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MyCard
pre-release-database-cdb
Commits
b9656bf6
Commit
b9656bf6
authored
Jan 09, 2026
by
Amiya
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--糾罪巧γ'-「exapatisIA」
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--pendulum summon
aux
.
EnablePendulumAttribute
(
c
)
c
:
EnableCounterPermit
(
0x71
,
LOCATION_PZONE
)
--counter
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e0
:
SetCode
(
EVENT_FLIP
)
e0
:
SetRange
(
LOCATION_PZONE
)
e0
:
SetOperation
(
s
.
ctop
)
c
:
RegisterEffect
(
e0
)
--search
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCost
(
s
.
thcost
)
e1
:
SetTarget
(
s
.
thtg
)
e1
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e1
)
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetCost
(
s
.
spcost
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
--search 2
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCondition
(
s
.
thcon2
)
e3
:
SetCost
(
s
.
thcost2
)
e3
:
SetTarget
(
s
.
thtg2
)
e3
:
SetOperation
(
s
.
thop2
)
c
:
RegisterEffect
(
e3
)
--flip
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_FLIP
)
e4
:
SetTarget
(
s
.
destg
)
e4
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e4
)
--set effect
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e5
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e5
:
SetCode
(
EVENT_ADJUST
)
e5
:
SetRange
(
0xff
)
e5
:
SetOperation
(
s
.
adjustop
)
c
:
RegisterEffect
(
e5
)
if
not
s
.
global_check
then
s
.
global_check
=
true
local
SST_IsSSetable
=
Card
.
IsSSetable
function
Card
.
IsSSetable
(
card
,
bool
)
Duel
.
RegisterFlagEffect
(
0
,
id
,
RESET_CHAIN
,
0
,
1
)
if
not
bool
then
return
SST_IsSSetable
(
card
,
false
)
else
return
SST_IsSSetable
(
card
,
bool
)
end
end
local
SST_IsCanBeSpecialSummoned
=
Card
.
IsCanBeSpecialSummoned
function
Card
.
IsCanBeSpecialSummoned
(
card
,
e
,
sum
,
tp
,
bool1
,
bool2
,
pos
,
sp
,
zone
)
if
pos
and
pos
&
POS_FACEDOWN
==
POS_FACEDOWN
then
Duel
.
RegisterFlagEffect
(
0
,
id
,
RESET_CHAIN
,
0
,
1
)
end
if
not
zone
then
if
not
sp
then
if
not
pos
then
return
SST_IsCanBeSpecialSummoned
(
card
,
e
,
sum
,
tp
,
bool1
,
bool2
)
else
return
SST_IsCanBeSpecialSummoned
(
card
,
e
,
sum
,
tp
,
bool1
,
bool2
,
pos
)
end
else
return
SST_IsCanBeSpecialSummoned
(
card
,
e
,
sum
,
tp
,
bool1
,
bool2
,
pos
,
sp
)
end
else
return
SST_IsCanBeSpecialSummoned
(
card
,
e
,
sum
,
tp
,
bool1
,
bool2
,
pos
,
sp
,
zone
)
end
end
end
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
end
function
s
.
counterfilter
(
c
)
return
c
:
IsFacedown
()
end
function
s
.
sttg
(
tg
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
end
if
chk
~=
0
then
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
Duel
.
SetOperationInfo
(
0
,
0x100000000
,
eg
,
1
,
0
,
0
)
end
end
end
function
s
.
adjustop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
s
.
globle_check
then
s
.
globle_check
=
true
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
0
,
0xff
,
0xff
,
nil
)
dual_RegisterEffect
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
Card_c
,
Effect_e
,
bool
)
if
Effect_e
and
Effect_e
:
GetType
()
then
if
Effect_e
:
GetType
()
&
(
EFFECT_TYPE_IGNITION
+
EFFECT_TYPE_TRIGGER_F
+
EFFECT_TYPE_TRIGGER_O
+
EFFECT_TYPE_QUICK_F
+
EFFECT_TYPE_QUICK_O
)
~=
0
then
local
tg
=
Effect_e
:
GetTarget
()
if
tg
then
tg
(
e
,
tp
,
Group
.
CreateGroup
(),
ep
,
ev
,
re
,
r
,
rp
,
0
)
tg
(
e
,
1
-
tp
,
Group
.
CreateGroup
(),
ep
,
ev
,
re
,
r
,
rp
,
0
)
if
Duel
.
GetFlagEffect
(
0
,
id
)
~=
0
then
Effect_e
:
SetTarget
(
s
.
sttg
(
tg
))
end
Duel
.
ResetFlagEffect
(
0
,
id
)
end
end
end
if
bool
then
dual_RegisterEffect
(
Card_c
,
Effect_e
,
bool
)
else
dual_RegisterEffect
(
Card_c
,
Effect_e
,
false
)
end
end
for
tc
in
aux
.
Next
(
g
)
do
if
tc
.
initial_effect
then
local
dual_initial_effect
=
s
.
initial_effect
s
.
initial_effect
=
function
()
end
tc
:
ReplaceEffect
(
id
,
0
)
s
.
initial_effect
=
dual_initial_effect
tc
.
initial_effect
(
tc
)
end
end
Card
.
RegisterEffect
=
dual_RegisterEffect
end
e
:
Reset
()
end
function
s
.
ctop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
c
:
AddCounter
(
0x71
,
1
)
end
function
s
.
thcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
900
)
end
Duel
.
PayLPCost
(
tp
,
900
)
end
function
s
.
thfilter
(
c
)
return
c
:
IsSetCard
(
0x1d4
)
and
c
:
IsAbleToHand
()
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
3
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g
:
GetCount
()
>=
3
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
Select
(
tp
,
3
,
3
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_ATOHAND
)
local
tg
=
sg
:
RandomSelect
(
1
-
tp
,
1
)
Duel
.
ShuffleDeck
(
tp
)
tg
:
GetFirst
():
SetStatus
(
STATUS_TO_HAND_WITHOUT_CONFIRM
,
true
)
Duel
.
SendtoHand
(
tg
,
nil
,
REASON_EFFECT
)
end
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
not
e
:
GetHandler
():
IsPublic
()
and
Duel
.
GetCustomActivityCount
(
id
,
tp
,
ACTIVITY_SPSUMMON
)
==
0
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetCode
(
EFFECT_LIMIT_SPECIAL_SUMMON_POSITION
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
splimit
(
e
,
c
,
tp
,
sumtp
,
sumpos
)
return
(
sumpos
&
POS_FACEUP
)
>
0
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
--- This is not activatable under 聖なる輝き
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_DIVINE_LIGHT
)
then
return
false
end
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
ShuffleHand
(
tp
)
if
g
:
GetCount
()
>
0
then
local
sc
=
g
:
GetFirst
()
local
hint
=
sc
:
IsPublic
()
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
if
hint
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
function
s
.
thcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ex
=
Duel
.
GetOperationInfo
(
ev
,
0x100000000
)
return
ep
~=
tp
and
ex
and
e
:
GetHandler
():
IsFacedown
()
end
function
s
.
thcost2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
ChangePosition
(
e
:
GetHandler
(),
POS_FACEUP_DEFENSE
)
end
function
s
.
thfilter2
(
c
)
return
c
:
IsSetCard
(
0x1d4
)
and
c
:
IsAbleToHand
()
end
function
s
.
thtg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
thop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
false
end
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
,
TYPE_SPELL
+
TYPE_TRAP
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsType
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
,
TYPE_SPELL
+
TYPE_TRAP
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
if
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
~=
0
then
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
ShuffleHand
(
tp
)
if
g
:
GetCount
()
>
0
then
local
sc
=
g
:
GetFirst
()
local
hint
=
sc
:
IsPublic
()
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
if
hint
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
end
end
\ No newline at end of file
script/c101304020.lua
0 → 100644
View file @
b9656bf6
--糾罪巧-「Atilε.SPIA」
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--pendulum summon
aux
.
EnablePendulumAttribute
(
c
)
c
:
EnableCounterPermit
(
0x71
,
LOCATION_PZONE
)
--counter
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e0
:
SetCode
(
EVENT_FLIP
)
e0
:
SetRange
(
LOCATION_PZONE
)
e0
:
SetOperation
(
s
.
ctop
)
c
:
RegisterEffect
(
e0
)
--destroy
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_BATTLE
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
s
.
descon
)
e1
:
SetTarget
(
s
.
destg
)
e1
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e1
)
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetCost
(
s
.
spcost
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
--negate
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCondition
(
s
.
negcon
)
e3
:
SetCost
(
s
.
negcost
)
e3
:
SetTarget
(
s
.
negtg
)
e3
:
SetOperation
(
s
.
negop
)
c
:
RegisterEffect
(
e3
)
--flip
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_FLIP
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e4
:
SetOperation
(
s
.
flipop
)
c
:
RegisterEffect
(
e4
)
--act limit
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e5
:
SetCode
(
EVENT_CHAINING
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetOperation
(
s
.
chainop
)
c
:
RegisterEffect
(
e5
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_SPSUMMON
,
s
.
counterfilter
)
end
function
s
.
counterfilter
(
c
)
return
c
:
IsFacedown
()
end
function
s
.
ctop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
c
:
AddCounter
(
0x71
,
1
)
end
function
s
.
cfilter
(
c
)
return
c
:
IsSetCard
(
0x1d4
)
end
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_PZONE
,
0
,
1
,
e
:
GetHandler
())
end
function
s
.
desfilter
(
c
,
atk
)
return
c
:
IsFaceup
()
and
c
:
IsAttackBelow
(
atk
-
1
)
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
atk
=
e
:
GetHandler
():
GetBaseAttack
()
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
s
.
desfilter
(
chkc
,
atk
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
desfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
atk
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
desfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
,
atk
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
and
tc
:
IsType
(
TYPE_MONSTER
)
then
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
end
end
function
s
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
not
e
:
GetHandler
():
IsPublic
()
and
Duel
.
GetCustomActivityCount
(
id
,
tp
,
ACTIVITY_SPSUMMON
)
==
0
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetCode
(
EFFECT_LIMIT_SPECIAL_SUMMON_POSITION
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
splimit
(
e
,
c
,
tp
,
sumtp
,
sumpos
)
return
(
sumpos
&
POS_FACEUP
)
>
0
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
--- This is not activatable under 聖なる輝き
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_DIVINE_LIGHT
)
then
return
false
end
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
ShuffleHand
(
tp
)
if
g
:
GetCount
()
>
0
then
local
sc
=
g
:
GetFirst
()
local
hint
=
sc
:
IsPublic
()
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEDOWN_DEFENSE
)
if
hint
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
function
s
.
ccfilter
(
c
,
tp
)
return
c
:
IsLocation
(
LOCATION_ONFIELD
)
and
c
:
IsControler
(
tp
)
end
function
s
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
then
return
false
end
if
not
c
:
IsFacedown
()
then
return
false
end
for
i
=
1
,
ev
do
local
te
,
tgp
=
Duel
.
GetChainInfo
(
i
,
CHAININFO_TRIGGERING_EFFECT
,
CHAININFO_TRIGGERING_PLAYER
)
if
tgp
~=
tp
and
Duel
.
IsChainNegatable
(
i
)
then
return
Duel
.
GetCurrentChain
()
>
2
end
end
return
false
end
function
s
.
negcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
ChangePosition
(
e
:
GetHandler
(),
POS_FACEUP_DEFENSE
)
end
function
s
.
negtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
ng
=
Group
.
CreateGroup
()
local
dg
=
Group
.
CreateGroup
()
for
i
=
1
,
ev
do
local
te
,
tgp
=
Duel
.
GetChainInfo
(
i
,
CHAININFO_TRIGGERING_EFFECT
,
CHAININFO_TRIGGERING_PLAYER
)
if
tgp
~=
tp
and
Duel
.
IsChainNegatable
(
i
)
then
local
tc
=
te
:
GetHandler
()
ng
:
AddCard
(
tc
)
if
tc
:
IsRelateToEffect
(
te
)
then
dg
:
AddCard
(
tc
)
end
end
end
Duel
.
SetTargetCard
(
dg
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
ng
,
ng
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
dg
,
dg
:
GetCount
(),
0
,
0
)
end
function
s
.
negop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
dg
=
Group
.
CreateGroup
()
for
i
=
1
,
ev
do
local
te
,
tgp
=
Duel
.
GetChainInfo
(
i
,
CHAININFO_TRIGGERING_EFFECT
,
CHAININFO_TRIGGERING_PLAYER
)
if
tgp
~=
tp
and
(
te
:
IsActiveType
(
TYPE_MONSTER
)
or
te
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
))
and
Duel
.
NegateActivation
(
i
)
then
local
tc
=
te
:
GetHandler
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
te
)
then
dg
:
AddCard
(
tc
)
end
end
end
Duel
.
Destroy
(
dg
,
REASON_EFFECT
)
end
function
s
.
flipop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
,
EFFECT_FLAG_CLIENT_HINT
,
1
,
0
,
aux
.
Stringid
(
id
,
3
))
end
function
s
.
chainop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
ep
==
1
-
tp
and
c
:
GetFlagEffect
(
id
)
>
0
then
Duel
.
SetChainLimit
(
s
.
chainlm
)
end
end
function
s
.
chainlm
(
e
,
rp
,
tp
)
return
tp
==
rp
or
not
e
:
IsActiveType
(
TYPE_MONSTER
)
end
\ No newline at end of file
script/c101304065.lua
0 → 100644
View file @
b9656bf6
--糾罪巧-再巧
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
17621695
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_POSITION
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_ACTIVATE_CONDITION
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCondition
(
s
.
poscon
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
postg
)
e2
:
SetOperation
(
s
.
posop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
stfilter
(
c
,
tp
)
return
c
:
IsCode
(
17621695
)
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
)
end
function
s
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLocation
(
LOCATION_PZONE
)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
stfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
tp
)
or
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsCode
),
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
17621695
)
and
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_PZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
aux
.
NegateAnyFilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsCode
),
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
17621695
)
and
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_PZONE
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
local
ct
=
Duel
.
GetMatchingGroupCount
(
s
.
cfilter
,
tp
,
LOCATION_PZONE
,
0
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NegateAnyFilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
ct
,
nil
)
for
tc
in
aux
.
Next
(
g
)
do
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
end
end
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
stfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
if
tc
then
local
fc
=
Duel
.
GetFieldCard
(
tp
,
LOCATION_SZONE
,
5
)
if
fc
then
Duel
.
SendtoGrave
(
fc
,
REASON_RULE
)
Duel
.
BreakEffect
()
end
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_FZONE
,
POS_FACEUP
,
true
)
end
end
end
function
s
.
poscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
rp
==
1
-
tp
end
function
s
.
posfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCanTurnSet
()
and
c
:
IsSetCard
(
0x1d4
)
end
function
s
.
postg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_PZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
0x100000000
,
eg
,
1
,
0
,
0
)
end
function
s
.
posop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
s
.
cfilter
,
tp
,
LOCATION_PZONE
,
0
,
nil
)
if
ct
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
ct
,
nil
)
Duel
.
HintSelection
(
sg
)
Duel
.
ChangePosition
(
sg
,
POS_FACEDOWN_DEFENSE
)
end
end
\ No newline at end of file
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