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pre-release-database-cdb
Commits
63840804
Commit
63840804
authored
Aug 19, 2025
by
wind2009
Browse files
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Plain Diff
Fix 恋する乙女
parent
1fbdf3a0
Pipeline
#40318
passed with stages
in 11 minutes and 9 seconds
Changes
2
Pipelines
1
Hide whitespace changes
Inline
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Showing
2 changed files
with
7 additions
and
13 deletions
+7
-13
script/c100240001.lua
script/c100240001.lua
+6
-6
test-strings.conf
test-strings.conf
+1
-7
No files found.
script/c100240001.lua
View file @
63840804
...
@@ -31,7 +31,7 @@ function s.initial_effect(c)
...
@@ -31,7 +31,7 @@ function s.initial_effect(c)
e4
:
SetOperation
(
s
.
ccop
)
e4
:
SetOperation
(
s
.
ccop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
s
.
counter_add_list
=
{
0x10
6f
}
s
.
counter_add_list
=
{
0x10
71
}
function
s
.
atklimit
(
e
,
c
)
function
s
.
atklimit
(
e
,
c
)
return
c
==
e
:
GetHandler
()
return
c
==
e
:
GetHandler
()
end
end
...
@@ -40,10 +40,10 @@ function s.cccon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -40,10 +40,10 @@ function s.cccon(e,tp,eg,ep,ev,re,r,rp)
return
c
:
IsRelateToBattle
()
and
c
:
IsStatus
(
STATUS_OPPO_BATTLE
)
return
c
:
IsRelateToBattle
()
and
c
:
IsStatus
(
STATUS_OPPO_BATTLE
)
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
c
:
IsControlerCanBeChanged
()
and
c
:
GetCounter
(
0x10
6f
)
>
0
return
c
:
IsControlerCanBeChanged
()
and
c
:
GetCounter
(
0x10
71
)
>
0
end
end
function
s
.
cctg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
cctg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
Card
.
IsCanAddCounter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
0x10
6f
,
1
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
Card
.
IsCanAddCounter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
0x10
71
,
1
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
if
chk
==
0
then
return
b1
or
b2
end
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
0
local
op
=
0
...
@@ -55,7 +55,7 @@ function s.cctg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -55,7 +55,7 @@ function s.cctg(e,tp,eg,ep,ev,re,r,rp,chk)
e
:
SetLabel
(
op
)
e
:
SetLabel
(
op
)
if
op
==
1
then
if
op
==
1
then
e
:
SetCategory
(
CATEGORY_COUNTER
)
e
:
SetCategory
(
CATEGORY_COUNTER
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCanAddCounter
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
0x10
6f
,
1
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCanAddCounter
,
tp
,
0
,
LOCATION_MZONE
,
nil
,
0x10
71
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_COUNTER
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_COUNTER
,
g
,
1
,
0
,
0
)
elseif
op
==
2
then
elseif
op
==
2
then
e
:
SetCategory
(
CATEGORY_CONTROL
)
e
:
SetCategory
(
CATEGORY_CONTROL
)
...
@@ -66,11 +66,11 @@ end
...
@@ -66,11 +66,11 @@ end
function
s
.
ccop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
ccop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
e
:
GetLabel
()
==
1
then
if
e
:
GetLabel
()
==
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsCanAddCounter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
,
0x10
6f
,
1
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsCanAddCounter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
,
0x10
71
,
1
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
then
Duel
.
HintSelection
(
g
)
Duel
.
HintSelection
(
g
)
tc
:
AddCounter
(
0x10
6f
,
1
)
tc
:
AddCounter
(
0x10
71
,
1
)
end
end
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONTROL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONTROL
)
...
...
test-strings.conf
View file @
63840804
#The first line is used for comment
#The first line is used for comment
!
counter
0
x106f
少女指示物
!
counter
0
x1071
少女指示物
!
counter
0
x70
龋齿指示物
!
counter
0
x71
盘子指示物
!
counter
0
x73
纠罪指示物
!
counter
0
x73
纠罪指示物
!
setname
0
x2cf
树熊
!
setname
0
x2cf
树熊
!
setname
0
x2d0
死伟王
!
setname
0
x2d1
绚岚
!
setname
0
x2d2
奏悦机组
!
setname
0
x2d3
终刻
!
setname
0
x2d4
不可见之手
!
setname
0
x2d4
不可见之手
!
setname
0
x2d5
纠罪巧
!
setname
0
x2d5
纠罪巧
!
setname
0
x2d6
杀手级调整曲
!
setname
0
x2d6
杀手级调整曲
...
...
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