Commit 71f53978 authored by Mr.Tan's avatar Mr.Tan

Update c101206056

parent 794e8da7
...@@ -10,16 +10,10 @@ function s.initial_effect(c) ...@@ -10,16 +10,10 @@ function s.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCost(s.negcost1) e1:SetCost(s.negcost)
e1:SetTarget(s.negtg) e1:SetTarget(s.negtg)
e1:SetOperation(s.negop1) e1:SetOperation(s.negop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--negate & special summon
local e2=e1:Clone()
e2:SetCategory(CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e2:SetCost(s.negcost2)
e2:SetOperation(s.negop2)
c:RegisterEffect(e2)
--set --set
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
...@@ -33,66 +27,38 @@ function s.initial_effect(c) ...@@ -33,66 +27,38 @@ function s.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.costfilter1(c,tp) function s.costfilter(c,tp)
return c:IsType(TYPE_SYNCHRO) and (c:IsControler(tp) or c:IsFaceup()) and not c:IsSetCard(0x1b1) and Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) return c:IsType(TYPE_SYNCHRO) and (c:IsControler(tp) or c:IsFaceup()) and Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end end
function s.negcost1(e,tp,eg,ep,ev,re,r,rp,chk) function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter1,1,nil,tp) end e:SetLabel(1)
local g=Duel.SelectReleaseGroup(tp,s.costfilter1,1,1,nil,tp) if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,tp)
if g:GetFirst():IsSetCard(0x1b1) then e:SetLabel(100) end
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function s.negfilter(c) function s.negfilter(c)
return c:IsFaceup() and aux.NegateAnyFilter(c) return c:IsFaceup() and aux.NegateAnyFilter(c)
end end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler() local c=e:GetHandler()
local l=e:GetLabel()
if chkc then return chkc:IsOnField() and s.negfilter(chkc) and c~=chkc end if chkc then return chkc:IsOnField() and s.negfilter(chkc) and c~=chkc end
if chk==0 then return Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end if chk==0 then return Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c) local g=Duel.SelectTarget(tp,s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end if l==100 then
function s.negop1(e,tp,eg,ep,ev,re,r,rp) e:SetCategory(CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
local c=e:GetHandler() end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
function s.costfilter2(c,tp)
return c:IsType(TYPE_SYNCHRO) and (c:IsControler(tp) or c:IsFaceup()) and c:IsSetCard(0x1b1) and Duel.IsExistingTarget(s.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function s.negcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter2,1,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,s.costfilter2,1,1,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end end
function s.negop2(e,tp,eg,ep,ev,re,r,rp) function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local l=e:GetLabel()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET) Duel.NegateRelatedChain(tc,RESET_TURN_SET)
...@@ -117,7 +83,7 @@ function s.negop2(e,tp,eg,ep,ev,re,r,rp) ...@@ -117,7 +83,7 @@ function s.negop2(e,tp,eg,ep,ev,re,r,rp)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
end end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then if l==100 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
......
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