Commit 86b4382d authored by wind2009's avatar wind2009

Fix ASHLAN U1000

parent dac9363e
Pipeline #37817 passed with stages
in 1 minute and 47 seconds
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...@@ -14,7 +14,7 @@ function s.initial_effect(c) ...@@ -14,7 +14,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Search --Search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
...@@ -25,7 +25,7 @@ function s.initial_effect(c) ...@@ -25,7 +25,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--to hand --to hand
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND) e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
...@@ -78,9 +78,9 @@ function s.cthcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -78,9 +78,9 @@ function s.cthcon(e,tp,eg,ep,ev,re,r,rp)
end end
function s.cthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.cthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsFaceup,Card.IsAbleToHand),tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectTarget(tp,aux.AND(Card.IsFaceup,Card.IsAbleToHand),tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end end
function s.cthop(e,tp,eg,ep,ev,re,r,rp) function s.cthop(e,tp,eg,ep,ev,re,r,rp)
......
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