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pre-release-database-cdb
Commits
be14064b
Commit
be14064b
authored
Aug 11, 2025
by
wind2009
Browse files
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Fix
parent
aa2000db
Pipeline
#40090
passed with stages
in 2 minutes and 32 seconds
Changes
5
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1
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5 changed files
with
40 additions
and
37 deletions
+40
-37
DBPR.cdb
DBPR.cdb
+0
-0
script/c100245036.lua
script/c100245036.lua
+1
-1
script/c100245039.lua
script/c100245039.lua
+7
-5
script/c100245040.lua
script/c100245040.lua
+24
-25
script/c100245041.lua
script/c100245041.lua
+8
-6
No files found.
DBPR.cdb
View file @
be14064b
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script/c100245036.lua
View file @
be14064b
...
@@ -63,7 +63,7 @@ function s.spfilter(c)
...
@@ -63,7 +63,7 @@ function s.spfilter(c)
return
c
:
IsSynchroSummonable
(
nil
)
and
c
:
IsType
(
TYPE_TUNER
)
return
c
:
IsSynchroSummonable
(
nil
)
and
c
:
IsType
(
TYPE_TUNER
)
end
end
function
s
.
rthfilter
(
c
,
tp
,
g
)
function
s
.
rthfilter
(
c
,
tp
,
g
)
return
c
:
IsAbleToHand
()
and
g
:
FilterCount
(
Card
.
IsCanBeSpecialSummoned
,
nil
,
0
,
tp
,
false
,
false
)
==
1
return
c
:
IsAbleToHand
()
and
g
:
FilterCount
(
Card
.
IsCanBeSpecialSummoned
,
c
,
0
,
tp
,
false
,
false
)
==
1
end
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
thfilter
),
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
tp
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
thfilter
),
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
tp
)
...
...
script/c100245039.lua
View file @
be14064b
...
@@ -3,10 +3,12 @@ local s,id,o=GetID()
...
@@ -3,10 +3,12 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
2
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
2
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetHintTiming
(
TIMING_DRAW_PHASE
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -29,12 +31,12 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -29,12 +31,12 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
AdjustAll
()
Duel
.
AdjustAll
()
if
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
if
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
local
g
=
Duel
.
GetMatchingGroup
(
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
)
local
ex
g
=
Duel
.
GetMatchingGroup
(
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
)
if
g
:
GetCount
()
>
0
then
if
ex
g
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
ex
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
SynchroSummon
(
tp
,
sg
:
GetFirst
(),
nil
)
Duel
.
SynchroSummon
(
tp
,
sg
:
GetFirst
(),
nil
)
end
end
end
end
...
...
script/c100245040.lua
View file @
be14064b
--ジュークジョイント
''Killer Tune''
--ジュークジョイント
“Killer Tune”
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
100245038
)
aux
.
AddCodeList
(
c
,
100245038
)
...
@@ -8,37 +8,36 @@ function s.initial_effect(c)
...
@@ -8,37 +8,36 @@ function s.initial_effect(c)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--extra summon
--extra summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetRange
(
LOCATION_FZONE
)
e1
:
SetTargetRange
(
LOCATION_HAND
+
LOCATION_MZONE
,
0
)
e1
:
SetCode
(
EFFECT_EXTRA_SUMMON_COUNT
)
e1
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsSetCard
,
0x2f
))
c
:
RegisterEffect
(
e1
)
--atkup
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetRange
(
LOCATION_FZONE
)
e2
:
SetRange
(
LOCATION_FZONE
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTargetRange
(
LOCATION_HAND
+
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsCode
,
100245038
))
e2
:
SetCode
(
EFFECT_EXTRA_SUMMON_COUNT
)
e2
:
SetCondition
(
s
.
atkcon
)
e2
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsType
,
TYPE_TUNER
))
e2
:
SetValue
(
3300
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--
spsummon
--
atkup
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e3
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_FZONE
)
e3
:
SetRange
(
LOCATION_FZONE
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e3
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e3
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsCode
,
100245038
))
e3
:
SetCountLimit
(
1
,
id
)
e3
:
SetCondition
(
s
.
atkcon
)
e3
:
SetCost
(
s
.
spcost
)
e3
:
SetValue
(
3300
)
e3
:
SetTarget
(
s
.
sptg
)
e3
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--spsummon
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetRange
(
LOCATION_FZONE
)
e4
:
SetCode
(
EVENT_FREE_CHAIN
)
e4
:
SetCountLimit
(
1
,
id
)
e4
:
SetCost
(
s
.
spcost
)
e4
:
SetTarget
(
s
.
sptg
)
e4
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e4
)
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_TUNER
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_TUNER
)
...
...
script/c100245041.lua
View file @
be14064b
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
2
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
2
,
id
+
EFFECT_COUNT_CODE_OATH
)
...
@@ -11,7 +12,7 @@ function s.initial_effect(c)
...
@@ -11,7 +12,7 @@ function s.initial_effect(c)
e1
:
SetOperation
(
s
.
operation
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
(
c
:
IsFaceupEx
()
and
c
:
IsSetCard
(
0x2d6
)
and
c
:
IsAbleToHand
())
then
return
false
end
if
not
(
c
:
IsFaceupEx
()
and
c
:
IsSetCard
(
0x2d6
)
and
c
:
IsAbleToHand
())
then
return
false
end
local
te
=
c
.
killer_tune_be_material_effect
local
te
=
c
.
killer_tune_be_material_effect
if
not
te
then
return
false
end
if
not
te
then
return
false
end
...
@@ -24,9 +25,9 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -24,9 +25,9 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local
tg
=
te
:
GetTarget
()
local
tg
=
te
:
GetTarget
()
return
tg
and
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
,
chkc
)
return
tg
and
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
,
chkc
)
end
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_GRAVE
+
LOCATION_MZONE
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_GRAVE
+
LOCATION_MZONE
,
0
,
1
,
nil
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_GRAVE
+
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_GRAVE
+
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
Duel
.
ClearTargetCard
()
Duel
.
ClearTargetCard
()
local
te
=
tc
.
killer_tune_be_material_effect
local
te
=
tc
.
killer_tune_be_material_effect
...
@@ -35,7 +36,6 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -35,7 +36,6 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if
tg
then
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
if
tg
then
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
Duel
.
ClearOperationInfo
(
0
)
Duel
.
ClearOperationInfo
(
0
)
g
:
GetFirst
():
CreateEffectRelation
(
e
)
g
:
GetFirst
():
CreateEffectRelation
(
e
)
local
tg
=
te
:
GetTarget
()
te
:
SetLabelObject
(
e
:
GetLabelObject
())
te
:
SetLabelObject
(
e
:
GetLabelObject
())
e
:
SetLabelObject
(
te
)
e
:
SetLabelObject
(
te
)
end
end
...
@@ -43,9 +43,11 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -43,9 +43,11 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
local
te
=
e
:
GetLabelObject
()
local
te
=
e
:
GetLabelObject
()
if
not
te
then
return
end
if
not
te
then
return
end
local
tc
=
te
:
GetHandler
()
local
tc
=
te
:
GetHandler
()
if
not
(
tc
:
IsRelateToChain
()
)
then
return
end
if
not
tc
:
IsRelateToChain
(
)
then
return
end
e
:
SetLabelObject
(
te
:
GetLabelObject
())
e
:
SetLabelObject
(
te
:
GetLabelObject
())
local
op
=
te
:
GetOperation
()
local
op
=
te
:
GetOperation
()
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
if
aux
.
NecroValleyFilter
()(
tc
)
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
end
\ No newline at end of file
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