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pre-release-database-cdb
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pre-release-database-cdb
Commits
96c0f1fb
Commit
96c0f1fb
authored
Feb 03, 2024
by
wind2009
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Fix ナイトメア・スローン
修复里侧表示于贝尔被破坏也能触发②效果、可以根据被破坏的对方于贝尔怪兽的等级选卡的bug
parent
226ca185
Pipeline
#25226
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in 1 minute and 1 second
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3 changed files
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8 additions
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8 deletions
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-8
LEDE.cdb
LEDE.cdb
+0
-0
script/c101204058.lua
script/c101204058.lua
+2
-2
script/c101204061.lua
script/c101204061.lua
+6
-6
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LEDE.cdb
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96c0f1fb
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script/c101204058.lua
View file @
96c0f1fb
...
@@ -26,7 +26,7 @@ function s.initial_effect(c)
...
@@ -26,7 +26,7 @@ function s.initial_effect(c)
end
end
function
s
.
val
(
e
,
c
)
function
s
.
val
(
e
,
c
)
local
r
=
c
:
GetRace
()
local
r
=
c
:
GetRace
()
if
bit
.
band
(
r
,
RACE_INSECT
+
RACE_PLANT
+
RACE_REPTILE
)
>
0
then
return
300
if
bit
.
band
(
r
,
RACE_INSECT
+
RACE_PLANT
+
RACE_REPTILE
)
~=
0
then
return
300
else
return
-
300
end
else
return
-
300
end
end
end
function
s
.
filter1
(
c
)
function
s
.
filter1
(
c
)
...
@@ -59,7 +59,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -59,7 +59,7 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
end
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetLabel
()
==
0
then
if
e
:
GetLabel
()
==
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
~=
0
and
g
:
GetFirst
():
IsLocation
(
LOCATION_HAND
)
then
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
~=
0
and
g
:
GetFirst
():
IsLocation
(
LOCATION_HAND
)
then
...
...
script/c101204061.lua
View file @
96c0f1fb
...
@@ -9,7 +9,7 @@ function s.initial_effect(c)
...
@@ -9,7 +9,7 @@ function s.initial_effect(c)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_LEAVE_FIELD
)
e2
:
SetCode
(
EVENT_LEAVE_FIELD
)
...
@@ -27,7 +27,7 @@ end
...
@@ -27,7 +27,7 @@ end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
ATOHAN
D
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
OPERATECAR
D
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
tc
=
sg
:
GetFirst
()
local
tc
=
sg
:
GetFirst
()
if
tc
:
IsAbleToHand
()
and
not
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
if
tc
:
IsAbleToHand
()
and
not
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
...
@@ -39,18 +39,18 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -39,18 +39,18 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
function
s
.
cfilter
(
c
,
tp
)
function
s
.
cfilter
(
c
,
tp
)
return
c
:
IsSetCard
(
0x1a5
)
and
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
return
c
:
IsSetCard
(
0x1a5
)
and
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
end
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
end
end
function
s
.
filter
(
c
,
lv
)
function
s
.
filter
(
c
,
lv
,
tp
)
return
c
:
IsSetCard
(
0x1a5
)
and
(
c
:
IsLevel
(
lv
-
1
)
or
c
:
IsLevel
(
lv
+
1
))
return
s
.
cfilter
(
c
,
tp
)
and
(
c
:
IsLevel
(
lv
-
1
)
or
c
:
IsLevel
(
lv
+
1
))
end
end
function
s
.
spfilter
(
c
,
e
,
tp
,
eg
)
function
s
.
spfilter
(
c
,
e
,
tp
,
eg
)
local
lv
=
c
:
GetLevel
()
local
lv
=
c
:
GetLevel
()
return
c
:
IsSetCard
(
0x1a5
)
and
c
:
IsFaceupEx
()
and
c
:
IsAbleToHand
()
return
c
:
IsSetCard
(
0x1a5
)
and
c
:
IsFaceupEx
()
and
c
:
IsAbleToHand
()
and
eg
:
IsExists
(
s
.
filter
,
1
,
nil
,
lv
)
and
eg
:
IsExists
(
s
.
filter
,
1
,
nil
,
lv
,
tp
)
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
,
eg
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
,
eg
)
end
...
...
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