Commit a9475905 authored by Amiya's avatar Amiya

修复

parent dda9df6c
Pipeline #31517 passed with stages
in 1 minute and 54 seconds
--SNo.38 タイタニック・ギャラクシー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,63767246)
--xyz summon
aux.AddXyzProcedure(c,s.mfilter,9,3,s.ovfilter,aux.Stringid(id,0))
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--direct attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.datcon)
e3:SetCost(s.datcost)
e3:SetTarget(s.dattg)
e3:SetOperation(s.datop)
c:RegisterEffect(e3)
aux.AddCodeList(c,63767246)
--xyz summon
aux.AddXyzProcedure(c,s.mfilter,9,3,s.ovfilter,aux.Stringid(id,0))
c:EnableReviveLimit()
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--direct attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.datcon)
e3:SetCost(s.datcost)
e3:SetTarget(s.dattg)
e3:SetOperation(s.datop)
c:RegisterEffect(e3)
end
aux.xyz_number[id]=38
function s.mfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT)
return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.ovfilter(c)
return c:IsFaceup() and c:IsCode(63767246)
return c:IsFaceup() and c:IsCode(63767246)
end
function s.atkval(e,c)
return c:GetOverlayCount()*200
return c:GetOverlayCount()*200
end
function s.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsCanOverlay()
and (c:IsControlerCanBeChanged() or not c:IsType(TYPE_MONSTER))
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsCanOverlay()
and (c:IsControlerCanBeChanged() or not c:IsType(TYPE_MONSTER))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and s.filter(chkc) and chkc~=c end
if chk==0 then return c:IsType(TYPE_XYZ) and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,2,c)
Duel.SetChainLimit(s.limit(g))
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and s.filter(chkc) and chkc~=c end
if chk==0 then return c:IsType(TYPE_XYZ) and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,2,c)
g:KeepAlive()
Duel.SetChainLimit(s.limit(g))
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(RESET_CHAIN)
e1:SetCountLimit(1)
e1:SetLabelObject(g)
e1:SetOperation(s.retop)
e1:SetReset(RESET_CHAIN)
Duel.RegisterEffect(e1,tp)
end
function s.limit(g)
return function (e,lp,tp)
return not g:IsContains(e:GetHandler())
end
return function (e,lp,tp)
return not g:IsContains(e:GetHandler())
end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
g:DeleteGroup()
end
function s.lfilter(c,e)
return not c:IsImmuneToEffect(e)
return not c:IsImmuneToEffect(e)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetTargetsRelateToChain():Filter(s.lfilter,c,e)
if sg:GetCount()>0 and c:IsRelateToEffect(e) then
for tc in aux.Next(sg) do
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
end
Duel.Overlay(c,sg)
end
local c=e:GetHandler()
local sg=Duel.GetTargetsRelateToChain():Filter(s.lfilter,c,e)
if sg:GetCount()>0 and c:IsRelateToEffect(e) then
for tc in aux.Next(sg) do
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
end
Duel.Overlay(c,sg)
end
end
function s.datcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 and aux.bpcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 and aux.bpcon(e,tp,eg,ep,ev,re,r,rp)
end
function s.dattg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetBaseAttack()~=1500 and not c:IsHasEffect(EFFECT_DIRECT_ATTACK) end
local c=e:GetHandler()
if chk==0 then return c:GetBaseAttack()~=1500 and not c:IsHasEffect(EFFECT_DIRECT_ATTACK) end
end
function s.datcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function s.datop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetBaseAttack()~=1500 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetBaseAttack()~=1500 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
end
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