Commit b07f5047 authored by 八宫一月's avatar 八宫一月

add

parent 0a69d786
Pipeline #32040 passed with stages
in 1 minute and 25 seconds
--args巨人杀手
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--changepos
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.thtg1)
e2:SetOperation(s.thop1)
c:RegisterEffect(e2)
end
function s.thfilter(c)
return c:IsSetCard(0x1c1) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,0,0,0)
end
function s.sumfilter(c)
return c:IsSummonable(true,nil) and c:IsRace(RACE_WARRIOR)
end
function s.chkfilter(c)
return c:IsAllTypes(TYPE_CONTINUOUS|TYPE_TRAP) and c:IsLocation(LOCATION_MZONE) or (c:GetOriginalLevel()>0
or bit.band(c:GetOriginalRace(),0x3fffffff)~=0
or bit.band(c:GetOriginalAttribute(),0x7f)~=0
or c:GetBaseAttack()>0
or c:GetBaseDefense()>0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local check=Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_MZONE+LOCATION_SZONE,0,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) and check
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.Summon(tp,sg:GetFirst(),true,nil)
end
end
end
end
function s.thfilters(c)
return c:IsFaceup() and c:IsAllTypes(TYPE_CONTINUOUS|TYPE_TRAP) and c:IsSetCard(0x1c1)
end
function s.sgselect(g)
return g:IsExists(s.thfilters,1,nil)
end
function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chkc then return false end
if chk==0 then return g:CheckSubGroup(s.sgselect,2,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local sg=g:SelectSubGroup(tp,s.sgselect,false,2,2)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop1(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetsRelateToChain()
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
\ No newline at end of file
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