
)
function
s
.
mfilter
(
c
)
return
c
:
IsRa
nk
(
RACE_WARRIOR
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
return
c
:
IsRa
ce
(
RACE_WARRIOR
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
end
end
function
s
.
syncheck
(
g
,
tp
,
syncard
)
function
s
.
syncheck
(
g
,
tp
,
syncard
)
return
g
:
IsExists
(
s
.
mfilter
,
1
,
nil
)
and
syncard
:
IsSynchroSummonable
(
nil
,
g
,
#
g
-
1
,
#
g
-
1
)
and
aux
.
SynMixHandCheck
(
g
,
tp
,
syncard
)
return
g
:
IsExists
(
s
.
mfilter
,
1
,
nil
)
and
syncard
:
IsSynchroSummonable
(
nil
,
g
,
#
g
-
1
,
#
g
-
1
)
and
aux
.
SynMixHandCheck
(
g
,
tp
,
syncard
)
...
...
script/c100235001.lua
View file @
be9ef105
...
@@ -46,22 +46,24 @@ function s.ntcon(e,c,minc)
...
@@ -46,22 +46,24 @@ function s.ntcon(e,c,minc)
return
minc
==
0
and
c
:
IsLevelAbove
(
5
)
and
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
return
minc
==
0
and
c
:
IsLevelAbove
(
5
)
and
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
c
:
GetControler
(),
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
c
:
GetControler
(),
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
end
end
function
s
.
cfilter
(
c
,
tp
)
function
s
.
lv
cfilter
(
c
,
tp
)
return
c
:
IsSummonPlayer
(
tp
)
and
c
:
IsLevelAbove
(
1
)
return
c
:
IsSummonPlayer
(
tp
)
and
c
:
IsLevelAbove
(
1
)
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
end
end
function
s
.
lvcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
lvcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
1
-
tp
)
return
eg
:
IsExists
(
s
.
lv
cfilter
,
1
,
nil
,
1
-
tp
)
end
end
function
s
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
local
g
=
eg
:
Filter
(
s
.
lvcfilter
,
nil
,
1
-
tp
)
local
g
=
eg
:
Filter
(
s
.
cfilter
,
nil
,
1
-
tp
)
if
g
:
GetCount
()
>
0
then
for
tc
in
aux
.
Next
(
g
)
do
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
for
tc
in
aux
.
Next
(
g
)
do
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_UPDATE_LEVEL
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetValue
(
7
)
e1
:
SetCode
(
EFFECT_UPDATE_LEVEL
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
7
)
tc
:
RegisterEffect
(
e1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
end
end
end
end
end
function
s
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c100235002.lua
View file @
be9ef105
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
--get effect
--get effect
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_
NEGATE
)
e3
:
SetCategory
(
CATEGORY_
DISABLE
+
CATEGORY_DESTROY
)
e3
:
SetType
(
EFFECT_TYPE_XMATERIAL
+
EFFECT_TYPE_QUICK_O
)
e3
:
SetType
(
EFFECT_TYPE_XMATERIAL
+
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetCountLimit
(
1
)
e3
:
SetCountLimit
(
1
)
...
@@ -30,9 +30,8 @@ function s.initial_effect(c)
...
@@ -30,9 +30,8 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
s
.
cfilter
(
c
,
e
,
tp
)
function
s
.
cfilter
(
c
,
e
,
tp
)
local
lv
=
c
:
GetLevel
()
return
c
:
IsRace
(
RACE_FISH
)
and
Duel
.
GetMZoneCount
(
tp
,
c
)
>
0
return
lv
>
0
and
c
:
IsRace
(
RACE_FISH
)
and
c
:
IsSetCard
(
0x1b8
)
and
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
and
Duel
.
GetMZoneCount
(
tp
,
c
)
>
0
and
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
end
end
function
s
.
spfilter
(
c
,
e
,
tp
)
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsRace
(
RACE_FISH
)
and
c
:
IsSetCard
(
0x1b8
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
c
:
IsRace
(
RACE_FISH
)
and
c
:
IsSetCard
(
0x1b8
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
...
@@ -40,7 +39,6 @@ end
...
@@ -40,7 +39,6 @@ end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckReleaseGroup
(
tp
,
s
.
cfilter
,
1
,
nil
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
CheckReleaseGroup
(
tp
,
s
.
cfilter
,
1
,
nil
,
e
,
tp
)
end
local
g
=
Duel
.
SelectReleaseGroup
(
tp
,
s
.
cfilter
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectReleaseGroup
(
tp
,
s
.
cfilter
,
1
,
1
,
nil
,
e
,
tp
)
e
:
SetLabel
(
g
:
GetFirst
():
GetLevel
())
Duel
.
Release
(
g
,
REASON_COST
)
Duel
.
Release
(
g
,
REASON_COST
)
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
@@ -70,7 +68,7 @@ end
...
@@ -70,7 +68,7 @@ end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
c
:
IsSetCard
(
0x11b8
)
return
c
:
IsSetCard
(
0x11b8
)
and
not
c
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
ep
==
1
-
tp
and
not
c
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
Duel
.
IsChainDisablable
(
ev
)
and
re
:
IsActiveType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
Duel
.
IsChainDisablable
(
ev
)
end
end
function
s
.
discost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
discost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
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