Commit ba1f4b8a authored by wind2009's avatar wind2009

Fix Necroquip Princess

parent 5e9e4e73
......@@ -11,7 +11,7 @@ function s.initial_effect(c)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(s.splimit)
c:RegisterEffect(e1)
c:RegisterEffect(e1)
--to hand or spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
......@@ -20,10 +20,11 @@ function s.initial_effect(c)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetCondition(s.tscon)
e2:SetTarget(s.tstg)
e2:SetOperation(s.tsop)
c:RegisterEffect(e2)
c:RegisterEffect(e2)
end
function s.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA)
......@@ -35,7 +36,7 @@ function s.ffilter1(c,fc,sub,mg,sg)
return c:GetEquipGroup():IsExists(s.eqilter,1,nil)
end
function s.ffilter2(c,fc,sub,mg,sg)
return c:GetOriginalType()&TYPE_MONSTER~=0 and c:IsRace(RACE_FIEND)
return c:GetOriginalType()&TYPE_MONSTER~=0 and c:GetOriginalRace()&RACE_FIEND>0
end
function s.tgfilter(c)
return c:IsPreviousLocation(LOCATION_HAND) and c:IsType(TYPE_MONSTER)
......@@ -43,15 +44,15 @@ end
function s.tscon(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
local rc=re:GetHandler()
return rp==tp and r&REASON_COST>0 and eg:IsExists(s.tgfilter,1,nil)
return r&REASON_COST>0 and eg:IsExists(s.tgfilter,1,nil)
end
function s.eqfilter(c)
return c:IsPreviousLocation(LOCATION_HAND) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local b1=eg:IsExists(s.eqfilter,1,nil) and Duel.GetFlagEffect(tp,id)==0
local b2=Duel.IsPlayerCanDraw(tp,1) and Duel.GetFlagEffect(tp,id+o)==0
local b1=eg:IsExists(s.eqfilter,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
local b2=Duel.IsPlayerCanDraw(tp,1)
if chk==0 then return b1 or b2 end
local op=0
if b1 and b2 then
......@@ -63,17 +64,15 @@ function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk)
end
e:SetLabel(op)
if op==0 then
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,0,0)
else
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
end
function s.tsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if e:GetLabel()==0 then
if c:IsFaceup() and c:IsRelateToEffect(e) then
if c:IsFaceup() and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=eg:FilterSelect(tp,s.eqfilter,1,1,nil):GetFirst()
if not Duel.Equip(tp,ec,c) then return end
......
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