return c:IsType(TYPE_SYNCHRO) and (c:IsControler(tp) or c:IsFaceup()) and not c:IsSetCard(0x1b1) and Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
return c:IsType(TYPE_SYNCHRO) and (c:IsControler(tp) or c:IsFaceup()) and Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
end
function s.negcost1(e,tp,eg,ep,ev,re,r,rp,chk)
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter1,1,nil,tp) end
e:SetLabel(1)
local g=Duel.SelectReleaseGroup(tp,s.costfilter1,1,1,nil,tp)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,tp)
if g:GetFirst():IsSetCard(0x1b1) then e:SetLabel(100) end
Duel.Release(g,REASON_COST)
Duel.Release(g,REASON_COST)
end
end
function s.negfilter(c)
function s.negfilter(c)
return c:IsFaceup() and aux.NegateAnyFilter(c)
return c:IsFaceup() and aux.NegateAnyFilter(c)
end
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local c=e:GetHandler()
local l=e:GetLabel()
if chkc then return chkc:IsOnField() and s.negfilter(chkc) and c~=chkc end
if chkc then return chkc:IsOnField() and s.negfilter(chkc) and c~=chkc end
if chk==0 then return Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
if chk==0 then return Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
local g=Duel.SelectTarget(tp,s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
return c:IsType(TYPE_SYNCHRO) and (c:IsControler(tp) or c:IsFaceup()) and c:IsSetCard(0x1b1) and Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function s.negcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter2,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,s.costfilter2,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
end
function s.negop2(e,tp,eg,ep,ev,re,r,rp)
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local c=e:GetHandler()
local l=e:GetLabel()
local tc=Duel.GetFirstTarget()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
...
@@ -117,7 +83,7 @@ function s.negop2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -117,7 +83,7 @@ function s.negop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
if l==100 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)