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pre-release-database-cdb
Commits
6c94d87a
Commit
6c94d87a
authored
Jan 23, 2026
by
Amiya
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parent
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BPRO-EN.cdb
BPRO-EN.cdb
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script/c101303081.lua
script/c101303081.lua
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script/c101303086.lua
script/c101303086.lua
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6c94d87a
--Mechanical Mechanic
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--lv
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
s
.
lvcon
)
e1
:
SetTarget
(
s
.
lvtg
)
e1
:
SetOperation
(
s
.
lvop
)
c
:
RegisterEffect
(
e1
)
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
spcon
)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
--destroy
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
lvcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ac
=
Duel
.
GetAttacker
()
local
bc
=
Duel
.
GetAttackTarget
()
if
not
ac
:
IsControler
(
tp
)
then
ac
,
bc
=
bc
,
ac
end
e
:
SetLabelObject
(
ac
)
return
ac
and
ac
:
IsControler
(
tp
)
and
ac
:
IsFaceup
()
and
ac
:
IsRace
(
RACE_MACHINE
)
and
ac
~=
c
end
function
s
.
lvtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ac
=
Duel
.
GetAttacker
()
local
bc
=
Duel
.
GetAttackTarget
()
if
not
ac
:
IsControler
(
tp
)
then
ac
,
bc
=
bc
,
ac
end
if
chk
==
0
then
return
ac
:
IsLevelAbove
(
1
)
end
end
function
s
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetLabelObject
()
if
tc
:
IsRelateToBattle
()
and
tc
:
IsFaceup
()
and
tc
:
IsControler
(
tp
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_LEVEL
)
if
ac
:
IsLevelAbove
(
2
)
and
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
3
),
aux
.
Stringid
(
id
,
4
))
==
1
then
e1
:
SetValue
(
-
1
)
else
e1
:
SetValue
(
1
)
end
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
end
end
function
s
.
spcon
(
e
)
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
e
:
GetHandlerPlayer
(),
LOCATION_FZONE
,
LOCATION_FZONE
,
1
,
nil
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
s
.
desfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
function
s
.
thfilter
(
c
)
return
c
:
IsAttack
(
0
)
and
c
:
IsRace
(
RACE_MACHINE
)
and
c
:
IsAttribute
(
ATTRIBUTE_WIND
)
and
c
:
IsAbleToHand
()
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
tp
)
and
s
.
desfilter
(
chkc
)
and
chkc
~=
e
:
GetHandler
()
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
desfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
e
:
GetHandler
())
and
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
desfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
e
:
GetHandler
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
and
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
~=
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
splimit
(
e
,
c
)
return
not
c
:
IsRace
(
RACE_MACHINE
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
end
\ No newline at end of file
script/c101303086.lua
0 → 100644
View file @
6c94d87a
--Rain of Frogs
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_DESTROYED
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
setcon
)
e2
:
SetTarget
(
s
.
settg
)
e2
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsAttackAbove
(
2000
)
and
c
:
IsRace
(
RACE_AQUA
)
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
s
.
cfilter
(
c
)
return
(
c
:
IsFacedown
()
or
not
c
:
IsRace
(
RACE_AQUA
))
and
c
:
IsAbleToGrave
()
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
nil
,
1
,
PLAYER_ALL
,
LOCATION_MZONE
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
sg
=
Duel
.
GetMatchingGroup
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
if
sg
:
GetCount
()
>
0
then
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
)
end
end
function
s
.
setcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
IsPreviousLocation
(
LOCATION_ONFIELD
)
and
c
:
IsPreviousPosition
(
POS_FACEDOWN
)
end
function
s
.
settg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsSSetable
()
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SSet
(
tp
,
c
)
end
end
\ No newline at end of file
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