Commit b72964aa authored by Amiya's avatar Amiya

新卡

parent 434bfb37
Pipeline #42054 failed with stages
in 2 minutes and 5 seconds
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--王のしもべ-ブラック・マジシャン
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnableChangeCode(c,46986414,LOCATION_MZONE+LOCATION_GRAVE)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsType(TYPE_SPELL) and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.setfilter(c)
return aux.IsCodeListed(c,46986414) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
Duel.BreakEffect()
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
end
end
function s.costfilter(c,tp)
return c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil,tp) end
local g=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_HAND,0,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
Duel.SendtoGrave(tc,REASON_COST+REASON_DISCARD)
end
function s.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
local sg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
\ No newline at end of file
--No.39 光の使者 希望皇ホープ
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit()
--battle indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.indes)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCost(s.indcost)
e2:SetTarget(s.indtg)
e2:SetOperation(s.indop)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_MZONE)
e3:SetOperation(s.acop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetCondition(s.atkcon)
e4:SetTarget(s.atktg)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
function s.indes(e,c)
return not c:IsSetCard(0x48)
end
function s.indcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetCountLimit(1)
e1:SetValue(s.valcon)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.valcon(e,re,r,rp)
return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)==1
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToChain() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(2500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.bdogcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e2)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
if chk==0 then
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and bc:IsLocation(LOCATION_GRAVE)
and bc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,bc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
\ No newline at end of file
--四天の龍 オッドアイズ・ペンデュラム・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--destroy & search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.atkcon)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--double damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE)
e3:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.thcon2)
e4:SetTarget(s.thtg2)
e4:SetOperation(s.thop2)
c:RegisterEffect(e4)
end
function s.thfilter(c)
return c:IsAttackBelow(1500)
and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDestructable() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.Destroy(c,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
Duel.ResetFlagEffect(tp,id)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCondition(s.discon)
e1:SetValue(s.actlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.discon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetFlagEffect(tp,id)==0
end
function s.actlimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsLocation(LOCATION_MZONE)
end
function s.atkcon(e)
return e:GetHandler():IsSummonType(TYPE_PENDULUM)
end
function s.atkval(e,c)
local l,r=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_PZONE,0),Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_PZONE,1)
if not (l and r) then return 0 end
local ls,rs=l:GetCurrentScale(),r:GetCurrentScale()
if ls==rs then return 0 end
local atk=ls-rs
if rs>ls then atk=rs-ls end
return atk*300
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
if e:GetHandler():IsReason(REASON_BATTLE) or rp==1-tp then
e:SetLabel(1)
else
e:SetLabel(0)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if e:GetLabel()==1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
\ No newline at end of file
--デコード・トーカー・インテグレーション
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.atkcon)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--cannot target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.atkcon)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCost(s.tgcost)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
function s.atkcon(e)
return e:GetHandler():GetSequence()>4
end
function s.atkfilter(c)
return c:IsFaceupEx() and c:IsType(TYPE_LINK)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,nil)*500
end
function s.cfilter(c,g)
return g:IsContains(c) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
local lg=e:GetHandler():GetLinkedGroup()
if chk==0 then return Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,lg) end
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,lg)
Duel.Release(g,REASON_COST)
end
function s.tgfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_CYBERSE) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
if not c:IsRelateToChain() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(2)
c:RegisterEffect(e1)
end
\ No newline at end of file
--白き幻獣-青眼の白龍
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon1)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon2)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--Negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.discon)
e4:SetCost(s.discost)
e4:SetTarget(s.distg)
e4:SetOperation(s.disop)
c:RegisterEffect(e4)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp)
end
function s.cfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsPreviousControler(tp)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not c:IsPublic() end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return c:IsSummonLocation(LOCATION_HAND+LOCATION_DECK)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(sg,REASON_EFFECT)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atktg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.atktg(e,c)
return not c:IsSetCard(0xdd)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not Duel.IsChainDisablable(ev) then return false end
return re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):IsContains(c)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
\ No newline at end of file
--終擊竜-サイバー・エンド・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,23171610)
--fusion material
aux.AddFusionProcFunRep(c,s.ffilter,3,true)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(s.valcheck)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--pierce
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e4)
--extra att
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_EXTRA_ATTACK)
e5:SetCondition(s.eacon)
e5:SetValue(2)
c:RegisterEffect(e5)
end
function s.ffilter(c,fc)
return c:IsAttackAbove(2100) and c:IsRace(RACE_MACHINE)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabel()==1 and e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,4000) end
Duel.PayLPCost(tp,4000)
end
function s.thfilter(c)
return c:IsCode(23171610) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.valcheck(e,c)
local g=c:GetMaterial()
local flag=0
if not g:IsExists(aux.NOT(Card.IsFusionAttribute),1,nil,ATTRIBUTE_LIGHT) then
flag=1
end
e:GetLabelObject():SetLabel(flag)
end
function s.eacon(e)
local c=e:GetHandler()
return c:IsAttackAbove(c:GetBaseAttack()+1)
end
\ No newline at end of file
--赤き竜 ケッツアーコアトル
local s,id,o=GetID()
function s.initial_effect(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.val)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.negcon)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
if ft>0 then
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local g=nil
if tg:GetCount()>ft then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
g=tg:Select(tp,ft,ft,nil)
else
g=tg
end
Duel.SpecialSummonComplete()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function s.vfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function s.val(e,c)
local g=Duel.GetMatchingGroup(s.vfilter,c:GetControler(),LOCATION_MZONE,0,c)
return g:GetSum(Card.GetBaseAttack)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function s.disfilter(c)
return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsAbleToExtra()
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_MZONE)
end
function s.netop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_MZONE,0,1,1,aux.ExceptThisCard(e))
Duel.HintSelection(g)
if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
Duel.NegateActivation(ev)
end
end
\ No newline at end of file
--超銀河眼の光子龍一フォトン·ハウリング
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,8,3,s.ovfilter,aux.Stringid(id,0),3,s.xyzop)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.ovfilter(c)
return c:IsFaceup() and c:IsRank(8) and c:IsType(TYPE_XYZ)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.filter(c,mc)
return c:IsSetCard(0x55)
and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
or (mc:IsType(TYPE_XYZ) and c:IsCanOverlay()))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,c)
local tc=g:GetFirst()
if tc then
if c:IsRelateToChain() and c:IsType(TYPE_XYZ) and tc:IsCanOverlay() and (not (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)) or Duel.SelectOption(tp,1190,1152)==1) then
Duel.Overlay(c,Group.FromCards(tc))
else
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,3,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,3,3,REASON_COST)
end
function s.rsfilter(c,ec)
return c:IsReleasableByEffect()
and (Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,Group.FromCards(c,ec))
or not ec and Duel.IsExistingMatchingCard(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c))
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rsfilter,tp,LOCATION_MZONE,0,1,c,c) end
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount()-1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=Duel.SelectMatchingCard(tp,Card.IsReleasableByEffect,tp,LOCATION_MZONE,0,1,1,aux.ExceptThisCard(e),aux.ExceptThisCard(e))
local tc=sg:GetFirst()
if Duel.Release(tc,REASON_EFFECT)~=0 then
local g=Duel.GetMatchingGroup(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
end
\ No newline at end of file
--四天の龍 スターヴ・ヴェノム・フュージョン・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,s.ffilter,2,true)
--disable
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.ffilter(c)
return c:IsFusionAttribute(ATTRIBUTE_DARK) and c:IsOnField()
end
function s.nefilter(c)
return aux.NegateMonsterFilter(c) or not c:IsAttack(0) or not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.nefilter(chkc)
and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.nefilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,s.nefilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToChain() and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e4:SetValue(ATTRIBUTE_DARK)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e4)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
end
function s.filter1(c,e)
return c:IsOnField() and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,gc,chkf)
return c:IsType(TYPE_FUSION) and c:IsAttribute(ATTRIBUTE_DARK) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,gc,chkf)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil)
local mg2=Duel.GetMatchingGroup(s.ffiltr,tp,0,LOCATION_MZONE,nil)
mg1:Merge(mg2)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,c,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,c,chkf)
end
end
return res and c:IsAttribute(ATTRIBUTE_DARK)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.ffiltr(c,e)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and (not e or not c:IsImmuneToEffect(e))
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local chkf=tp
if not c:IsRelateToChain() or c:IsImmuneToEffect(e) then return end
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local mg2=Duel.GetMatchingGroup(s.ffiltr,tp,0,LOCATION_MZONE,nil,e)
mg1:Merge(mg2)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,c,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,c,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,c,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,c,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
\ No newline at end of file
--ヴァレルロード・L・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3)
c:EnableReviveLimit()
--control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END+TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1)
e1:SetCondition(s.cocon)
e1:SetTarget(s.cotg)
e1:SetOperation(s.coop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.cocon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function s.cfilter(c,ec)
local zone=bit.band(ec:GetLinkedZone(),0x1f)
return c:IsControlerCanBeChanged(false,zone)
end
function s.cotg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
return Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil,c)
end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,0,0)
Duel.SetChainLimit(s.chlimit)
end
function s.chlimit(e,ep,tp)
return tp==ep
end
function s.coop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToChain() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil,c)
local tc=g:GetFirst()
if tc then
local zone=bit.band(c:GetLinkedZone(),0x1f)
Duel.GetControl(tc,tp,0,0,zone)
end
end
function s.tfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tfilter(chkc,tp) end
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.tfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.tfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and Duel.Destroy(tc,REASON_EFFECT)~=0 then
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
end
\ No newline at end of file
--ガトリング·オーガ
local s,id,o=GetID()
function s.initial_effect(c)
end
--インフェルニティ・デス・ガンマン
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,id)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.effcon)
e2:SetCost(aux.bfgcost)
e2:SetOperation(s.effop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,sp)
return c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_HAND,0,nil)==0
end
function s.effpop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local b1=Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_DECK,1,nil)
local b2=true
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(1-tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2})
end
if op==1 then
Duel.ConfirmDecktop(tp,1)
local g1=Duel.GetDecktopGroup(tp,1)
Duel.ConfirmDecktop(1-tp,1)
local g2=Duel.GetDecktopGroup(1-tp,1)
local res1=g1:GetFirst():IsType(TYPE_MONSTER)
local res2=g2:GetFirst():IsType(TYPE_MONSTER)
if res1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_REFLECT_DAMAGE)
e1:SetTargetRange(1,0)
e1:SetValue(s.val)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
else
Duel.Damage(tp,4000,REASON_EFFECT,true)
end
if res2 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_REFLECT_DAMAGE)
e1:SetTargetRange(0,1)
e1:SetValue(s.val)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
else
Duel.Damage(1-tp,4000,REASON_EFFECT,true)
end
Duel.RDComplete()
elseif op==2 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(s.damval)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
function s.val(e,re,ev,r,rp,rc)
return bit.band(r,REASON_EFFECT)~=0
end
function s.damval(e,re,val,r,rp,rc)
if bit.band(r,REASON_EFFECT)~=0 then return 0
else return val end
end
\ No newline at end of file
--捕食植物テゥポウリザード
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,24094653)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--change attribute
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.atttg)
e2:SetOperation(s.attop)
c:RegisterEffect(e2)
--draw
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_DRAW)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.drcon)
e4:SetTarget(s.drtg)
e4:SetOperation(s.drop)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x10f3,0x1050)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.thfilter(c)
return c:IsCode(24094653) and c:IsAbleToHand()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.attfilter(c)
return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.attfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.attfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.attfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToChain() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(ATTRIBUTE_DARK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
\ No newline at end of file
--捕食植物ロンギネフィラ
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,24094653)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--effect
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_COUNTER)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id+o)
e3:SetCost(aux.bfgcost)
e3:SetTarget(s.efftg)
e3:SetOperation(s.effop)
c:RegisterEffect(e3)
end
function s.thfilter(c)
return not c:IsCode(id) and c:IsSetCard(0xf3) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsControlerCanBeChanged() and c:GetCounter(0x1072)>0
end
function s.setfilter(c)
return c:IsFaceupEx() and c:IsCode(24094653) and c:IsSSetable()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,0x1041,1)
local b2=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
if chk==0 then return b1 or b2 end
local op=0
if b1 or b2 then
op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2})
end
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_COUNTER)
local g=Duel.GetMatchingGroup(Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,0x1041,1)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,1,0,0)
elseif op==2 then
e:SetCategory(0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if e:GetLabel()==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER)
local g=Duel.SelectMatchingCard(tp,Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,1,nil,0x1041,1)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
if tc:AddCounter(0x1041,1) and tc:GetLevel()>1 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCondition(s.lvcon)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g)
end
end
end
function s.lvcon(e)
return e:GetHandler():GetCounter(0x1041)>0
end
\ No newline at end of file
--精霊術の使い魔
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,38057522)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--att and race change
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetTarget(s.artg)
e3:SetOperation(s.arop)
c:RegisterEffect(e3)
--Special Summon (deck)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,id+o*2)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
function s.thfilter(c)
return (c:IsSetCard(0xc0) and c:IsType(TYPE_SPELL) or c:IsCode(38057522)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.artg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RACE)
local rac=Duel.AnnounceRace(tp,1,RACE_ALL)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
local att=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL)
e:SetLabel(rac,att)
end
function s.arop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rac,att=e:GetLabel()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(att)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_RACE)
e2:SetValue(rac)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and c:IsDefense(1500) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--覇王暴竜スターヴ・ヴェノム・ウィング・ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionType,TYPE_FUSION),aux.FilterBoolFunction(Card.IsFusionSetCard,0xff),true)
--pendulum summon
aux.EnablePendulumAttribute(c,false)
--add counter
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_PZONE)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--destroy
local custom_code=aux.RegisterMergedDelayedEvent_ToSingleCard(c,id,EVENT_SPSUMMON_SUCCESS)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(custom_code)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--pendulum
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(s.pencon)
e4:SetTarget(s.pentg)
e4:SetOperation(s.penop)
c:RegisterEffect(e4)
end
function s.cofilter(c,tp)
return c:IsFaceup() and c:IsSummonPlayer(1-tp)
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
local sg=eg:Filter(s.cofilter,nil,tp)
for tc in aux.Next(sg) do
if tc:AddCounter(0x1041,1) and tc:GetLevel()>1 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCondition(s.lvcon)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
end
function s.lvcon(e)
return e:GetHandler():GetCounter(0x1041)>0
end
function s.disfilter(c,tp,e)
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsSummonPlayer(1-tp) and c:IsCanBeEffectTarget(e)
and aux.NegateMonsterFilter(c)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,1-tp)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local g=eg:Filter(s.disfilter,nil,tp,e)
if chkc then return g:IsContains(chkc) end
if chk==0 then return #g>0 end
local sg
if g:GetCount()==1 then
sg=g:Clone()
Duel.SetTargetCard(sg)
else
Duel.Hint(HINTMSG_DESTROY,tp,HINTMSG_TARGET)
sg=Duel.SelectTarget(tp,aux.IsInGroup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g)
end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,sg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) and tc:IsCanBeDisabledByEffect(e) then
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetValue(atk)
c:RegisterEffect(e3)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return bit.band(loc,LOCATION_ONFIELD)~=0
and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and re:GetHandler()~=e:GetHandler()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chk==0 then return g:GetCount()>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
\ No newline at end of file
--スカーレッド·ハイパーノヴァ·ドラゴン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,97489701)
--material
aux.AddSynchroMixProcedure(c,aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),nil,nil,s.mfilter,4,99,s.syncheck)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetRange(LOCATION_EXTRA)
e1:SetValue(s.synlimit)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--cannot target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--indes
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(aux.indoval)
c:RegisterEffect(e4)
--remove
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e5:SetTarget(s.retg)
e5:SetOperation(s.reop)
c:RegisterEffect(e5)
--double tuner
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e6:SetCode(21142671)
c:RegisterEffect(e6)
end
s.material_type=TYPE_SYNCHRO
function s.mfilter(e,c)
return c:IsSynchroType(TYPE_TUNER) or not c:IsSynchroType(TYPE_TUNER) and c:IsSynchroType(TYPE_SYNCHRO)
end
function s.mgcheck(c,mg)
local rg=mg-c
if not c:IsSynchroType(TYPE_TUNER) and c:IsSynchroType(TYPE_SYNCHRO) then
return rg:FilterCount(Card.IsSynchroType,nil,TYPE_TUNER)==4
else
return false
end
end
function s.syncheck(g)
return g:IsExists(s.mgcheck,1,nil,g)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(Card.IsType,c:GetControler(),LOCATION_GRAVE,0,nil,TYPE_TUNER)*500
end
function s.retg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil)
and c:IsAbleToRemove() end
local sg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil)
sg:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,sg,sg:GetCount(),0,0)
end
function s.spfilter(c,e,tp)
return c:IsCode(97489701) and c:IsType(TYPE_SYNCHRO)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.reop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil)
if c:IsRelateToChain() and c:IsAbleToRemove() then sg:AddCard(c) end
if Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
if res and og:IsContains(c)
and aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
tc:SetMaterial(nil)
if Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
end
end
end
\ No newline at end of file
--捕食植物バアル・テア
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,24094653)
--same effect send this card to grave and summon another card check
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
--Synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--fusion summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_FUSION_SUMMON+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetLabelObject(e0)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon2)
e2:SetCost(s.spcost2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.spfilter(c,e,tp)
return c:IsFaceupEx()
and c:IsSetCard(0x10f3,0x1050) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
and (c:IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spfilter2(c,tp,se)
return c:IsControler(tp) and (se==nil or c:GetReasonEffect()~=se)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.spfilter2,1,nil,1-tp,se)
end
function s.costfilter(c,exc,e,tp,eg,ep,ev,re,r,rp)
return c:IsCode(24094653) and c:IsAbleToRemoveAsCost()
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,c)
g:AddCard(c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.filter1(c,e)
return not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter1,nil,e)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg2=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat1)
Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
else
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
\ No newline at end of file
--四花繚乱の霊使い
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2)
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.atkfilter(c)
return c:IsFaceup() and c:GetAttribute()~=0
end
function s.val(e,c)
local g=Duel.GetMatchingGroup(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,nil)
return aux.GetAttributeCount(g)*300
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) and c:IsCanBeEffectTarget(e)
end
function s.gcheck(g,tp)
return g:FilterCount(Card.GetRace)==g:GetCount()
and g:FilterCount(Card.GetAttribute)~=g:GetCount()
or g:FilterCount(Card.GetAttribute)==g:GetCount()
and g:FilterCount(Card.GetRace)~=g:GetCount()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and g:CheckSubGroup(s.gcheck,2,2) end
e:GetHandler():RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=g:SelectSubGroup(tp,s.gcheck,false,2,2)
Duel.SetTargetCard(g1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToChain,nil)
if sg:GetCount()<2 or Duel.IsPlayerAffectedByEffect(tp,59822133)
or sg:GetCount()>ft then return end
if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then
if c:IsRelateToChain() and c:IsFaceup() then sg:AddCard(c) end
for tc in aux.Next(sg) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
e1:SetValue(1)
tc:RegisterEffect(e1)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetValue(s.fuslimit)
tc:RegisterEffect(e3)
local e4=e1:Clone()
e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
tc:RegisterEffect(e4)
local e5=e1:Clone()
e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e5:SetDescription(aux.Stringid(id,1))
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
tc:RegisterEffect(e5)
end
end
end
function s.fuslimit(e,c,sumtype)
return sumtype==SUMMON_TYPE_FUSION
end
\ No newline at end of file
--捕食原生
local s,id,o=GetID()
function s.initial_effect(c)
--same effect send this card to grave and summon another card check
local e0=aux.AddThisCardInGraveAlreadyCheck(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetLabelObject(e0)
e2:SetCondition(s.descon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.costfilter(c,tp)
return not c:IsCode(id) and c:IsSetCard(0xf3) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(0x46) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spfilter2(c,tp,se)
return c:IsControler(tp) and (se==nil or c:GetReasonEffect()~=se)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local se=e:GetLabelObject():GetLabelObject()
return eg:IsExists(s.spfilter2,1,nil,1-tp,se)
end
function s.desfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.desfilter(c) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil,SUMMON_TYPE_SPECIAL) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil,SUMMON_TYPE_SPECIAL)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
\ No newline at end of file
--慿依共鳴
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--position change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.filter1(c,e,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,nil,c,e,tp)
end
function s.filter2(c,tc,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
and c:IsSetCard(0x10c0,0xbf)
and c:GetAttribute()==tc:GetAttribute()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToChain() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,tc,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
and tc:IsFaceup() and tc:IsCanTurnSet()
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.HintSelection(tc)
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function s.posfilter(c)
return c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
\ No newline at end of file
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