Commit ab526506 authored by Vury Leo's avatar Vury Leo

add support for chain material

parent dc1d0a9d
--チェーン・マテリアル
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_ATTACK)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHAIN_MATERIAL)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTarget(s.chain_target)
e1:SetOperation(s.chain_operation)
e1:SetValue(aux.TRUE)
Duel.RegisterEffect(e1,tp)
end
function s.filter(c,e)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.chain_target(e,te,tp)
return Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND+LOCATION_DECK,0,nil,te)
end
function s.chain_operation(e,te,tp,tc,mat,sumtype,sumpos)
if not sumtype then sumtype=SUMMON_TYPE_FUSION end
tc:SetMaterial(mat)
Duel.Remove(mat,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummonStep(tc,sumtype,tp,tp,false,false,sumpos)
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetLabelObject(tc)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
e1:SetCountLimit(1)
Duel.RegisterEffect(e1,tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(id)~=0 then
return true
else
e:Reset()
return false
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
end
\ No newline at end of file
--サイバネティック・フュージョン・サポート
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHAIN_MATERIAL)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTarget(s.chain_target)
e1:SetOperation(s.chain_operation)
e1:SetValue(aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE))
Duel.RegisterEffect(e1,tp)
end
function s.filter(c,e)
return c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
end
function s.chain_target(e,te,tp)
return Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_HAND,0,nil,te)
end
function s.chain_operation(e,te,tp,tc,mat,sumtype,sumpos)
if not sumtype then sumtype=SUMMON_TYPE_FUSION end
tc:SetMaterial(mat)
Duel.Remove(mat,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummonStep(tc,sumtype,tp,tp,false,false,sumpos)
e:Reset()
end
\ No newline at end of file
......@@ -13,7 +13,7 @@ function s.fusfilter(c)
return c:IsSetCard(0xdf)
end
---@type FUSION_SPELL_PRE_SELECT_MAT_LOCATION_FUNCTION
---@type FUSION_SPELL_PRE_SELECT_MAT_LOCATION_FUNCTION
function s.pre_select_mat_location(tc,tp)
local res=LOCATION_HAND|LOCATION_ONFIELD
if Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_MZONE,1,nil) then
......
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