Commit 6c624aa0 authored by fallenstardust's avatar fallenstardust
parent 56f783cb
Pipeline #25107 passed with stages
in 52 seconds
--仇すれば通図
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_FZONE)
e4:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_PLAYER_TARGET)
e4:SetCountLimit(1,id)
e4:SetTarget(s.drtg)
e4:SetOperation(s.drop)
c:RegisterEffect(e4)
--to deck
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,1))
e6:SetCategory(CATEGORY_TODECK)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_PHASE+PHASE_END)
e6:SetCountLimit(1)
e6:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e6:SetRange(LOCATION_FZONE)
e6:SetCondition(s.tdcon)
e6:SetTarget(s.tdtg)
e6:SetOperation(s.tdop)
c:RegisterEffect(e6)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
if chk==0 then
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<ct then return false end
local g=Duel.GetDecktopGroup(tp,ct)
local result=g:FilterCount(Card.IsAbleToHand,nil)>0
return result
end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.ConfirmDecktop(p,ct)
local g=Duel.GetDecktopGroup(p,ct)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_ATOHAND)
local sg=g:Select(p,1,1,nil)
if sg:GetFirst():IsAbleToHand() then
Duel.DisableShuffleCheck()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-p,sg)
Duel.ShuffleHand(p)
else
Duel.DisableShuffleCheck()
Duel.SendtoGrave(sg,REASON_RULE)
end
if #g>8 then
Duel.RegisterFlagEffect(p,id,RESET_PHASE+PHASE_END,0,1)
e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_END,0,1)
end
end
Duel.BreakEffect()
local hg=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil)
if #hg>0 then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local sg=hg:Select(p,1,1,nil)
if sg:GetFirst():GetOwner()==p then
Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT)
else
Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
ct=ct-1
end
end
if ct>0 then
Duel.SortDecktop(tp,tp,ct)
for i=1,ct do
local mg=Duel.GetDecktopGroup(tp,1)
Duel.MoveSequence(mg:GetFirst(),SEQ_DECKBOTTOM)
end
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0 and e:GetHandler():GetFlagEffect(id)>0
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,LOCATION_ONFIELD+LOCATION_GRAVE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil)
if aux.NecroValleyNegateCheck(g) then return end
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
\ No newline at end of file
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