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pre-release-database-cdb
Commits
6b38de03
Commit
6b38de03
authored
Dec 16, 2025
by
Amiya
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--デス・レジーナ・デーモン
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
--pendulum summon
aux
.
EnablePendulumAttribute
(
c
)
--spsummon limit
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetValue
(
aux
.
ritlimit
)
c
:
RegisterEffect
(
e0
)
--tohand
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
thtg
)
e1
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e1
)
--to hand
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_REMOVE
+
CATEGORY_GRAVE_ACTION
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetCondition
(
s
.
descon
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetOperation
(
s
.
desop
)
c
:
RegisterEffect
(
e3
)
--immune
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e4
:
SetCondition
(
s
.
eqcon
)
e4
:
SetValue
(
s
.
efilter
)
c
:
RegisterEffect
(
e4
)
end
function
s
.
thfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsSetCard
(
0x45
)
and
c
:
IsAbleToHand
()
end
function
s
.
mvtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
s
.
thfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
+
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
+
0
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
mvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsRelateToChain
()
and
Duel
.
Destroy
(
c
,
REASON_EFFECT
)
~=
0
and
tc
:
IsRelateToChain
()
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
end
function
s
.
desfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
desfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
c
)
end
local
sg
=
Duel
.
GetMatchingGroup
(
s
.
desfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
c
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
sg
,
sg
:
GetCount
(),
0
,
0
)
end
function
s
.
rmfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsAbleToRemove
()
end
function
s
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
sg
=
Duel
.
GetMatchingGroup
(
s
.
desfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
if
Duel
.
Destroy
(
sg
,
REASON_EFFECT
)
~=
0
and
c
:
IsRelateToChain
()
and
c
:
GetSequence
()
>
4
and
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
rmfilter
),
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
BreakEffect
()
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
rmfilter
),
tp
,
0
,
LOCATION_GRAVE
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
end
function
s
.
eqcon
(
e
)
return
e
:
GetHandler
():
GetSequence
()
>
4
end
function
s
.
eqlimit
(
e
,
c
)
return
e
:
GetOwner
()
==
c
end
\ No newline at end of file
script/c101304067.lua
0 → 100644
View file @
6b38de03
--デーモンの簒奪
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
end
function
s
.
setfilter
(
c
)
return
c
:
IsSetCard
(
0x45
)
and
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsSSetable
()
end
function
s
.
ritual_filter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_RITUAL
)
and
c
:
IsSetCard
(
0x45
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
ct
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
not
e
:
GetHandler
():
IsLocation
(
LOCATION_SZONE
)
then
ct
=
ct
-
1
end
local
b1
=
ct
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
setfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
mg
=
Duel
.
GetRitualMaterial
(
tp
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
aux
.
RitualUltimateFilter
,
tp
,
LOCATION_HAND
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
s
.
rfilter
,
e
,
tp
,
mg
,
nil
,
Card
.
GetLevel
,
"Greater"
)
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
0
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
1
),
2
})
e
:
SetLabel
(
op
)
if
op
==
1
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
0
)
end
elseif
op
==
2
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_EXTRA
)
end
end
function
s
.
rfilter
(
c
,
e
,
tp
)
return
c
:
IsFaceupEx
()
and
c
:
IsSetCard
(
0x45
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetLabel
()
==
1
then
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToChain
()
and
tc
:
IsAttackPos
()
then
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_DEFENSE
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
setfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
and
Duel
.
SSet
(
tp
,
tc
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetCode
(
EFFECT_TRAP_ACT_IN_SET_TURN
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
end
elseif
e
:
GetLabel
()
==
2
then
::
cancel
::
local
mg
=
Duel
.
GetRitualMaterial
(
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tg
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
aux
.
RitualUltimateFilter
),
tp
,
LOCATION_HAND
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
s
.
rfilter
,
e
,
tp
,
mg
,
nil
,
Card
.
GetLevel
,
"Greater"
)
local
tc
=
tg
:
GetFirst
()
if
tc
then
mg
=
mg
:
Filter
(
Card
.
IsCanBeRitualMaterial
,
tc
,
tc
)
if
tc
.
mat_filter
then
mg
=
mg
:
Filter
(
tc
.
mat_filter
,
tc
,
tp
)
else
mg
:
RemoveCard
(
tc
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
aux
.
GCheckAdditional
=
aux
.
RitualCheckAdditional
(
tc
,
tc
:
GetLevel
(),
"Greater"
)
local
mat
=
mg
:
SelectSubGroup
(
tp
,
aux
.
RitualCheck
,
true
,
1
,
tc
:
GetLevel
(),
tp
,
tc
,
tc
:
GetLevel
(),
"Greater"
)
aux
.
GCheckAdditional
=
nil
if
not
mat
then
goto
cancel
end
tc
:
SetMaterial
(
mat
)
Duel
.
ReleaseRitualMaterial
(
mat
)
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_RITUAL
,
tp
,
tp
,
false
,
true
,
POS_FACEUP
)
tc
:
CompleteProcedure
()
end
end
end
\ No newline at end of file
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