Commit 71258d11 authored by Amiya's avatar Amiya

异响鸣新卡修复

parent d7a7f78d
Pipeline #25006 passed with stages
in 1 minute
......@@ -28,7 +28,6 @@ function s.initial_effect(c)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.thcon2)
e4:SetTarget(s.thtg2)
e4:SetOperation(s.thop2)
c:RegisterEffect(e4)
......@@ -54,11 +53,9 @@ end
function s.atcon(e)
return Duel.IsExistingMatchingCard(aux.NOT(Card.IsCode),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler(),id)
end
function s.thcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,2,nil,0x1a3)
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
if chk==0 then return e:GetHandler():IsAbleToHand()
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,2,nil,0x1a3) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -5,6 +5,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOEXTRA+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
......@@ -16,18 +17,29 @@ function s.thfilter(c,tp)
return c:IsSetCard(0x1a3) and c:IsType(TYPE_PENDULUM)
and (c:IsAbleToExtra() or c:IsAbleToHand())
end
function s.cfilter(c)
return not c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x1a3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
local b2=Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil,tp)
and Duel.IsExistingMatchingCard(aux.NOT(Card.IsType),tp,LOCATION_MZONE,0,1,nil,TYPE_PENDULUM)
local b2=g:CheckSubGroup(s.Group,2,2)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,TYPE_PENDULUM)
if chk==0 then return b1 or b2 end
end
function s.thfilter2(c,g)
return c:IsAbleToExtra() and g:FilterCount(Card.IsAbleToHand,c)==1
end
function s.Group(g)
return aux.dncheck(g) and g:FilterCount(s.thfilter2,nil,g)~=0
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
local b2=g:CheckSubGroup(aux.dncheck,2,2)
local b2=g:CheckSubGroup(s.Group,2,2)
and Duel.IsExistingMatchingCard(aux.NOT(Card.IsType),tp,LOCATION_MZONE,0,1,nil,TYPE_PENDULUM)
local op=0
if b1 and b2 then
......@@ -43,9 +55,16 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.target1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
elseif op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
sg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
sg=g:SelectSubGroup(tp,s.Group,false,2,2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=sg:FilterSelect(tp,Card.IsAbleToHand,1,1,nil):GetFirst()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
......@@ -54,3 +73,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoExtraP(sg,nil,REASON_EFFECT)
end
end
function s.target1(e,c)
return not c:IsSetCard(0x1a3)
end
\ No newline at end of file
......@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_TOHAND+CATEGORY_DAMAGE+CATEGORY_COUNTER)
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_TOHAND+CATEGORY_DAMAGE+CATEGORY_COUNTER+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment