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pre-release-database-cdb
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pre-release-database-cdb
Commits
6916a8d8
Commit
6916a8d8
authored
Jul 08, 2024
by
wind2009
Browse files
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Fix
parent
80a0d92c
Pipeline
#28186
passed with stages
in 56 seconds
Changes
6
Pipelines
1
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6 changed files
with
6 additions
and
5 deletions
+6
-5
script/c101206012.lua
script/c101206012.lua
+1
-0
script/c101206030.lua
script/c101206030.lua
+1
-1
script/c101206031.lua
script/c101206031.lua
+1
-1
script/c101206032.lua
script/c101206032.lua
+1
-1
script/c101206033.lua
script/c101206033.lua
+1
-1
script/c101206053.lua
script/c101206053.lua
+1
-1
No files found.
script/c101206012.lua
View file @
6916a8d8
...
...
@@ -79,6 +79,7 @@ function s.mtop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter2
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
tc
,
e
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
local
og
=
tc
:
GetOverlayGroup
()
if
og
:
GetCount
()
>
0
then
Duel
.
SendtoGrave
(
og
,
REASON_RULE
)
...
...
script/c101206030.lua
View file @
6916a8d8
...
...
@@ -43,7 +43,7 @@ function s.mfilter(c)
return
c
:
IsFusionAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsRace
(
RACE_SPELLCASTER
)
end
function
s
.
damtg
(
e
,
c
)
return
c
:
IsSetCard
(
0x2bd
)
and
c
:
GetBattleTarget
()
~=
nil
and
not
c
:
IsCode
(
id
)
return
c
:
IsSetCard
(
0x2bd
)
and
not
c
:
IsCode
(
id
)
end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ep
~=
tp
and
Duel
.
IsChainDisablable
(
ev
)
...
...
script/c101206031.lua
View file @
6916a8d8
...
...
@@ -26,7 +26,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e2
)
--def down
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_UPDATE_
ATTACK
)
e3
:
SetCode
(
EFFECT_UPDATE_
DEFENSE
)
c
:
RegisterEffect
(
e3
)
--Search
local
e4
=
Effect
.
CreateEffect
(
c
)
...
...
script/c101206032.lua
View file @
6916a8d8
...
...
@@ -22,7 +22,7 @@ function s.initial_effect(c)
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_
S
ZONE
)
e2
:
SetRange
(
LOCATION_
M
ZONE
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
thtg
)
...
...
script/c101206033.lua
View file @
6916a8d8
...
...
@@ -51,7 +51,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end
end
function
s
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
GetHandler
():
IsSetCard
(
0x19e
)
and
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
return
re
:
GetHandler
():
IsSetCard
(
0x
2bd
,
0x
19e
)
and
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_ONFIELD
)
end
...
...
script/c101206053.lua
View file @
6916a8d8
...
...
@@ -61,7 +61,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
function
s
.
tdfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_MONSTER
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeck
()
and
c
:
IsSetCard
(
0x2bd
)
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
...
...
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