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pre-release-database-cdb
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pre-release-database-cdb
Commits
acc921c8
Commit
acc921c8
authored
Jan 11, 2026
by
wind2009
Browse files
Options
Browse Files
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Plain Diff
21.13
parent
3adfd9de
Pipeline
#42526
passed with stages
in 3 minutes and 55 seconds
Changes
19
Pipelines
2
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Inline
Side-by-side
Showing
19 changed files
with
42 additions
and
23 deletions
+42
-23
.gitlab-ci.yml
.gitlab-ci.yml
+1
-1
BLZD.cdb
BLZD.cdb
+0
-0
pack/2026-01-24 BLZD.ydk
pack/2026-01-24 BLZD.ydk
+1
-0
pics/101304068.jpg
pics/101304068.jpg
+0
-0
script/c100256001.lua
script/c100256001.lua
+1
-0
script/c101304009.lua
script/c101304009.lua
+1
-0
script/c101304017.lua
script/c101304017.lua
+1
-0
script/c101304020.lua
script/c101304020.lua
+1
-0
script/c101304025.lua
script/c101304025.lua
+1
-0
script/c101304029.lua
script/c101304029.lua
+1
-0
script/c101304032.lua
script/c101304032.lua
+1
-0
script/c101304046.lua
script/c101304046.lua
+1
-0
script/c101304060.lua
script/c101304060.lua
+2
-2
script/c101304062.lua
script/c101304062.lua
+1
-0
script/c101304065.lua
script/c101304065.lua
+1
-0
script/c101304066.lua
script/c101304066.lua
+1
-0
script/c101304067.lua
script/c101304067.lua
+1
-0
script/c101304068.lua
script/c101304068.lua
+25
-20
script/c101304208.lua
script/c101304208.lua
+1
-0
No files found.
.gitlab-ci.yml
View file @
acc921c8
...
...
@@ -91,7 +91,7 @@ add_script_diff:
FIELDS
:
'
name,desc,overallString,picUrl'
GIT_DEPTH
:
'
1000'
OUTPUT_FILENAME
:
test-release.json
REF_COMMIT
:
'
21.1
1
'
# 更新的时候改这里,修改成上一个tag的版本号
REF_COMMIT
:
'
21.1
2
'
# 更新的时候改这里,修改成上一个tag的版本号
script
:
-
apt update;apt -y install wget
-
currentPath=$PWD
...
...
BLZD.cdb
View file @
acc921c8
No preview for this file type
pack/2026-01-24 BLZD.ydk
View file @
acc921c8
...
...
@@ -62,6 +62,7 @@
101304065
101304066
101304067
101304068
101304069
101304070
101304208
...
...
pics/101304068.jpg
0 → 100644
View file @
acc921c8
109 KB
script/c100256001.lua
View file @
acc921c8
--王のしもべ-ブラック・マジシャン
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnableChangeCode
(
c
,
46986414
,
LOCATION_MZONE
+
LOCATION_GRAVE
)
...
...
script/c101304009.lua
View file @
acc921c8
--捕食植物ロンギネフィラ
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
24094653
)
...
...
script/c101304017.lua
View file @
acc921c8
--ミミグル・フラワー
CATEGORY_MSET
=
0x100000000
--包含盖放怪兽的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--flip
...
...
script/c101304020.lua
View file @
acc921c8
--糾罪巧-「Atilε.SPIA」
CATEGORY_MSET
=
0x100000000
--包含盖放怪兽的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--pendulum summon
...
...
script/c101304025.lua
View file @
acc921c8
--妖光のディアーブロッケン
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--special summon
...
...
script/c101304029.lua
View file @
acc921c8
--道化の一座 フレア
CATEGORY_MSET
=
0x100000000
--包含盖放怪兽的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
...
...
script/c101304032.lua
View file @
acc921c8
--道化の一座 ディアボロ
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--fusion material
...
...
script/c101304046.lua
View file @
acc921c8
--道化の一座 デビルズ
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--xyz summon
...
...
script/c101304060.lua
View file @
acc921c8
--道化の一座『開演』
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--activate
...
...
@@ -19,8 +20,7 @@ function s.initial_effect(c)
--draw
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
-- TODO CATEGORY_SSET
e3
:
SetCategory
(
CATEGORY_DRAW
)
e3
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_SSET
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
...
...
script/c101304062.lua
View file @
acc921c8
--妖精伝姫のはじまりはじまり
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
...
...
script/c101304065.lua
View file @
acc921c8
--糾罪巧-再巧
CATEGORY_MSET
=
0x100000000
--包含盖放怪兽的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
17621695
)
...
...
script/c101304066.lua
View file @
acc921c8
--慿依共鳴
CATEGORY_MSET
=
0x100000000
--包含盖放怪兽的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
...
...
script/c101304067.lua
View file @
acc921c8
--デーモンの簒奪
CATEGORY_SSET
=
0x200000000
--包含盖放魔陷的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
...
...
script/c101304068.lua
View file @
acc921c8
...
...
@@ -57,17 +57,19 @@ end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
e
:
GetLabel
()
==
1
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_PIERCE
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetTarget
(
s
.
atkfilter
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
if
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_PIERCE
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetTarget
(
s
.
atkfilter
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
elseif
e
:
GetLabel
()
==
2
then
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
tg
=
g
:
Filter
(
Card
.
IsRelateToChain
,
nil
)
local
tg
=
g
:
Filter
(
Card
.
IsRelateToChain
,
nil
)
:
Filter
(
Card
.
IsOnField
,
nil
)
if
tg
:
GetCount
()
>
0
then
Duel
.
Destroy
(
tg
,
REASON_EFFECT
)
end
...
...
@@ -77,21 +79,24 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
:
IsAbleToHand
()
and
(
not
tc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
or
ft
<=
0
or
Duel
.
SelectOption
(
tp
,
1190
,
1152
)
==
0
)
then
local
spchk
=
ft
>
0
and
tc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
if
tc
:
IsAbleToHand
()
and
(
not
spchk
or
Duel
.
SelectOption
(
tp
,
1190
,
1152
)
==
0
)
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
else
else
if
spchk
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
elseif
e
:
GetLabel
()
==
4
then
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_DIRECT_ATTACK
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
s
.
atkfilter
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
if
Duel
.
GetFlagEffect
(
tp
,
id
+
o
)
==
0
then
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_DIRECT_ATTACK
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
s
.
atkfilter
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
end
\ No newline at end of file
end
script/c101304208.lua
View file @
acc921c8
--覇者の鳴動
CATEGORY_MSET
=
0x100000000
--包含盖放怪兽的效果
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
70902743
)
...
...
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