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pre-release-database-cdb
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pre-release-database-cdb
Commits
bc9c8f4e
Commit
bc9c8f4e
authored
Jul 21, 2025
by
Vury Leo
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fix 黒薔薇の破滅竜
parent
3dd61791
Changes
2
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2 changed files
with
12 additions
and
11 deletions
+12
-11
script/c101302039.lua
script/c101302039.lua
+11
-10
script/c101302077.lua
script/c101302077.lua
+1
-1
No files found.
script/c101302039.lua
View file @
bc9c8f4e
...
...
@@ -56,16 +56,17 @@ function s.damcon(e,tp,eg,ep,ev,re,r,rp)
end
function
s
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
Duel
.
Damage
(
1
-
tp
,
600
,
REASON_EFFECT
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
g
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
-
600
)
tc
:
RegisterEffect
(
e1
)
if
Duel
.
Damage
(
1
-
tp
,
600
,
REASON_EFFECT
)
>
0
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
g
:
GetCount
()
==
0
then
return
end
for
tc
in
aux
.
Next
(
g
)
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
-
600
)
tc
:
RegisterEffect
(
e1
)
end
end
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c101302077.lua
View file @
bc9c8f4e
...
...
@@ -31,7 +31,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rg
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
aux
.
NecroValleyFilter
(),
nil
)
if
#
rg
==
0
or
rg
:
IsExists
(
aux
.
NOT
(
Card
.
IsAbleToRemove
),
1
,
nil
)
then
return
end
if
#
rg
==
0
then
return
end
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
if
Duel
.
Remove
(
rg
,
POS_FACEUP
,
REASON_EFFECT
)
>
0
and
dg
:
GetCount
()
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
...
...
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