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pre-release-database-cdb
Commits
9fedd75b
Commit
9fedd75b
authored
Apr 26, 2025
by
wind2009
Browse files
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Fix
parent
879d1305
Pipeline
#35581
passed with stages
in 1 minute and 51 seconds
Changes
7
Pipelines
2
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Showing
7 changed files
with
14 additions
and
14 deletions
+14
-14
.gitlab-ci.yml
.gitlab-ci.yml
+1
-1
script/c100200271.lua
script/c100200271.lua
+1
-1
script/c100228002.lua
script/c100228002.lua
+1
-1
script/c101301001.lua
script/c101301001.lua
+5
-5
script/c101301002.lua
script/c101301002.lua
+4
-4
script/c101301003.lua
script/c101301003.lua
+1
-1
script/c101301004.lua
script/c101301004.lua
+1
-1
No files found.
.gitlab-ci.yml
View file @
9fedd75b
...
...
@@ -53,7 +53,7 @@ merge_databases:
FIELDS
:
'
name,desc,overallString,picUrl'
GIT_DEPTH
:
'
1000'
OUTPUT_FILENAME
:
test-release.json
REF_COMMIT
:
'
14.2
5
'
# 更新的时候改这里,修改成上一个tag的版本号
REF_COMMIT
:
'
14.2
6
'
# 更新的时候改这里,修改成上一个tag的版本号
script
:
-
apt update;apt -y install wget
-
currentPath=$PWD
...
...
script/c100200271.lua
View file @
9fedd75b
...
...
@@ -35,7 +35,7 @@ function s.matfilter(c)
end
function
s
.
chcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
loc
,
atk
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_PLAYER
,
CHAININFO_TRIGGERING_LOCATION
,
CHAININFO_TRIGGERING_ATTACK
)
return
p
==
1
-
tp
and
(
LOCATION_ONFIELD
)
&
loc
~=
0
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
atk
>=
2000
return
p
==
1
-
tp
and
(
LOCATION_ONFIELD
&
loc
)
~=
0
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
atk
>=
2000
end
function
s
.
desfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x1115
)
and
c
:
IsType
(
TYPE_LINK
)
...
...
script/c100228002.lua
View file @
9fedd75b
...
...
@@ -69,7 +69,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
g
:
GetFirst
()
if
tc
and
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
c
:
IsRelateTo
Effect
(
e
)
and
aux
.
NecroValleyFilter
()(
c
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
and
c
:
IsRelateTo
Chain
(
)
and
aux
.
NecroValleyFilter
()(
c
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
BreakEffect
()
if
not
Duel
.
Equip
(
tp
,
c
,
tc
)
then
return
end
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c101301001.lua
View file @
9fedd75b
...
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
--tohand
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_DESTROY
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
...
...
@@ -27,12 +28,12 @@ function s.initial_effect(c)
e3
:
SetOperation
(
s
.
thop2
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
desfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevelBelow
(
4
)
and
c
:
IsPosition
(
POS_FACEUP_DEFENSE
)
end
function
s
.
thfilter
(
c
)
return
not
c
:
IsCode
(
id
)
and
c
:
IsSetCard
(
0x8f
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToHand
()
end
function
s
.
desfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevelBelow
(
4
)
and
c
:
IsPosition
(
POS_FACEUP_DEFENSE
)
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
s
.
desfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
e
:
GetHandler
())
...
...
@@ -47,7 +48,6 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
elseif
op
==
2
then
e
:
SetCategory
(
CATEGORY_DESTROY
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
desfilter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
chk
==
0
then
return
#
g
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
end
end
...
...
@@ -60,7 +60,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
local
lv
=
g
:
GetFirst
():
GetLevel
()
if
c
:
IsRelateTo
Effect
(
e
)
and
c
:
IsFaceup
()
and
not
c
:
IsLevel
(
lv
)
then
if
c
:
IsRelateTo
Chain
(
)
and
c
:
IsFaceup
()
and
not
c
:
IsLevel
(
lv
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
...
...
script/c101301002.lua
View file @
9fedd75b
...
...
@@ -44,15 +44,15 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateTo
Effect
(
e
)
then
return
end
if
not
c
:
IsRelateTo
Chain
(
)
then
return
end
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
==
0
then
return
end
local
b1
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
Card
.
IsCanChangePosition
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
local
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
2
)},
{
b2
,
aux
.
Stringid
(
id
,
3
)},
{
true
,
aux
.
Stringid
(
id
,
4
)})
{
b1
,
aux
.
Stringid
(
id
,
2
)
,
1
},
{
b2
,
aux
.
Stringid
(
id
,
3
)
,
2
},
{
true
,
aux
.
Stringid
(
id
,
4
)
,
3
})
if
op
==
1
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
...
...
script/c101301003.lua
View file @
9fedd75b
...
...
@@ -42,7 +42,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
res
=
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
end
end
if
res
and
c
:
IsRelateTo
Effect
(
e
)
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
then
if
res
and
c
:
IsRelateTo
Chain
(
)
and
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
then
Duel
.
BreakEffect
()
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
)
end
...
...
script/c101301004.lua
View file @
9fedd75b
...
...
@@ -41,7 +41,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateTo
Effect
(
e
)
and
Duel
.
SpecialSummonStep
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
if
c
:
IsRelateTo
Chain
(
)
and
Duel
.
SpecialSummonStep
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
...
...
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